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1 - capture the base. Here I had to use the console to pass the wall and kill the enemies. You have to do it very fast, otherwise the second part of the mission will start and you will not be able to continue, the next event will be blocked.
2- Resist the enemies. Until the NPC companions tell you to go back to the base from where you started.
3- Escape: You have to leave immediately, when the NPC companions tell you to go back to the base from where you started. You will still be under fire, if you delay you may die. And you can't try to go back before, you will be killed by a sniper.
Yeah that simply doesn't work for me. Passing through the walls doesn't reveal anyone as previously mentioned.
Again the guy has already been spoken to. I think its just 100% softlocked thus myself asking for any guidance on UE5tools commands to by pass the quest.
I got stuck here as well and using UE5tools to pass the quests breaks any future quest from starting which is ridiculous
Even killing the hidden monoliths in time, the mission may fail because of some bug or event that is not triggered. Later events are not triggered if you don't do everything at the right time. That was my first bug.
But then if I wasn't in the center of the base, I didn't pass to the next phase, defending the base. Also if you didn't leave the base at the right time when the objective was to leave the base.
Yeah I've got save I'll give it ago and see what happens. Thanks for the reply though, its a shame GSC havnt been more engaged with these bugs also.
Shame... ah well. Was really enjoying that play through. Think I'll wait for the next major patch but either starting a new play through etc.
Report any issues via the above link. Developers do not read this forum.
Already have.
https://www.youtube.com/watch?v=x3gbdsDVm4Q&t=206s