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Also weird design choice to have one of the two story options you choose cut you off from the entire western portion of the map. I don't recall any other stalker game making multiple factions hate you because you angered just one.
Same answer for you guys, it's the same problem I had, I liked ecologists in the last games and hated SIRCAA in this one but they've become one and the same essentially. You go against the ward, you go against SIRCAA, and if you go against SIRCAA, you're going against the scientists.
Yes I see how that makes sense. However, its a little odd that after you defend their base from a literal ward attack that they see you as an enemy!? Its a little jarring isnt it? I mean they're literally siding with the faction who attacked them
You're not defending the scientists from the ward attack per se, you're defending Scar and the Spark faction who are hiding out there.
The solution is to immediately run away as soon as your objective completes, and then finish the mission. Every time you come back, you now must use the secret entrance without attacking the Wardens guarding the main doors.
Also yes you are correct about the reducing armor thing, when I turned it down to rookie and fought them, surviving even a few bursts completely ruined my armor and gave me the achievement for having a 0% durability item.
If this was true, the malachite mission where you have to choose to give the data to the ward soldiers or the scientists during the confrontation in "black sheep mission" makes even less sense.
The scientists want me to help the scientist in the "black sheep" mission, but if i give him the data i lose rep, but if i give it to ward, i gain rep?
But then, after i'm thanked for helping him out by the scientist lady at the desk in malachite, but afterwards all the NPCS are now in the red afterwards, this cannot be intentional.
The only sound explanation is that the reputation gain is reversed. If im wrong, the entire thing needs changed because its deeply confusing.
I also managed to solve "black sheep" mission in the same manner, luckily. Just don't kill the wardens near the scientists and your good.