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Only first time Compiling Shaders (creating a Shader Cache) should take longer, but opther than that it just takes me less than 30 seconds every time i start the game after that.
I play on Epic, still at the same ~1:30 sec it's always been.
Clear cache via explorer, cleaning files (C), starting game as ADMIN, then closing it and launching it again - then shader compiling takes areound 30-40 seconds.
Then restart the game and the shader-recompilation is skipped, with no graphics issues after several hours of gameplay on the 1.2.1 patch so far.
So it looks like whenever you update driver, make hardware changes, game will receive update, YOU CHANGE ANY SETTING THAT REQUIRE GAME RESTART, you have to clear shader cache, start game as admin, close it and then it should work faster.
Yes, this is ridiculous.
first time after update and/or driver update takes longer
this is with Patch 1.2
https://youtu.be/z_FQbYTGb5A?si=6pO-UI29FHO14WIS
Myself I have a Nvidia graphic card, and the cache by default is probably 4GB, but the game seems to create a file cache of this size, alone. But if your cache is full, it will constantly delete older cached data (this game or other games).
A solution could be to increase the cache default size.
Do the build, then check if it fills or not your space. The better would be to start with 10GB if possible.
Of course, the build must be redone on each graphic card drivers update, and on each game version update or game grahic setting update.
Also, if you have installed lot of games, each needing to do shader building, and you play them all in the same time, it is possible one game shaders building cause deleting the files of the other games, if your cache is too small for all of them.
https://www.reddit.com/r/nvidia/comments/qvmf32/in_the_nvidia_control_panel_what_should_i_set_for/?rdt=63742
https://www.nvidia.com/content/Control-Panel-Help/vLatest/en-us/mergedProjects/nv3d/Manage_3D_Settings_(reference).htm
Update: I have increased the default size of my shader cache to 5GB (My SSD is a bit full with that game...), it took me 7mn to build. I confirm the game creates a 4GB shader cache, which is very big.
On second run it takes 1mn20 to regenerate without any change, which I agree is too long...