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Een vertaalprobleem melden
As far as I know a train without maintenance, water, sand or oil keeps running, but has more change on a breakdown and is from time to time slower. I didn't see trains without maintenance that didn't have problems.
The 'special maintenance building' doesn't do maintenance on your trains, but reduces the risk of breakdowns within the highlighted circle. If you use a lot of those buildings (with high settings) you probably have a massive reduced number of breakdowns. That could be the reason that you see no problems for that train, even without maintenance.
It seems that making three slots for station extensions isn't something that will be considered, because you can have more stations in a city and add allready six station extensions in each city. Outside cities you can build as many stations as you like.
If you play in sanbox mode there is nothing that stops you to make a special station for maintenance for one of your rail lines).
The hotel is looking good and generates a lot of money (which is not very interresting in the sand box.).
You can make a hub for pax and mail in the middle of a area with a limited number of towns (i.e. in the middle of Ireland). If you run all your pax lines to that hub and do your maintenance in the cities at the end of the lines you'll have a good system for the expresses. A postoffice at the other side of the station adds even more money.
Mail and restaurant buffs generate big cash.
All NY "rural" stations, ie coal mines, have maintenence. All my freight stations in cities also have maintenence.
I am playing custom game, no warehouses, no cheats, whole USA map, it is vast now, and going great.
I would like a Quick Snap on feature for a station, that sounds interesting.
Not the 'hotel' itself, but by making a good network with a 'station to change trains' as a central hub. A restaurant or a postoffice over there can add extra money.