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Edit - Richter was there, but the other parts of the mission were still there and it didn't give the Go to the Sawmill marker.
Edit 2 - did it 4 or 5 times (the last time after completing and starting the mission, I immediately ran into the heap and talked with Diode before he disappeared), and finally got the colonel and the suit dude to spawn in on the second floor. I think it still may be bugged out, because even after going through that cutscene, it still shows that I need to meet Diode. Aha! Just had to manually head to the Sawmill and the radio came alive with Scar telling his guys to let me in, and it worked! Heading to the noontide base now.
Thank you!
Yeah I forgot to mention the quest Nodes (the orange markers on map and compass) will be bugged! they were bugged for me aswell, I had like 3-4 nodes showing me objectives to do which still worked, never even got a node to go to the sawmill after talking to richter but it still worked as intended! So by manually restarting it, yes the nodes will be bugged but the quest should work!
You go to the technician which isn't there a soldier is there, then you talk to the colonel and dr upstairs and when you head down richter should be INSIDE the base telling you he wants to talk to you, is he not there?
You sir are the GOAT! Thank you!
I'm glad it helped. I fooled around with that issue for hours today. Haha. Good luck!
Dude omfg you absolute legend. I was completely out of hope and finally, like an angel you've saved my game.
Amazing that you found another solution! wp my guy! hopefully this helps out everyone running into the bug!
Appreciate the suggestion but sadly this didn't work for me. I tried the teleport command and nothing happened, as if Scar or Richter were dead or had failed to spawn.
Going to start the campaign again to see if that fixes it.