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Unfortunately, I haven’t found a fix either. For some variations of the bug, there’s a potential solution by Richard Bah: https://www.youtube.com/watch?v=wo4ohYOnH-s
In my case, it allowed me to speak with the colonel, but the dialogue hangs—no escape key or spacebar works. So yeah, I’m stuck just like you guys.
For now, I guess the best option is to load a save from before heading to SIRCAA and explore elsewhere until they patch this out. It seems like the whole mission has broken nodes—depending on your choices, it might work for some people, but for others, like us, it doesn’t.
All the best!
Also I tried manually type in that code to get it to reset and it did not work. Had to copy/paste it though I SWEAR I typed it right several times, to get it to reset.
Copy/paste this in consol XStartQuest E06_MQ02
Hope that helps
I checked out the ghost figures after the "fix," and they showed me different images. This makes me a bit unsure if this method might mess up my story nodes—basically, if it could overwrite some of the choices I made. Because of that, I'll just wait for now. I'm really enjoying the plot so far.
Thanks again! It's great to hear that it works for you.
I understand what you mean but that's not what happened to me. If you follow the video mentioned above you'll have to enter 2 commands and there's one that ♥♥♥♥♥ you up if you side with the Ward unlike what the guy does in the tutorial.
FYI HERE'S HOW TO CORRECTLY DO IT:
Here's a list of commands I used to find this solution.
Pretty sad what we have to do to make this game work...