Railway Empire 2
GardienOFAsguard 2022년 8월 28일 오전 8시 03분
difference with RE1 ?
hello ,what are the differences with 1?
i've saw the gamescom video RE2
apart from a more beautiful game, better management of railway lines, and more types of freight, I haven't noticed a big change.

the game will offer 60 locomotives only!!
we are a long way from the 1st.

the management of the price of tickets and historical monuments will always be there? (introduced with the japan dlc)

I hope we will have all the basic locomotives + dlc of the 1 present and news.

I haven't noticed any new micro management (train ticket controller, train repairers)
I hope that we will finally be able to mix European locomotives with USA and Japanese etc.
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Lobuno 2022년 8월 30일 오전 6시 54분 
The year...

Like FIFAs, Madden, eFootball, etc...
Andi 2022년 9월 3일 오후 4시 53분 
That was my question, It looks the same as the original.
IndianaJones 2022년 9월 4일 오전 12시 04분 
Minor QOL improvements:

1) You can have more than one train per line.
2) Promised better station with auto-signaling.
3) You can change color of your trains. It seems it affect whole fleet as of now, not per line.

4) Automatic signals placing. No way to place signals manually unless you change that before map start.

5) Reduced number of stations types. Probably removed Warehouses at all.

6) Big, cluttered maps.

7) Increased maximum zoom to train level and even added view of train wagons from inside.
steven272 2022년 9월 20일 오전 6시 20분 
There will be 8 tracks for an upgraded station and you can have a 4 track bridge.
theo20185 2022년 9월 20일 오전 9시 05분 
이 댓글은 자동화된 콘텐츠 확인 시스템의 분석을 기다리고 있습니다. 정보 도용을 위한 웹사이트 링크와 같이 유해한 콘텐츠가 포함되어 있지 않은 것으로 확인될 때까지, 일시적으로 숨김 처리됩니다.
Freeky  [개발자] 2022년 9월 21일 오전 9시 34분 
Hi Everyone,

More details and differences will be shared as soon as possible.
Please stay tuned, :choo:

Cheers
Stephen C. Green 2022년 10월 16일 오후 1시 09분 
I’m definitely getting Railway Empire 2, just for the improved, dignified, appearance alone.

Something I would like to see, though…

I would like the player to be able to set a slower pace, especially in the early days of railway and locomotive development, but see that pace quicken as time goes on.

Furthermore, again, especially in the early days, I would like the player to have to employ scouts to explore the unknown parts of the map to make them available to the player to use, and pathfinders to help the player find the best routes between locations.

Only basic, static, and even faulty map details should be available to players at the beginning. Players should employ scouts to explore the unconfirmed areas in order to confirm the details there and to make those areas available to the player. Eventually, scouts may become spies. Players should employ spies to explore areas of the map that are dominated by competitors and to make those areas available to the player.

Players should employ pathfinders to recommend routes between locations based on a preset preference, such as least expensive route, route with the easiest grade, shortest path without bridges, without tunnels, etc.

Either way, I’m still getting the new game.
Blue Skull 2022년 10월 17일 오전 7시 19분 
Id like the option to turn the characters off ( no buffs/debuffs) or set all players to same character to play on a even footing or even to design my own character (buffs /debuffs)
Dray Prescot 2022년 10월 19일 오후 11시 50분 
I would like to play a game like a 20 year game of RE 1, with weekly turns rather than monthly turns for resources, production, etc, but it can last 100 (or more) years, instead of only 20 years (for defined techs, new resources/goods, etc.

In RE 1, if I choose 100 years for game length, everything is based on monthly increments, rather weekly increments.

I want a 100 (or more) year game that plays like a 20 year game.
Dray Prescot 님이 마지막으로 수정; 2022년 10월 19일 오후 11시 53분
Empty1958 2022년 10월 25일 오후 5시 09분 
I think I like the 100+ year game playing like a 20 year game. Especially the 100+.
Empty1958 2022년 11월 1일 오전 6시 18분 
I see auto signalling has been added to RE2. Sounds OK. But I REALLY hope we still can make manual changes/additions. I have sometimes ended up with a very short entrance rail into a resource station and created very short rail blocks to accommodate several empty trains.
.. 2022년 11월 16일 오전 10시 25분 
Freeky님이 먼저 게시:
Hi Everyone,

More details and differences will be shared as soon as possible.
Please stay tuned, :choo:

Cheers
Dear Freeky, I really do hope and pray that you will give us the option of turning the cloud shadows off. PLEASE! This business of making the screen darker and then lighter is hard on the eyes! Have mercy on us old folks, please! I know you are just trying to be realistic but why make it harder to see? Sure, one can zoom in but then you cannot see the surrounding area and then must zoom back out. The result is then you are zooming in & out just to make simple changes. I really love this game but can not play for very long at a time due to eye strain. Again, please have mercy on us old folks! Thank you.
Mazrim 2022년 11월 24일 오전 2시 22분 
From what i have seen: 3 big differences

The scope is quite different. The much larger map will make rail lines no longer feel so crowded as it did in the previous title. Same goes for citites, where the train station took up a much larger portion of the city footprint.

They have changed the employee mechanic, this was the most unnecessary micro, having to match employee personalities with each other, was very tedious, especially since the interface was very much designed for consoles in mind.

Rail lines are no longer tied to 1 train, you simply add more trains to the line as in other games like transport fever.

Then minor changes such as more tracked bridges, train stations.

The amount of campaigns, maps and scenarios also seem much bigger than previous non dlc product. This to me is the important part of a new game since i don't care about sandbox mode. Huge plus for me.
Mazrim 님이 마지막으로 수정; 2022년 11월 24일 오전 5시 02분
KiP 2022년 12월 22일 오후 10시 26분 
The original was so good, I have total faith in the devs to deliver on the sequel.
captainpatch 2023년 1월 5일 오전 11시 58분 
Deadlock님이 먼저 게시:
Minor QOL improvements:

1) You can have more than one train per line.
This was _already_ an option for RE1. Trains could be copied: same locomotive, same route, same consists. What you had was
Train ABC-XYZ (original train)
Train ABC-XYZ 2 (copy)
Train ABC-XYZ 3 (additional copy)

and so on.

Baalzamon님이 먼저 게시:
From what i have seen: 3 big differences

The scope is quite different. The much larger map will make rail lines no longer feel so crowded as it did in the previous title. Same goes for citites, where the train station took up a much larger portion of the city footprint.

From what I saw on the convention video, it looks like railroad stations have been replaced by a RR _yard_. (Besides the station platform, there would be a LARGE area where cars could be switched around, maintenance performed, cars could be stored while waiting to be added to different trains, etc.) [Rail yards is why the RRs needed Railroad Police. Thieves would often enter a yard and break into stored cargo cars. And hobos would "hitchhike" by "riding the rails" -- lay on the undercarriage just inches above the track bed. That must have been exhilarating when trains got to going faster than 50 mph.]

I may be wrong, but it looked like the railroad yards/stations were "one size fits all": Every community had the same size yard, regardless of it having only ONE train passing through or a HUNDRED.

***********

What I would like to see is the station improvements (usually made available via new tech developments) to appear around the stations. In RRT, individual stations could have features added: a Restaurant added; A Post Office; Maintenance Shed; etc. That always struck me as the most logical approach for improving stations.
captainpatch 님이 마지막으로 수정; 2023년 1월 5일 오후 12시 12분
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