S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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Wozherd$🐧 Nov 25, 2024 @ 10:21am
Integral-A or Zubr-19?
Which would be the choice for upgrades later on? I found both in a shop.
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Showing 1-13 of 13 comments
Giant Dad Dec 4, 2024 @ 7:40pm 
Integral-A is an objectively better weapon however at the cost of about 3x the weight and half the ammo capacity.

IMO you're specifically choosing to use an smg for the fact that they are light. Integral A weighs as much as a full rifle and shoots like one with how accurate it is.
Mordegar Dec 5, 2024 @ 1:38pm 
It also depends on what you want to do with it. A upgraded Buket-S2 weights below 2kg and is a cheap option to get rid of mutants like bloodsuckers in 2 clips.
The Integral is like the guy above me already said more like a assault rifle in terms of performance and weight but is fairly expensive to repair for a 9mm gun. It excels in cqb and shreds most targets below 25m in seconds.

The Zubr-19 is a different kind of beast. It's like the Buket and the Integral had a bastard child. Cheap ammo, can be modded to be fairly light but expensive repairs. If you want your smg to be a pure mutant slayer in cqb, the Zubr-19 would be your best top tier smg.
Last edited by Mordegar; Dec 5, 2024 @ 2:53pm
Giant Dad Dec 5, 2024 @ 4:54pm 
Originally posted by Mordegar:
It also depends on what you want to do with it. A upgraded Buket-S2 weights below 2kg and is a cheap option to get rid of mutants like bloodsuckers in 2 clips.
The Integral is like the guy above me already said more like a assault rifle in terms of performance and weight but is fairly expensive to repair for a 9mm gun. It excels in cqb and shreds most targets below 25m in seconds.

The Zubr-19 is a different kind of beast. It's like the Buket and the Integral had a bastard child. Cheap ammo, can be modded to be fairly light but expensive repairs. If you want your smg to be a pure mutant slayer in cqb, the Zubr-19 would be your best top tier smg.

I was actually doing some testing bcause I came to this thread originally to try to answer my own questions.

Turns out, integral A has the worst ttk out of all the SMGs at close range (just enough to make a difference in close encounters with mutants but nothing insane). With more testing on a fully modded one, this thing feels more like a rifle than the actual other rifles in the game. It is by far the most steady automatic gun in the entire game and you will kill people faster at medium to long range than almost all other guns except snipers simply because of how consistent you'll land headshots.

I would go as far to say that its the most well-rounded gun in the game, being incredibly good at all things but not exactly excelling at a specific use case like a Saiga in comparison in terms of ttk.

Honestly, considering that it has a slow ttk, high weight, and doesn't excel at a specific niche like a Zubr might, it kind of sucks as an SMG by use case. However, it's so decent at everything that it can honestly run by itself in a loadout without a secondary and maybe just a Rhino or something in the pistol slot.
Mordegar Dec 8, 2024 @ 3:53am 
If you turn the Integral-A into a .45 cal smg and upgrade it to the max, you can use it as a pocket assault rifle with the 2 shot burst option and the 2x Scope to snipe even Exosuits at medium ranges with headshots. 3 bursts to the head with .45 cal ammo will take out 1 exo, that's 6 bullets with a insane rate of fire and rock solid shot grouping. A VSS will shoot all over the place after the 5th shot in a row.
This thing has become my go to mid game option against exos and zombies right now, it's even cheaper to repair than a Dnipro or Kharod and has the same 3 bars of penetration as the end game assault rifles.

The last time i repaired my Riemann from 82 percent to 100 it did cost me 3700 coupons, a Dnipro will cost at least 8k at 80 percent. I might have said that it's expensive for a 9mm but it's still cheaper than most assault rifles to repair.

Edit: Integral fully upgraded repairs: 29 percent missing = 4k coupons.
Last edited by Mordegar; Dec 8, 2024 @ 5:04am
COCayneT Dec 10, 2024 @ 5:08am 
I used the Integral-A (and later the Riemann variant from the journalist caches) for most of my first playthrough of the game. Love this gun. For mutants, I still prefer the Saiga however. Together they pair perfectly imo.
ClancyDamon Dec 16, 2024 @ 7:35pm 
I'm a big fan of the Zubr-19, but with the caveat that the expanded cylindrical magazine attachment you can find in a stash is absolutely vital. A total of 65 rounds available, good rate of fire, and shocking accuracy if you go for spread and recoil reduction upgrades turns that beauty into a murder machine. I've wiped out dual blood sucker ambushes and whole Merc squads with it and managed to even avoid reloading in those instances. Plus, even with 900 rounds in your bag you'll still be traveling light.
I'm not very good at fps games, so the Zubr-19 was my go-to weapon because it's not as quick firing rate, with the higher damage and accuracy. I know the Integral has a cool scope, but you can just use an assault rifle with a scope similar to that and be well off. I also like the Zubr-19 more because of nostalgia purposes. I saw that gun the first time ever in, I think, Syphon Filter. So, it holds a nice place in my heart.
Integral does 13 damage per shot (16 with the .45 mod) and Zubr does 20.
Deranger Feb 8 @ 11:23pm 
Integral is available quite a bit before the Zubr, and Integral is upgraded at more technicians than the Zubr.

During my second run, now Ward and at Vet difficulty, I am rocking the Integral fully upgraded as I enter Duga. However, I'll be moving to the Zubr/named version as I pick up more Zubrs (uncommon before Duga).
Last edited by Deranger; Feb 9 @ 3:43am
Depends on the playstyle you prefer. The Integral has a higher rate of fire than the Zubr, so the Integral will go thru magazines quickly, and the Integral only starts with a 20-round magazine. So if you like the Integral for most close-range engagements you should find the extended magazine for it.

Integral has a burst-fire mode, so that works great at close range for focusing on headshots, as the gun is very accurate. But in burst mode and with the extended magazine that means about 10 burst-shots before having to reload.

The Zubr-19 is a little slower to fire but still effective and accurate at short and medium ranges, and has a starting magazine of 50 rounds, upgraded to 60 with the extended magazine (only found in a persistent stash).

I prefer the Zubr-19 as I really like having 60 rounds ready to go with the extended magazine, and it's effective for the ranges I like to use a non-scoped weapon in (medium and short ranges). And I feel I can control the rate of fire better with the Zubr-19 compared to the Integral.
I'm all for realism, but I'm glad we don't have to deal with actually loading magazines. I can't even imagine having to take 5+ literal minutes to push 60 rounds into the Zubr expanded mag.
Russell Mar 23 @ 1:29pm 
I feel I missed something about the unique version the Zubr-19, "Rat Killer" I think it's called.
I fully upgraded it and it's stats in game are the same as my upgraded Zubr-19.

Damage, Penetration, Rate of Fire, Range, Accuracy they were all the same.
The only difference is the Rat Killer takes 9x18 (green pistol) ammo instead of 9x19 (red SMG) ammo.

Is there some stat in the background I'm not seeing?
Why would I want the Rat Killer instead of a standard Zubr-19?

I feel I missed something obvious.
Originally posted by Russell:
Is there some stat in the background I'm not seeing?
Why would I want the Rat Killer instead of a standard Zubr-19?
Lighter/cheaper/more abundant ammo along with probably the lowest innate spread in the game.
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