S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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What exactly are you supposed to do when an Emission hits while you're deep in the swamp?
The nearest qualifying cover is the Warren Shack, which is across hard-to-navigate terrain populated by the toughest mutants I've faced yet. Loading the Emission autosave, it's obvious that even at a full sprint there is no actual way for me to get to shelter. Is this basically game over? How am I supposed to progress?
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Showing 1-15 of 21 comments
If for some reason it's to far than load an earlier save. One where you are closer to a shelter and than wait nearby for the Emission.
Last edited by Mauricius; Mar 15 @ 6:55pm
Originally posted by BHunterSEAL:
The nearest qualifying cover is the Warren Shack, which is across hard-to-navigate terrain populated by the toughest mutants I've faced yet. Loading the Emission autosave, it's obvious that even at a full sprint there is no actual way for me to get to shelter. Is this basically game over? How am I supposed to progress?

Welcome to STALKER. Reload an earlier save, I recommend making manual saves before "expeditions".
This series does not, and never has, hold your hand. You mess up, you mess up and it suuuuuucks,
Last edited by [GMR] Thormod124; Mar 15 @ 7:41pm
Reload an earlier save and run. Ignore the Chimera.
While traveling, try to plan a zigzag route that passes close enough to buildings and complexes as a precaution. If you have a long distance to run when an emission strikes, chug your energy drinks (or water) to maximize your speed and stamina. If you're encumbered, drop your excess stuff and retrieve it later after the emission is over. If mutants are chasing you, don't stop and fight; keep running, and apply medkits or bandages as needed.

You might also find a qualifying shelter nearer and different from the one which is marked and recommended. Derelict trailers or train cars are good, along with any crummy house with a roof and four walls.
Last edited by Thimerasol; Mar 15 @ 8:13pm
It looks like every save after I killed the extremely tough mutant near the last psi beacon has the emission triggering on the way to Warren Shack, around the time I encounter the very tough three-headed mutant. Is that emission scripted? There's a lightning storm over the Swamp when it occurs.
m carver Mar 15 @ 8:19pm 
Yes, it is scripted. Just run for your life. Also, run for you life away from any conflict. The goal is to get to your waypoint. Since one doesn't earn XP for killing mutants or NPC's it is usually best to avoid conflict whenever possible.
Nite69 Mar 15 @ 8:44pm 
use the map to set a waypoint near the very southeast of swamp it will take ya right to it

in older game versions it was just a clouded section on the map, but now its not so players can see where they are going
Last edited by Nite69; Mar 15 @ 8:47pm
Originally posted by Thimerasol:
You might also find a qualifying shelter nearer and different from the one which is marked and recommended. Derelict trailers or train cars are good, along with any crummy house with a roof and four walls.

I've died a couple times in structures that appear more or less solid; in this case there are a few structures in the Swamp which have interior rooms without windows that seem like they should qualify. I am pretty sure the rule is not "any crummy house with a roof and four walls" but rather whether a structure is fully enclosed by doors, windows (potentially of the unbreakable variety, its unclear, but holes in the wall with no glass initially seem to indicate that a structure is not valid cover) and a mostly-intact roof.

I think the "safe areas" are "painted" by the developers rather than dynamically modeled based on how enclosed they are. My last "♥♥♥♥ you emission" was at the helicopter graveyard and the marked hangar was completely inaccessible from the outside (probably a hidden tunnel somewhere). I could hear NPCs gathering inside for the emission so they got in somehow. I found a small breach in the exterior wall that was blocked by various objects, no way to get inside the building but it was just barely deep enough for me to register as in the shelter for the emission.

Thanks for the advice on the Swamp mission. Running appears to be my only option. Some of these new mutant types (new to me, seeing them for the first time here) are absolute sponges, eating hundreds of bullets, M203 rounds, grenades, and mag-dumping Saiga. I don't know what I'm supposed to hit them with.
Originally posted by BHunterSEAL:
I've died a couple times in structures that appear more or less solid; in this case there are a few structures in the Swamp which have interior rooms without windows that seem like they should qualify. I am pretty sure the rule is not "any crummy house with a roof and four walls" but rather whether a structure is fully enclosed by doors, windows (potentially of the unbreakable variety, its unclear, but holes in the wall with no glass initially seem to indicate that a structure is not valid cover) and a mostly-intact roof.

That Swamp emission activates when you get close to that Warren shack. You need to run through the shack, provided you turned off the other four psi-emitters already, and sprint Eastward to the Clear Sky base. At the camp the first thing you will see to your right will be an entrance leading to an underground chamber, and it should be lit up, where you find shelter from the scripted emission.

If you have not turned off all four emitters then the shack could teleport you to one of two other similar shacks to the North and to the West. Try jumping through the window at the end of the porch of the Warren Shack if for some reason you get yourself teleported.

I completed the entire Swamp mission last night (my second completion of it).
Last edited by GrenadeMagnet6; Mar 15 @ 9:10pm
I think I got lost--you're right, just running for it was the best solution. It actually wasn't that hard, I think I was basically disoriented, plus I really struggled with that damn pseudogiant.

Funnily enough I killed the Chimera on my first try--I didn't realize the game is basically hinting that you should just run away, by giving it some other mutants to distract it and starting an emission. I backtracked to the last psi tower and dumped rounds / grenades into it until it died. Forgot how anticlimatic killing big mutants is given the lack of reward.
Khârn Mar 16 @ 3:08am 
Originally posted by GatorBait:
Ignore the Chimera.

Basically the solution for every single Chimera encounter.
You have two options;
A. Waste 1000 bullets and a dozen health packs and get nothing in return.
B. RUN AWAY and lose nothing.

To be honest, this is my tactic for all mutants.
Originally posted by Khârn:
Originally posted by GatorBait:
Ignore the Chimera.

Basically the solution for every single Chimera encounter.
You have two options;
A. Waste 1000 bullets and a dozen health packs and get nothing in return.
B. RUN AWAY and lose nothing.

To be honest, this is my tactic for all mutants.

You run into 2 Chimera's you cant really avoid.

First one just go back in the doorway and shoot it from there, the othere one is out in the open, but on a spot you need to get to for a mission item, but then you wil have a Gauss available, and you can snipe it from far away, i would shoot it, than let it look around (if your far enough it wont see you, wait till it stops and snipe it again, should be dead than with only 2 shots.

But the one in the Swamps, you just Run in the direction of the marker, as its scripted together with an Emission, and if you try to fight it you die with it in the Emission.
McLovin Mar 16 @ 8:02am 
I used a ton of energetics and medcits to get to bunker during emission. The developers gave us too few time
Originally posted by Leon Kennedy:
I used a ton of energetics and medcits to get to bunker during emission. The developers gave us too few time

Could also be a Skill isue ;)
The emission was the least of my problems. No matter how I try to get out of the Swamp, I keep running into a ♥♥♥♥♥♥♥ pseudogiant which is too fast too outrun and possibly too tough to kill with my existing resources... I wasted so much ammo on that ♥♥♥♥♥♥♥ Chimera I may not have enough for this thing, not to mention my guns have degraded to the worst shape they've ever been in and jam constantly. Sure wish I hadn't dumped 4 HEDP into the Chimera.
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