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But gameplay is too fast and easy. It's not normal to have laid track Coast to Coast (New York - Sacramento) in 1831. That is not a matter of time progression being tot slow, but unbalanced extremely snowballing gameplay.
Also research is much too fast also. It does not matter what you chose. After a decade you have all the tech for that decade enabled. No need to chose between one or other tech. You can have it all. Again no problem with time progression being too slow, but unbalanced gameplay.
At least, that is my personal impression.
with nothing more to do, after 30 hours of play.
Now I would like to restart the game on a larger map, to get to the end of the technological evolution, but the idea that it will take hundreds of hours of gameplay to get to year 1900, is a real turnoff for me.
This is crazy talk. Compared to the speed at which you can snowball otherwise, research is *obscenely* slow. In a basic custom game you can complete essentially every non-population objective within a year. Population objectives within three. There isn't enough *gameplay* to simulate a full decade of growth.