S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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Tote Nov 22, 2024 @ 10:04pm
bug, broken door, locked door.
Spoilers.

Quest, Just like the good old daysoptional objective, Talk to prof lodochka.
Door in bunker not opening, objective marker in bunker.

Open world exploration. After monolith activation and attack of zaliyssa and other locations, monolithians and stalkers are spawned inside the new safe zone with the collapsed balloon. Door in safe zone locked and unable to fire, or throw grenades as they do not explode, inside the building.
Last edited by Tote; Nov 22, 2024 @ 10:05pm
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Showing 16-30 of 35 comments
Tote Nov 24, 2024 @ 7:59am 
Originally posted by TiredDadOf3Kids:
BTW, I'm currently looking for a solution to avoid triggering the bad outcome for settlement (currently it happens no matter what you do, once you leave Lesser Zone). I'll give an update if I find something.

Hello, have you found a solution?

I still get the bad zaliyssa ending, and the run back to lodochka proved fruitless.

Heres to the upcoming patch to fix these.
SO Nov 24, 2024 @ 10:00am 
I still get the bad zaliyssa ending, and the run back to lodochka proved fruitless.

me to bra :steamsad:
derHodrig Nov 24, 2024 @ 10:44am 
spoken for me, with new patch i will start a new savegame.
uriell.sk Nov 24, 2024 @ 11:15am 
For me Lodochka is not in the bunker.
↓↓ Val Nov 24, 2024 @ 11:23am 
I'm having this issue as well after leaving SIRCAA... It seems we have to wait for a patch, or just brute force with console commands and accept the bad ending of the settlement.
Magnumbone Nov 24, 2024 @ 11:44am 
Originally posted by ↓↓ Val:
I'm having this issue as well after leaving SIRCAA... It seems we have to wait for a patch, or just brute force with console commands and accept the bad ending of the settlement.
never. my boy lens will live
↓↓ Val Nov 24, 2024 @ 11:53am 
Originally posted by Magnumbone:
Originally posted by ↓↓ Val:
I'm having this issue as well after leaving SIRCAA... It seems we have to wait for a patch, or just brute force with console commands and accept the bad ending of the settlement.
never. my boy lens will live

Yeah.. I've lost all motivation to play until theres a fix. I refuse to lose that town.

Unfortunately I have no saves before SIRCAA so I must wait, or make another play through to see other story decisions opposite of the ones I've picked so far.
Last edited by ↓↓ Val; Nov 24, 2024 @ 11:53am
Rev Nov 24, 2024 @ 2:38pm 
Originally posted by Bl00dWolf:
Another solution, as I did, but with a mod.
Download UETools and install (at nexus mods find this mod for stalker, it is there)
Go to the bunker, open the console (tilde or f10), type UETools_Ghost press enter.
Go straight to the door, you will go through it. Type UETools_Walk to walk normally again.
Talk to the professor.
You'll have to walk back out the door the same way.

Yeah, it's not much of a solution, but the others don't work.

By the way, it's useless, guys. Because further quests are also buggy. There is a blue side quest in the start village, there too everything is broken. Monolith guys does not spawns normally. Batya does not say anything (no quest options in dialog), but the quest is taken by itself somehow after talking with him.
Then the monolith and stalkers spawns right in the room whith Batya, but they can not shoot, cas of safe zone, so they just walk there without doing anything.

Mega cringe game =) They really could not test it over the years and 50% of the game tested, and the rest 50% is not. We'll be waiting years for patches. =)


The reply above you by Snake works for this as you can force kill the monolith, ghost inside and continue the quest
INfusion Nov 24, 2024 @ 4:45pm 
Originally posted by Snake:
Hey, here's an even better command for Zalissya. It will kill ONLY MONOLITH:
XKillNPCInRadius 5000000 -99999999999999999999999999 -1000

BTW, I'm currently looking for a solution to avoid triggering the bad outcome for settlement (currently it happens no matter what you do, once you leave Lesser Zone). I'll give an update if I find something.

UPD: I have managed to spoil the plot for myself, but didn't find the needed quest id. FML.

This worked wonders in starting off the quest, apparently if you tp very far away and then back you can get the good ending?
Bonus_05 Nov 24, 2024 @ 7:20pm 
Have same issue, but going thrue all houses here and here, out from zalissya and back, they came out from building and started shoot each other, then started event to defend zalissya, after successfull defend the npc stucked in doors and blocked entry so I can't come inside.
Tote Nov 24, 2024 @ 7:45pm 
The general consensus for the game is anything past SIRCAA is bugged, but this is what we paid for, eurojank my beloved.

There must be a conflict in scripting somewhere because despite even getting the steam achievement for zalissya, bad end kicks in.
derHodrig Nov 24, 2024 @ 10:52pm 
Originally posted by Nacht Der Unt̳o̳t̳e̳n:
The general consensus for the game is anything past SIRCAA is bugged, but this is what we paid for, eurojank my beloved.

There must be a conflict in scripting somewhere because despite even getting the steam achievement for zalissya, bad end kicks in.
yep as much as i love stalker 2, but this is a huge downer. For me it startet at swamps with the chimera first and then the buggy house which should guide to the <spoiler faction> fausts base.
Now im in the mission where i should talk to richter in rostock but his body ragdolls there and plays dead which breaks the whole main questline.

You clearly see the cut when the quality of the game shrinks.
m4jkiii Nov 25, 2024 @ 5:30am 
Zalisja still buged, when u use command sure u ending mission and defense zalisja. But when u do a few mission zalisja lose, idk why
Myrt1e Nov 26, 2024 @ 6:31am 
For anyone who wants to keep Zalissya intact and has enabled the console, follow the instructions below:
Finish the 2nd defence and type "XDKFinishQuest E07_SQ01 true" in the console to ensure the quest is done properly. Leave Zalissya until you hear the safety-ensuring message, and return to the town to find all the NPCs alive.
Then in your console, type the following commands:
UETools_Ghost
UETools_TeleportTo (No coordinates needed, after doing this you should hear a radio sound)
UETools_TeleportTo 800000, 700000, 1500 (anywhere far enough is fine)
UETools_TeleportTo 401900, 549400, 700 (Return to Zalissya)
UETools_Walk
Now you should have saved your Zalissya from the bugged situation :)
Last edited by Myrt1e; Nov 26, 2024 @ 6:32am
Magnumbone Nov 26, 2024 @ 6:05pm 
Originally posted by Myrt1e:
For anyone who wants to keep Zalissya intact and has enabled the console, follow the instructions below:
Finish the 2nd defence and type "XDKFinishQuest E07_SQ01 true" in the console to ensure the quest is done properly. Leave Zalissya until you hear the safety-ensuring message, and return to the town to find all the NPCs alive.
Then in your console, type the following commands:
UETools_Ghost
UETools_TeleportTo (No coordinates needed, after doing this you should hear a radio sound)
UETools_TeleportTo 800000, 700000, 1500 (anywhere far enough is fine)
UETools_TeleportTo 401900, 549400, 700 (Return to Zalissya)
UETools_Walk
Now you should have saved your Zalissya from the bugged situation :)
Thanks stalker. had to do the UETools commands real fast before the radio announcement finished, when i got back gaffer was actually speaking dialogue instead of repeating the announcement, and 20 minutes later, Zalissya is still there
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Date Posted: Nov 22, 2024 @ 10:04pm
Posts: 35