Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Instructions: https://clawsomegamer.com/how-to-update-the-stalker-2-dlss-version-on-pc-quickly/
Files: https://www.techpowerup.com/download/nvidia-dlss-dll/
Current state of Nvidia drivers in general, or in this game specifically, or involving DLSS4 specifically?
I don't think I've had a single crash myself (haven't played this game yet due to the AI issues) since building the new PC. I'm not sure if I've played anything using the newest DLSS version.
I just tried this option, to download the updated DLL and replace the old one, and it worked great.
I can't tell if the framerate improved but the game's lighting effects on the textures seems to look better. I ran around Pripyat a bit and it still had same performance as the older DLL, but not a big deal as I already went past Pripyat. But in my new playthrough I'm still in Lesser Zone and the outdoors looks better in the morning with the latest DLSS 3.10 file.
Fake realism games with max 60fps on last generation 50"xx cards because the engine is an unoptimized mess.
It runs bad? Well let's add fake frames and make the game looks even worse and add input lag.
I wish GSC stick with the X-ray engine and optimize it, but I know that's also an unrealistic prospective towards new developers to learn an old engine.
However, there are russian modders creating an open source version of the x-ray, more optimized than the original games, I know it would have required more time for GSC to even attempt something similar, but man, this UE5 is just crap for optimization of open world games and who tells me otherwise is just coping.
I love STALKER 2, but I constantly imagine WHAT IF it was done on UE4, the only thing missing would have been the "fake realism feeling".
Easily replaceable with a RESHADE probably... but the performance would have been so much better.
I know I know new developers need to match and adapt the nowadays standards but man, UE5 performance is just atrocious it makes me laugh we need to run DLSS otherwise the game is a stuttering mess.
I'm fairly sure I read that the problems you describe are related to the new 50 series cards.
Anyway, I'm running the latest Nvidia drivers on my 2080ti with the latest DLSS version via DLSS swapper without problems and no crashing/BSOD. Definitely a sharper, clearer image and FPS is more consistent.
Moreover, there are hardly any veteran developers left at GSC, and the company is giving opportunities to people who have never worked on large-scale projects before, allowing them to gain their first experience with AAA game development (which is commendable but also brings challenges). Choosing Unreal Engine was an obvious decision. The transition to UE5 likely happened due to Lumen. In a setting where every other building is a ruin with multiple openings that allow light to pass through and interact with the environment, manually placing lighting elements would have been incredibly difficult.
However, if GSC manages to address the technical issues and ensure that the game runs stably for the majority of players (not perfectly, just reasonably well), they will be one of the few studios with real experience in developing a major and successful game on UE5. I am also concerned about the recent news from CD Projekt, who, despite using UE5 and having the support of Epic Games, are facing significant difficulties. This makes GSC's efforts even more admirable: they have far less experience and a significantly smaller budget, yet they still managed to release a large-scale game and are actively working to improve it.
It just needs polishing, if it's possibile at all on UE5.