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Yes, but the difference is you dont go to Australia with the goal of smuggling powerful science-defying artifacts of power to sell back to your original country. If you did, then why would you settle for a currency that can only be used there when your whole goal in the first place was to get rich OUTSIDE of that country?
Besides, Australia, like most countries, tends to have a currency exchange system. So far, I have seen no evidence of such a thing in the stalker universe.
Ah, I see. But that still doesn't answer the question of why the stalkers are so chill with using coupons instead of currencies they can use when they leave the zone. I mean, if coupons can be traded for currencies usable outside the zone, then it would make perfect sense. However, I have not seen anyone in game mention this can be done, and therefore it makes it hard to understand why so many stalkers come to the zone now that there is no money to be made.
When you can't use offical currency, you barter or make your own currency.
And the faction or trader with the most power dictates what the currency is.
FWIW No one "on the mainland" is going to accept contaminated money.
I don't think you can convert coupons the same way though.
Right, so now we have a hole in the lore on why exactly the stalkers are even in the exclusion zone in the first place. In the past it was to make money smuggling out artifacts and technology recovered from the zone. Now that that is gone, it really does beg the question of why stalkers are even bothering. Yea, I get that some of them are just there to experience the zone, but it makes no sense to have that be the only reason.
I mean, even if we just had some NPC's talk about smuggling items out of the zone and using coupons to extort stalkers into doing the dirty work for a fake FIAT currency, at least then it would be explained. As it is, it seems like their new story is that the stalkers that are here are devided between sightseers, scientists, and mercenaries and that's it.
This also makes it really hard for me to feel sympathy for the stalkers over the ward at times. I mean, yea the ward are pompous jerks hoping to leash the zone into another government pet project, but at least they are doing something with it. In previous games I would have sided with the stalkers because I knew they relied on the zone for their livelyhoods and would smuggle artifacts out into the greater world to be used by more people. Now though, its really feels like their just tourists hanging around for the lulz rather than desperate people doing a dangerous job to make ends meat.
If your intention is to stay in the zone, that is liquid wealth. And most of the veterans of zone want to be there.
Now when you hand over that artifact to Barkeep, it is on its way out of the zone. They may swap it for supplies or guns to somebody that is going to sell it for currency (oddly, likely another crypto as well to avoid oversight, go figure).
Even if they are going to fade away, people want to study or use the artifacts. Have no doubt that out there somewhere is a hemophiliac billionaire that relies on the zone's harvest to cling to life like a lamprey eel. Probably has the artifacts ground up into a suppository with cloned rhino horn and stem cells. When someone wants out and has not prepared for it (eg Squint) they might need an artifact to cover the costs of getting out of the zone.
Freedom is likely dominating the export market, thus the well stocked market (even fresh baked bread!), thus stalkers being willing to trade their artifacts for credit. I'd even bet that (outside the scope of the game) they are the ones to talk to about converting coupons into other currencies/crypto. For a small reasonable fee, of course.
See, now we're getting somewhere. Now all we need is some stalkers complaining about this in-game to give it to us as a lore explanation and boom: Suddenly the coupons make sense. Such a thing would go a long way in explaining the new stalker lore and helping us see more sympathy for the stalker faction and what they put up with. ESPECIALLY since that would show how freedom betrayed the stalkers for money and set up what is basically a fiat run debt-trap in the zone to profit off artifacts.
Stalkers come in, thinking they are going to make tons of money. They get stuck, having made considerable debt getting INTO the zone and now having no way out, so they trade in coupons to survive while hoping to find something to trade for passage out of the zone or at least to live comfortably with what they have. Now THAT is proper piece of lore that should be in the game.
Its not even about veterans verses new players, I have been around for all of the stalker games, and that why I am kind of annoyed at the lack of explanation for the coupons. Most stalker players that have been around since at least pripyet know how the artifact trade works, but there is almost no explanation as to how coupons caught on or why. They are a new feature, and one that is poorly explained. Having some in-game elements to explain would help this, even if its just a passing conversation with in-game NPC's.
Why do people need to overcomplicate everything.
This!!!
People overcomplicate things too often!!!
Except coupons were not the wards idea. According to commentary from in-game NPC's they were created by freedom and just caught on to the point everyone started using them with no real explanation as to why.