S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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Beyond.Celsus Dec 7, 2024 @ 5:17am
Second half is really bad
Repetitively bad
Travel 2km in this direction to flip some switches, oh no, enemy attack. Kill 50 bullet sponge enemies all by yourself
Got them? Great, now come back
You are back, now
Travel 2km in this direction to flip some switches, oh no, enemy attack. Kill 50 bullet sponge enemies all by yourself
Got them? Great, now come back
You are back, now
Travel 2km in this direction to flip some switches, oh no, enemy attack. Kill 50 bullet sponge enemies all by yourself
Got them? Great, now come back
You are back, now
Travel 2km in this direction to flip some switches, oh no, enemy attack. Kill 50 bullet sponge enemies all by yourself
Got them? Great, now come back
You are back

Ready to do all that all over again for another 40 hours?

Great, now Travel 2km in this direction to flip some switches, oh no, enemy attack. Kill 50 bullet sponge enemies all by yourself
Got them? Great, now come back
< >
Showing 31-45 of 130 comments
Spiritfarer Dec 7, 2024 @ 7:40am 
Originally posted by Beyond.Celsus:
There are several missions that could've been cut which would make the experience better
Black Sheep is my favourite sidequest. Masterpiece
ko Dec 7, 2024 @ 7:40am 
I just finished the game and it was amazing. So I don't agree with this reductive, lame take.

This isn't a game for Fortnite babies though.
Beyond.Celsus Dec 7, 2024 @ 7:41am 
Originally posted by ko:
I just finished the game and it was amazing. So I don't agree with this reductive, lame take.

This isn't a game for Fortnite babies though.
Good for you
Bye
Spiritfarer Dec 7, 2024 @ 7:41am 
Originally posted by Beyond.Celsus:
Originally posted by BOT Cecil:
You do know you can plan out using guides on many of these long trips, right?
Please read the full thread
This has already been mentioned and debunked several times
i guess they're paid guys. Don't know who's talking about guide when you literally need to run from Rostok to Duga, then from Duga to Malachite, then from Malachite Duga, then from Duga to Malachite, then from Malachite to ♥♥♥♥♥♥♥ Rostok because Malachite's guide became locked.
Beyond.Celsus Dec 7, 2024 @ 7:42am 
Originally posted by Spiritfarer:
Originally posted by Beyond.Celsus:
Please read the full thread
This has already been mentioned and debunked several times
i guess they're paid guys. Don't know who's talking about guide when you literally need to run from Rostok to Duga, then from Duga to Malachite, then from Malachite Duga, then from Duga to Malachite, then from Malachite to ♥♥♥♥♥♥♥ Rostok because Malachite's guide became locked.
Probably played for 5 hours then decided to come here and talk nonsense
vamirez Dec 7, 2024 @ 7:44am 
Originally posted by Beyond.Celsus:
Originally posted by vamirez:

Know what?
I played all Stalker games and Anomaly extensively.

You clearly overstate the effects of A-life, and then go "world is empty, game is monotonous, buildings are copied"... and what happened back then? You shot the enemies that you met, and you always met the same enemy types at the same locations 95% of the time. Stashes back then had the same contents as now.

You are either deluding yourself or trying to sell us something. In any case, we aren't buying.
Cope

A-life was great
Actual faction wars. Friendly stalkers helping each other out. Raiding parties. Groups of mutants attacking settlements

All without player input
The trilogy was monotounous yes, but what was the secret to it not outstaying it's welcome?

It is smaller. Much less empty space.
The main story was finished in 15 hours.

Stalker 2 is too big, too empty and too long
Them are just the facts

It's useless talking to you - you have made up your mind and that's that.
You are again overstating A-life - yes, some things happened, but usually the same things in the same places, and the impact on the player was not the main focus of the game. It's cool and all, not saying that it isn't, but you are overglorifying this aspect for your argument (as are many here wont to do).

And no, them are not facts, the world is not empty, and the game isn't too long. I can only repeat: Obviously you don't want to actually play this game, then don't.
BOT Cecil Dec 7, 2024 @ 7:45am 
Originally posted by Beyond.Celsus:
Originally posted by BOT Cecil:
You do know you can plan out using guides on many of these long trips, right?
Please read the full thread
This has already been mentioned and debunked several times
I finished the main quest 2 days ago. There were very few instances where I wanted a faster travel. And by that I mean a few more guides dotted around the map. Take your time and enjoy the Zone.
Beyond.Celsus Dec 7, 2024 @ 7:47am 
Originally posted by BOT Cecil:
Originally posted by Beyond.Celsus:
Please read the full thread
This has already been mentioned and debunked several times
I finished the main quest 2 days ago. There were very few instances where I wanted a faster travel. And by that I mean a few more guides dotted around the map. Take your time and enjoy the Zone.
There is nothing to do in the zone
That's the problem

First half of the game was great
When the Faust arc starts is when it falls apart

By then you've seen everything the game has to offer, the guides are few and far between and you just want to get to the end game

But it is dragging on and on and on
BOT Cecil Dec 7, 2024 @ 7:49am 
Originally posted by Spiritfarer:
Originally posted by Beyond.Celsus:
Please read the full thread
This has already been mentioned and debunked several times
i guess they're paid guys. Don't know who's talking about guide when you literally need to run from Rostok to Duga, then from Duga to Malachite, then from Malachite Duga, then from Duga to Malachite, then from Malachite to ♥♥♥♥♥♥♥ Rostok because Malachite's guide became locked.
Take the guide from Rostok to Chem plant then walk to Duga. The Malachite guide is only blocked once during the main story, after that he's back in action. The whole purpose is to explore the areas between those POIs. Also, if you travel light you can run between those areas in 2 minutes or less using energy drinks.
Beyond.Celsus Dec 7, 2024 @ 7:51am 
Here is a fix to the game

1. Make the story shorter with less filler missions
2. Add New Game +

That way when the story is finished people who want to just play in the zone can do new game plus and play in the zone

People who want to finish the story can do that in less time and be done with the game if they want

Easy
vamirez Dec 7, 2024 @ 7:52am 
Originally posted by Zaris:
Originally posted by vamirez:
If you have to walk 2km, you can either see if you can shorten the route with a guide, or mark stashes and ? locations on your way and explore them - because this is what the game is about basically - you put together your gear for the trip and then go do the trip. That's what stalkers do.
No and no.

I finished the game myself few days ago and the OP description is very accurate. The first part of the main story was quite compact, from lesser zone - garbage - wild island - swamps - institute the travel distances were short. After Institute the main story literally sends you from one end of the zone to the other end. Northwest Malachite to southwest Duga back to the swamps in the east and then to red forest / pripyat / yanov in the north and south to the burned forest.

If you play on Scars side you lose access to many bases, Malachite in the northwest - gone, chemical plant in the center - gone. Which means for all the western / southern parts of the mainstory like malachite, duga, burned forest you have to start from Rostok and from there it's mostly 2k-3km walking distances.

You also shouldn't explore while you're on a mainquest because you normally get overfilled in mainquest areas alone which means you will drop most of all exploration findings (storing them in blue boxes is maybe an option). Or you play with a carry weight / sprinting mod.

All in all the second mainstory part is horrible designed with the current weight limits and sprinting bar. After 40hrs i switched to the 10.000kg carry mod and 25% sprint cost mod to keep the travel distances short and even then you're running 3 min for the 2-3km distances and before anyone argues about enemies: NO there are nearly NO enemies between POIs, in my whole 60hrs playthrough i ran into maybe 3-4 enemy group spawns on the road and most of the time i just kept walking / sprinting and they despawned.

Dude... the weight limit is important - using a mod to circumvent it is lame. You should plan your trips a little - where do I have to go, what do I take, how much space for loot do I have, and also on the way, what do I loot, what do I leave, how many of X do I want to carry. Which ammo types do I use, which do I sell (some are worth a ton), etc.

And btw, I went with Scar, too. And I find the idea that you shouldn't do side content while in a main mission to be ludicrous.

You rushed through the game - I am at over 100 hours and I'm not through yet. Yesterday I spent an hour to explore that big exacavator to get a stash at the top - it was (like many other places) a fun puzzle to solve. Noone sent me there - if I had assumed that stashes aren't worth it or that I shouldn't do that content because of carry weight, I'd have missed it.

My conclusion to this thread: People actually don't like this game, want to rush through it, and are actually "playing it wrong" (maybe a nicer thing to say would be - approaching it wrong).
Beyond.Celsus Dec 7, 2024 @ 7:53am 
Originally posted by vamirez:
Originally posted by Zaris:
No and no.

I finished the game myself few days ago and the OP description is very accurate. The first part of the main story was quite compact, from lesser zone - garbage - wild island - swamps - institute the travel distances were short. After Institute the main story literally sends you from one end of the zone to the other end. Northwest Malachite to southwest Duga back to the swamps in the east and then to red forest / pripyat / yanov in the north and south to the burned forest.

If you play on Scars side you lose access to many bases, Malachite in the northwest - gone, chemical plant in the center - gone. Which means for all the western / southern parts of the mainstory like malachite, duga, burned forest you have to start from Rostok and from there it's mostly 2k-3km walking distances.

You also shouldn't explore while you're on a mainquest because you normally get overfilled in mainquest areas alone which means you will drop most of all exploration findings (storing them in blue boxes is maybe an option). Or you play with a carry weight / sprinting mod.

All in all the second mainstory part is horrible designed with the current weight limits and sprinting bar. After 40hrs i switched to the 10.000kg carry mod and 25% sprint cost mod to keep the travel distances short and even then you're running 3 min for the 2-3km distances and before anyone argues about enemies: NO there are nearly NO enemies between POIs, in my whole 60hrs playthrough i ran into maybe 3-4 enemy group spawns on the road and most of the time i just kept walking / sprinting and they despawned.

Dude... the weight limit is important - using a mod to circumvent it is lame. You should plan your trips a little - where do I have to go, what do I take, how much space for loot do I have, and also on the way, what do I loot, what do I leave, how many of X do I want to carry. Which ammo types do I use, which do I sell (some are worth a ton), etc.

And btw, I went with Scar, too. And I find the idea that you shouldn't do side content while in a main mission to be ludicrous.

You rushed through the game - I am at over 100 hours and I'm not through yet. Yesterday I spent an hour to explore that big exacavator to get a stash at the top - it was (like many other places) a fun puzzle to solve. Noone sent me there - if I had assumed that stashes aren't worth it or that I shouldn't do that content because of carry weight, I'd have missed it.

My conclusion to this thread: People actually don't like this game, want to rush through it, and are actually "playing it wrong" (maybe a nicer thing to say would be - approaching it wrong).
If you can 'play a game wrong' the developer made a bad game
vamirez Dec 7, 2024 @ 7:53am 
Originally posted by Beyond.Celsus:
Here is a fix to the game

1. Make the story shorter with less filler missions
2. Add New Game +

That way when the story is finished people who want to just play in the zone can do new game plus and play in the zone

People who want to finish the story can do that in less time and be done with the game if they want

Easy

No, we don't want the game to be shorter so that your attention deficit issues don't set in ;)
zpc Dec 7, 2024 @ 7:54am 
Originally posted by Beyond.Celsus:
If you can 'play a game wrong' the developer made a bad game

Or people bought the wrong game. After all, some games are just not for everybody.
Last edited by zpc; Dec 7, 2024 @ 7:55am
Spiritfarer Dec 7, 2024 @ 7:54am 
What a stupid take "This game is not for you" fr. Its literally the same stalker in terms of mechanics. With bigger map, less unique content on it, and less abilities to fast travel through it. They didn't even any experiments like Metro Exodus did. If people blame Metro Exodus, they say "Bro thats not the Metro i remember". Yea, and thats other game, with semiopenworld, with backpack, crafting things, looting PoIs for attachments and guns, its not fully linear story-based game.
Stalker 2 is the same Stalker, and i don't really get this take "Bro you liked Stalker SoH, you liked CS, you liked CoP, but thats same game with bigger map with little content on it and its not for you cause you don't like to hold W for 10 minutes drink tons of energy drinks and loot hundreds of autogenerated stashes and backpacks"
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Date Posted: Dec 7, 2024 @ 5:17am
Posts: 130