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I sided with noons, but i'm sure both sides are worth to try. Sadly, With locked Chem Plant guide you'll need run a lot more on foot in next part of the game. If that is not a problem for you, side with noons. If it is, well, your choice.
I don't care if Ward turns hostile against me, I just worry not being able to uses main bases in the game with missable characters like technicians, traders, guides, quest givers etc.
But I guess that don't matter now anyway, yesterday I went full berserk on Ward,
As for chemical plant and Malachite - yea, it's kinda a loss, but not that hard, because Yaniv and Pripyat will have even better technicians and traders anyway.
Losing fast travel points surely will be an inconvenience.
It's just feels right thing to do.
Idk, I have issues siding with oppressive government force that wants complete total control over everything and anyone through brute force.