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IMO you're specifically choosing to use an smg for the fact that they are light. Integral A weighs as much as a full rifle and shoots like one with how accurate it is.
The Integral is like the guy above me already said more like a assault rifle in terms of performance and weight but is fairly expensive to repair for a 9mm gun. It excels in cqb and shreds most targets below 25m in seconds.
The Zubr-19 is a different kind of beast. It's like the Buket and the Integral had a bastard child. Cheap ammo, can be modded to be fairly light but expensive repairs. If you want your smg to be a pure mutant slayer in cqb, the Zubr-19 would be your best top tier smg.
I was actually doing some testing bcause I came to this thread originally to try to answer my own questions.
Turns out, integral A has the worst ttk out of all the SMGs at close range (just enough to make a difference in close encounters with mutants but nothing insane). With more testing on a fully modded one, this thing feels more like a rifle than the actual other rifles in the game. It is by far the most steady automatic gun in the entire game and you will kill people faster at medium to long range than almost all other guns except snipers simply because of how consistent you'll land headshots.
I would go as far to say that its the most well-rounded gun in the game, being incredibly good at all things but not exactly excelling at a specific use case like a Saiga in comparison in terms of ttk.
Honestly, considering that it has a slow ttk, high weight, and doesn't excel at a specific niche like a Zubr might, it kind of sucks as an SMG by use case. However, it's so decent at everything that it can honestly run by itself in a loadout without a secondary and maybe just a Rhino or something in the pistol slot.
This thing has become my go to mid game option against exos and zombies right now, it's even cheaper to repair than a Dnipro or Kharod and has the same 3 bars of penetration as the end game assault rifles.
The last time i repaired my Riemann from 82 percent to 100 it did cost me 3700 coupons, a Dnipro will cost at least 8k at 80 percent. I might have said that it's expensive for a 9mm but it's still cheaper than most assault rifles to repair.
Edit: Integral fully upgraded repairs: 29 percent missing = 4k coupons.
During my second run, now Ward and at Vet difficulty, I am rocking the Integral fully upgraded as I enter Duga. However, I'll be moving to the Zubr/named version as I pick up more Zubrs (uncommon before Duga).
Integral has a burst-fire mode, so that works great at close range for focusing on headshots, as the gun is very accurate. But in burst mode and with the extended magazine that means about 10 burst-shots before having to reload.
The Zubr-19 is a little slower to fire but still effective and accurate at short and medium ranges, and has a starting magazine of 50 rounds, upgraded to 60 with the extended magazine (only found in a persistent stash).
I prefer the Zubr-19 as I really like having 60 rounds ready to go with the extended magazine, and it's effective for the ranges I like to use a non-scoped weapon in (medium and short ranges). And I feel I can control the rate of fire better with the Zubr-19 compared to the Integral.
I fully upgraded it and it's stats in game are the same as my upgraded Zubr-19.
Damage, Penetration, Rate of Fire, Range, Accuracy they were all the same.
The only difference is the Rat Killer takes 9x18 (green pistol) ammo instead of 9x19 (red SMG) ammo.
Is there some stat in the background I'm not seeing?
Why would I want the Rat Killer instead of a standard Zubr-19?
I feel I missed something obvious.