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报告翻译问题
https://www.youtube.com/watch?v=CjrPmWfGbpk&list=PLLm2bFegFTr1A2BBbR07yg1ULVZxmVKL_&index=3
The warehouses in a city will transfer goods between themselves as long a you have the particular goods you want them to transfer enabled in both or all warehouses.
- If there's a good already being shipped into city A, then a warehouse on a station in city A, with that good marked, and any train that comes to city A on that train station, and needs that good, will get it (if you're able to supply enough).
- If you build a warehouse on a station in city A with that good marked, then city B will pick up that good from city A if it's needed but only from that train station that has the warehouse on it with the good marked, not any other train station. If on that exact same station in city B you build a warehouse and mark it with the same good, now city C can pick up that good from city B, but again only on that one station. However, if you want the good to switch from one train station to another in one city, you'll need a warehouse on BOTH stations with the good marked on both, and it will do it.
All that said, I'm at a point where I don't even use warehouses and I just ship the material through multiple cities with one train route because the warehouses are too expensive.
It would be similar to being forced to buy a train station with all 8 tracks (400,000) only to use one track - why should I have to pay $$ for a warehouse with 6 slots if I'm only going to use one slot at first - should be 1/6 the price, and then make me pay more for more warehouse space / slots if I need it later, just like you pay for each track in a train station later.
I am going to try and play Scenario 6 without using warehouses at all. The original RE did not have warehouses so it must be possible. We will see.
I'll try the next one also without warehouses. Must be possible imo.
I haven't had that issue in RE2 (yet). I think they raised the number of goods you can ship to / store at a city.
I'll still experiment with warehouses to find specific uses for them. I'm more interested in fun than in breaking scores and for me it's fun to try different things.
The map looks like a potential basement HO-layout as you're building it. It's a shame you can't spend much time following trains around and enjoying the visuals because you need to keep building from a zoomed out view.
Think of threes stations in a row. A - B - C. A recerves 4 resources and warehouses them to send to B. C receives 4 resources and warehouses them to send to B. All the resources sent to B would require 8 warehouses and only 6 are available. Even if you build another station, since you have to duplicate the warehouses you are still unable to send some freight "on down the line".
Now you might try and mitigate this problem by setting up routes for the two extra set of resources and that's what I initially did but as soon as you change a single gridiron anywhere along the route it breaks the route and the only way to route resources is to manually select cargo and freight and that has to be reset when the route breaks so that kills just about any fun in the game.
Duplicating stock in several warehouses is not warehouse sharing by the way it's duplicating warehouse services.
So you think I don't like this game because I haven't tried to figure it out? No, I don't like it in it's current state because the warehouse mechanics are horrendous and not well thought out!!
Warehouses in RE 2 DO NOT WORK LIKE THEY DID IN RE 1.
They are way to transfer goods from one train to another train going to a DIFFERENT Location, than the location of the Warehouse.
Warehouses ONLY send goods to ANYTHING IF they have a Train heading to that location from the Warehouse, if that train can take additional Rail Cars.
If you want goods to go to a City from a Warehouse so they can be consumed AT that City, then that Warehouse HAS to be Located in a Station located in a different City or in a Rural location.
IF you want goods to GO TO a City the ONLY, ONLY, ONLY way to get them there is to SEND a TRAIN TO THAT CITY carrying those Goods with a Stop at a Station of that City.
The only way to get the Goods INTO that Warehouse, if it is located in a Station belonging to a City, is by having a Train have a Route that delivers those Goods to the Station, i.e. the goods will only end up in the Warehouse IF the Station/City says I already have all of that good that I need for my internal City Storage facilities, for which they paid the fee to you for delivering them to the City, so anything left over can be used to go other Cities, with their Destinations already determined when they left their Source/Production location
If the Warehouse is located in a Rural Station NEARBY the City, then the Goods have NOT been delivered TO the City, and you still have to have another Train take them from the Warehouse to a Station IN the City.
That is ALL you can do with Warehouses in RE 2.
Warehouses NEVER send Goods to a City without using a train to deliver them.
Goods will not even be sent to the Warehouse, UNLESS you ALREADY have a Train Route established that goes from the Warehouse to Destination (or another Warehouse that already has a Train Route going to that Destination, etc.)
IF you try to get Goods out of a Warehouse by Removing that Good from the list of 6 Goods that can be stored there, those Goods ALL go back to where ever they originally came from. They do not go to the nearest City.
They have told us several times how RE 2 Warehouses work, and Players still think or want them to work like they did in RE 1.
This same objection keeps happening again and again and again in the Steam Forum, they have already responded to it. see the PINNED Messages.
No, I don't want them to work like they did in RE1. I want them to work like they said they worked in the manual. The manual states that warehouses share goods between them in the same city but this is ONLY true if you duplicate the items in each warehouse.To me that is duplicating warehouse services not warehouse shareing.
Think of a city that has two train stations, you manufacture sweatshirts and have a warehouse near your factory. When you want to ship out items do you go and build another warehouse or do you simply deliver the goods from the warehouse you already own in the city to the two stations. Building two warehouses and maintaining them is NOT more efficient than having one warehouse deliver to two train stations! In real life that would make absolutely zero sense.
Their warehouses need more capacity. What is the sense of having a city support 4 or more industries when it's a struggle to simply supply three industries because of their restrictive warehouse policies. Why is the AI building industries that don't have a hope of ever getting any resources?
It is vexing to me that since stations only have 2 "slots" that they can fill that those 2 are almost always have to be used by Maintenance and Warehouse, there is no room for post office or hotel or restaurant. Seems to me a train station should automatically have maintenance and warehouse and post office built in.
Perhaps City stations and Rural stations should be different? I have a resource in City A and a demand in City B and a rail connection. City B gets the resource. If I add a station in between, probably to get a different resource, now City B does not get their resource unless you add a warehouse and use a slot to store the goods City A was already giving them.
god it's confusing. Just when I think I understand it, turns out I do not.