S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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Dealing with anomalies
is continually throwing ♥♥♥♥ at them the only way to get through? and even then it seems EXTREMELY inconsistent when this works or not, especially gravitational ones. Is this going to be the entire game?
Last edited by Oedipus's Stepdad; Jan 17 @ 11:37pm
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Showing 1-10 of 10 comments
Michael M Jan 17 @ 11:30pm 
"...... jerking off with sand paper" sounds to me be a bigger anomalie in your life to take care of. ;)
radblue Jan 17 @ 11:33pm 
seriously this is your issue?
-get close, toss bolt. run through ,quite simple
Dumar Jan 17 @ 11:34pm 
Originally posted by Oedipus's Stepdad:
is continually throwing ♥♥♥♥ at them the only way to get through? and even then it seems EXTREMELY inconsistent when this works or not, especially gravitational ones. Is this going to be the entire game? Cause this feels worse than jerking off with sand paper.

Lol, its really not THAT bad.

Also, gravity anomalies are VERY consistent. Easily the most consistent (except on several rare locations, there are some specific Gravity anomalies that will crash your game, if you get 'hit')

I'd say Chemical Anomalies are weird, and fade/materialize on their own weird timer.

Fire anomalies are the worst. Usually, you just burn slowly from walking on the ground period, not directly getting hit at all by volcano or fire-streams.
prawns Jan 17 @ 11:34pm 
Except it’s entirely consistent with most of them - fire, electric, grav, wind

Maybe you’re having trouble using bolts in glass anomalies? I guess the sandpaper would be more productive…
Coldhands Jan 17 @ 11:36pm 
Most of the anomalies work the same way, yes. Toss a bolt into the anomaly to detonate it, then move through the area before the anomaly reforms.

And why do you know what jerking off with sandpaper feels like?
Last edited by Coldhands; Jan 17 @ 11:36pm
Originally posted by Michael M:
"...... jerking off with sand paper" sounds to me be a bigger anomalie in your life to take care of. ;)


Originally posted by Coldhands:
Most of the anomalies work the same way, yes. Toss a bolt into the anomaly to detonate it, then move through the area before the anomaly reforms.

And why do you know what jerking off with sandpaper feels like?
you guys don't know what expressions mean?
Nite69 Jan 18 @ 12:01am 
no throwing bolts at them is only temporary, if you want to run through them You need to get artifacts that will resist chemical, thermal, electric etc damage and it will make going through those same anomalies easier, but make sure you have the lead container upgrade for your suit to counter the radiation of them
Last edited by Nite69; Jan 18 @ 12:14am
Serpiko82 Jan 18 @ 12:57am 
Anomaly resistance is useful when you need to tank your way through some fire or acid area, or to mitigate the outcome of the occasional misstep, but otherwise you want to always avoid anomalies no matter what. They cause damage to your suit and the guns you have equipped, so every step into an anomaly is going to cost you currency.
Nite69 Jan 18 @ 1:08am 
Originally posted by Serpiko82:
Anomaly resistance is useful when you need to tank your way through some fire or acid area, or to mitigate the outcome of the occasional misstep, but otherwise you want to always avoid anomalies no matter what. They cause damage to your suit and the guns you have equipped, so every step into an anomaly is going to cost you currency.

thats what the wear and tear upgrades are for on suits and guns they help it last longer
Last edited by Nite69; Jan 18 @ 1:08am
Originally posted by Nite69:
thats what the wear and tear upgrades are for on suits and guns they help it last longer
Yes, and those are super useful, but still.
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Date Posted: Jan 17 @ 11:16pm
Posts: 10