S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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The Year 2025 and AI Like This...
Anyone can look at my previous posts and see I've defended this game a ton. But man I'm back on Anomaly until a new update. Can someone name me ONE thing that that AI in S2 does better than Anomaly? We are in 2025, on the cusp of inventing a true artificial intelligence, and we have videogames where NPCs spawn in and out of existence at around 100m? Use zero "intelligence" and laserbeam you through opaque objects? In the pitch black of night? No AI wanders around doing tasks or traveling, the world feels emptier than the old games did.

I honestly believe the ONLY reason there's not one (that I've found) mission where an AI companion helps you is because it would just show how disgustingly terrible and nonexistent the AI is in this game.

Is it really because they tried squeezing a big ass world in Unreal Engine 5 into 5 year old crappy consoles? I really can't wrap my head around how the AI regressed this bad. Anyway, I got my fun out of the game. 200 hours, would have been maybe 50 and a single playthrough if not for it being STALKER. But man, I'm back to Anomaly until they fix this mess.

One thing this game has made me appreciate though, is how much love and hard work went into Red Dead Redemption 2. Beginning to think AI will never match that game.
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Showing 1-9 of 9 comments
The AI in this game is so immersion braking and fake I likely will no longer play it. It’s sad how bad it is right now.
Originally posted by TomasaurusREKT:
Anyone can look at my previous posts and see I've defended this game a ton. But man I'm back on Anomaly until a new update. Can someone name me ONE thing that that AI in S2 does better than Anomaly? We are in 2025, on the cusp of inventing a true artificial intelligence, and we have videogames where NPCs spawn in and out of existence at around 100m? Use zero "intelligence" and laserbeam you through opaque objects? In the pitch black of night? No AI wanders around doing tasks or traveling, the world feels emptier than the old games did.

I honestly believe the ONLY reason there's not one (that I've found) mission where an AI companion helps you is because it would just show how disgustingly terrible and nonexistent the AI is in this game.

Is it really because they tried squeezing a big ass world in Unreal Engine 5 into 5 year old crappy consoles? I really can't wrap my head around how the AI regressed this bad. Anyway, I got my fun out of the game. 200 hours, would have been maybe 50 and a single playthrough if not for it being STALKER. But man, I'm back to Anomaly until they fix this mess.

One thing this game has made me appreciate though, is how much love and hard work went into Red Dead Redemption 2. Beginning to think AI will never match that game.

@Virake is polite. I respect that alot - I try to be polite to.
I agree with @Virake's post.

My response though to your post is that this is the worst crap I have read on this forum. Sorry, but that is my response.
Last edited by Wille Wilse; Jan 17 @ 8:43am
Stalker 2 AI has the aim of a fortnite kid ages 6-14.
I first started playing Anomaly 4 days ago, this masterpiece is better in every way than a piece of ♥♥♥♥ from GSC
cunge Jan 17 @ 2:37pm 
Originally posted by Virake:
the AI in S2 is more conservative by comparison, but it breaks down a lot less. I'm also not quite sure what tasks are they supposed to be doing besides sleeping and sitting at campfires, they weren't doing much beyond that in the original games.

I think the AI actively captured points of interest, went out on patrol, defended points of interest, hunted artifacts, and looted corpses as well as sleeping and sitting at campfires if my ancient memory serves me right. Or was that A-life? I'm not sure if the two are mutually exclusive or not, they are however both symbiotic.

You make some valid points, as does OP (although his are coloured by rage), but if it's a toss up between AI that is too 'I' for it's own good (Oblivion's nerfed Radiant AI for example) and stable but unremarkable gameplay, I'd like to see an effort made to provide a middle ground at least, that pushes the AI to the top edge of its capability... instead of the predictable simplistic robots we have populating S2. So what if an NPC flips out, a little weirdness can be entertaining in games, which isn't such a bad thing for a medium that is all about entertainment.
You are comparing fresh game with a huge modpack that countless communities worked on for a dozens of years. Heck, even comparing it to entire og series would not be totally fair since those got support over years and it all finally came together only with CoP. Like you said, the issue lies with them making entirely new game with new engine with huge map. Obviously they need time to polish it.

So the real question here - what is the problem to check out mods for Stalker 2? I use around 5 mods that literally fixed all of the issues you mentioned there (except for a draw distance - but I have faith GSC will fix it too). Mods fix laser beam enemies, bullet sponges, enemy behavior (fine in vanilla in too: they flank you, suppress with fire, use grenades to smoke you out of cover and so on), offline AI routing etc. Try Shay's Living Zone, Malkane's Better Zone, Modular Hardcore Mod, Better NPC Progressive Loadouts. There is a new A-Life mod called 'A-Life Uh.. Found A Way' with ridiculous range for offline AI where they just go about their lives 800 meters away from you. I personally still prefer Shay's because he offers ton of customization with addons and also simply because the map is larger than anything before and if AI had prefixed routing like in OG series - you would simply not meet any life in the game while traveling huge distances. With the mod I do meet patrols capturing POI, defending POI, sitting by the fire and all the other good unscripted stuff that gentlemen above mentioned while also running into occasional Chimera or Pseudogiant. Hell, it's fun to occasionally run into a real warfare where 3 squads each from opposing faction fight each other with several burers behind them throwing dead blind dogs at them with telekinesis. The modding community is simply superb in Stalker 2 and if you already prefer playing heavily modded old titles - you can also try mods here.
speaker2 Jan 17 @ 3:48pm 
Originally posted by Wozherd$🐧:
Stalker 2 AI has the aim of a fortnite kid ages 6-14.

So better than yours?
Originally posted by TomasaurusREKT:
Anyone can look at my previous posts and see I've defended this game a ton. But man I'm back on Anomaly until a new update. Can someone name me ONE thing that that AI in S2 does better than Anomaly? We are in 2025, on the cusp of inventing a true artificial intelligence, and we have videogames where NPCs spawn in and out of existence at around 100m? Use zero "intelligence" and laserbeam you through opaque objects? In the pitch black of night? No AI wanders around doing tasks or traveling, the world feels emptier than the old games did.

I honestly believe the ONLY reason there's not one (that I've found) mission where an AI companion helps you is because it would just show how disgustingly terrible and nonexistent the AI is in this game.

Is it really because they tried squeezing a big ass world in Unreal Engine 5 into 5 year old crappy consoles? I really can't wrap my head around how the AI regressed this bad. Anyway, I got my fun out of the game. 200 hours, would have been maybe 50 and a single playthrough if not for it being STALKER. But man, I'm back to Anomaly until they fix this mess.

One thing this game has made me appreciate though, is how much love and hard work went into Red Dead Redemption 2. Beginning to think AI will never match that game.
Sounds like complaining for the sake of complaining?
speaker2 Jan 17 @ 3:58pm 
Originally posted by TomasaurusREKT:
Is it really because they tried squeezing a big ass world in Unreal Engine 5 into 5 year old crappy consoles? I really can't wrap my head around how the AI regressed this bad. Anyway, I got my fun out of the game. 200 hours, would have been maybe 50 and a single playthrough if not for it being STALKER. But man, I'm back to Anomaly until they fix this mess.

One thing this game has made me appreciate though, is how much love and hard work went into Red Dead Redemption 2. Beginning to think AI will never match that game.

Rdr 2 run on the Xbox one/ps4 without any issue, Stalker 2 run on the Xbox Series X and Series S of console.

Seem you have a hidden agenda.
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Date Posted: Jan 17 @ 7:45am
Posts: 9