S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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Bubi Dec 25, 2024 @ 5:37pm
*help needed* Made perfect engine.ini for 4 gbs VRAM and laptops
[SystemSettings]
r.ClearSceneMethod=0
r.Shadow.CachedShadowsCastFromMovablePrimitives=0
r.VolumetricFog.GridPixelSize=16
p.Cloth.LODLevelToStopSimulation=3
s.CollisionStreaming.Radius=1200
r.LightFunctionQuality=1
r.Shadow.Virtual.MaxPhysicalPages=256
r.ContactShadows.EnableForLocalLights=0
r.MipMapLODBias=3
r.RefractionQuality=0 ; Reducido
r.Lumen.ScreenProbeGather.MaxTraceDistance=0 ; Desactivado
r.Lumen.ScreenProbeGather.MaxIterations=0 ; Desactivado
r.LumenScene.SurfaceCache.MeshCardsMinSize=30
r.LumenScene.SurfaceCache.AtlasSize=640
r.Occlusion.SingleRHIThreadStall=0
r.Shadow.DetectVertexShaderLayerAtRuntime=0
r.Shadow.DistanceScale=0.35
r.Shadow.MaxCSMResolution=256 ; Reducido
r.Light.MaxDrawDistance=150
r.PointLight.MaxRadius=100
r.D3D12.UseSM5=1
r.D3D12.UseSM6=0
r.ShaderPipeline=1
r.ShaderCache=0
r.ShaderWarmUp=0
r.ShaderQuality=0 ; Reducido
r.ShaderModel=5
r.FinishCurrentFrame=0
r.RectLightAtlas.MaxResolution=32
r.GenerateLandscapeGIData=False
r.pso.PrecompileThreadPoolPercentOfHardwareThreads=60
r.Nanite.ViewMeshLODBias.Offset=3
r.Nanite.ViewMeshLODBias.Min=0
r.Nanite.ViewMeshLODBias=0 ; Desactivado
r.AutoExposure.IgnoreMaterials=1
r.AutoExposure.IgnoreMaterials=1
r.DefaultFeature.AutoExposure.Bias=0.05
r.EarlyLumenScene=0 ; Desactivado
r.SkyAtmosphere.SampleCountMax=4 ; Reducido
r.SkyAtmosphere.FastSkyLUT.SampleCountMax=4 ; Reducido
r.SkyAtmosphere=1 ; Activado para mantener la atmósfera del cielo
r.SkyAtmosphere.TransmittanceLUT=1
r.SkyAtmosphere.FastSkyLUT=1
r.SupportSkyAtmosphereAffectsHeightFog=0 ; Desactivado para evitar efectos adicionales
r.SkyAtmosphere.FastSkyLUT.LUTIndex=0
r.SkyAtmosphere.FastSkyLUT.SampleCount=4
r.AlsoUseSphereForFrustumCull=1
r.OcclusionCullParallelPrimFetch=1
r.OcclusionCullLights=1
r.FastVRam.SceneDepth=0
r.EarlyZPass=0
r.PSOPrecache.KeepInMemoryUntilUsed=0
r.VT.PoolSizeScale.Group0=0.8
r.VT.PoolSizeScale.Group1=0.2
r.VT.PoolSizeScale.Group2=0.05
r.VT.EarlyListGathering=0
r.EmitterSpawnRateScale=0.01
r.VT.MaxAnisotropy=0 ; Reducido
r.CapsuleShadows=0
r.SupportLowQualityLightmaps=1
r.LumenScene.Radiosity.ProbeSpacing=4
r.LumenScene.Radiosity.HemisphereProbeResolution=2
r.LumenScene.SurfaceCache.CardMinResolution=4
r.LumenScene.SurfaceCache.FarField.Distance=50
r.LumenScene.GlobalSDF.Resolution=32 ; Reducido
r.Lumen.ScreenProbeGather.DirectLighting=0
r.Lumen.ScreenProbeGather.MaxRayIntensity=30
gc.CollectGarbageEveryFrame=0
r.Lumen.TranslucencyReflections.FrontLayer.Allow=0 ; Reducido
r.Lumen.Reflections.SampleSceneColorNormalTreshold=20
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.DefaultFeature.AutoExposure.Method=0
r.AllowStaticLighting=0
r.SupportStationarySkylight=0
r.OptimizedWPO=1
r.VolumetricFog=0 ; Desactivado
r.fog=0 ; Desactivado
csv.BlockOnCaptureEnd=0
csv.trackWaitsGT=0
csv.trackWaitsRT=0
InGamePerformanceTracking.HistorySize=0
D3D12.PSO.DriverOptimizedDiskCache=1
r.LightShaftQuality=0 ; Reducido
r.Lumen.Reflections.ScreenTraces=0
r.Water.SingleLayer.Reflection=1
r.Water.Quality=0 ; Reducido
r.Water.Enable=1
r.Water.ReflectionQuality=0 ; Reducido
r.Water.WaveMaxAmplitude=0
r.Water.WaveSize=0
r.StaticMeshLODBias=1
r.StaticMeshLODDistanceScale=0.8
r.ViewDistanceScale=0.7 ; Reducido
r.LandscapeLODBias=2 ; Aumentado para reducir detalle
r.LandscapeLOD0DistributionScale=2.0
r.LandscapeLODDistributionScale=2.0
D3D12.MaxCommandsPerCommandList=200
r.GenerateMeshDistanceFields=0 ; Desactivado
r.DistanceFields.DefaultVoxelDensity=0.002
r.DistanceFieldMaxNumPrimitives=100
r.DistanceFieldAO=0
r.Streaming.MaxTempMemoryAllowed=1024
fx.Budget.Enabled=True
fx.Budget.PerFrameTimeMs=3
fx.Budget.MaxParticlesPerEmitter=30
fx.Budget.MaxEmitters=10
fx.Budget.QualityThreshold=0.5
fx.Budget.LODDistanceFactor=0.8
r.Shadow.RadiusThreshold=0.5
r.Shadow.FilterMethod=0
r.Shadow.CSM.MaxCascades=2 ; Reducido
r.Shadow.CSM.TransitionScale=2
r.AllowOcclusionQueries=0
r.DefaultFeature.AutoExposure=1
r.OneFrameThreadLag=0
r.Nanite.Streaming.Imposters=0 ; Desactivado
r.Streaming.UseAllMips=0
r.Streaming.HLODStrategy=0
r.Streaming.FullyLoadUsedTextures=0
r.GTSyncType=0
r.SceneColorFormat=3
r.Streaming.PoolSize=1024
r.Streaming.MaxEffectiveScreenSize=0
r.Streaming.HiddenPrimitiveScale=0.05
r.Streaming.DefragDynamicBounds=0
r.Streaming.MipBias=2
r.Streaming.DropMips=1
r.MaxAnisotropy=1
r.EyeAdaptation.MethodOverride=-1
r.TemporalAACurrentFrameWeight=0.1
foliage.LODDistanceScale=0.5 ; Reducido
r.HLOD.DistanceOverride=200 ; Reducido
r.DetailMode=0 ; Reducido
r.DiscardUnusedQuality=1
r.Streaming.Boost=0.5
r.GeometryCollection.Nanite=0 ; Desactivado
landscape.RenderNanite=0 ; Desactivado
r.Shadow.CacheWPOPrimitives=0
r.Shadow.Virtual.Enable=0
r.Shadow.Nanite=1
r.DisableDistortion=0
r.Nanite=0 ; Desactivado
r.VRS.Enable=1
r.Nanite.Streaming.StreamingPoolSize=128
r.Nanite.MaxNodesPerCluster=8
r.Nanite.Streaming.MaxPageInstallsPerFrame=8
r.Nanite.Streaming.MaxPageInstallsPerFrame=10
r.Nanite.Streaming.MaxPendingPages=8
r.Nanite.ViewMeshLODBias.Enable=1
r.Nanite.LargePageRectThreshold=128
r.Nanite.MaxPixelsPerTriangle=4
r.Nanite.VisibleNodesBudget=0
r.Nanite.GeometryStreaming.MaxQueuedPages=0
r.Nanite.MaxClustersPerPage=8
r.Nanite.MaterialStreaming.BudgetMb=0
r.Nanite.Tessellation.Disable=0
r.Nanite.AutoShaderCulling=1
r.Nanite.ProgrammableRaster.Shadows=0
r.D3D12.GPUTimeout=1
D3D12.AdjustTexturePoolSizeBasedOnBudget=1
d3d12.PoolAllocator.ReadOnlyTextureVRAMPoolSize=128
d3d12.PoolAllocator.RTUAVTextureMaxAllocationSize=64
r.Streaming.MaxNumTexturesToStreamPerFrame=1
r.Streaming.UseBackgroundThreadPool=0
r.Streaming.PrioritizeLPVStream=0
r.VirtualTextures=1
r.VirtualTextureReducedMemory=1
r.DistanceFields=0 ; Desactivado
r.Lumen.Reflections.Allow=0 ; Desactivado
r.DynamicGlobalIlluminationMethod=0
r.Lumen.DiffuseIndirect.Allow=0 ; Desactivado
r.Lumen.GlobalIllumination=0 ; Desactivado
Date Posted: Dec 25, 2024 @ 5:37pm
Posts: 0