Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can download offline install on GoG. You can't do that on steam.
Plus, there’s no DRM, no mandatory client, and a 30 day refund policy.
I always wondering why other platforms can't do stuff like workshop, is it cus patent or profit thing?
Yeh you are buying the game on GOG rather than buying a license to a game on the digital platforms (a license can be revoked if say official support dies for the game. As an example look up a game called [The Crew] for an egregious example of this in practise. With an offline installer downloaded, even if you bought a new computer, you would be able to install the game without even needing the internet connected).
As for crossplay/cross progression, it's dependent on the particular game and how it has been setup.
Steam has the best consumers tools and empowerment (reviews, discussion forums, metacritic/opencritic/deal panels etc). Most companies don't want to disclose sales numbers unless it shows them in a really positive light. Steam on the other hand provides all the nitty gritty stats visible to the public from the moment it releases on the store. If you make awesome and successful products/services then you don't have to hide or obfuscate what you are doing to mislead gamers in the first place.
delete ur reply and I will delete mine the evidence is still there brother hahaha, steam doesn't like it when you talk about things related to sailing the seas and looting merchant ships
We have Capcom adding DRM after launch, Gearbox forcing a login and adding Epic Games content in teh Steam release, Bethesda releasing an "update" right before Fallout London launched, plenty of games adding EAC to single player versions of games after launch and keeping that creepy rootkit spyware in long after the multiplayer servers are offline...
Until Steam lets me *not* update a game the developers/publishers screw up I'm keeping GOG as my primary store and Steam as my "Oh, look, piece of candy... At 75% off!" or a place to redeem humble Bundle keys on the rare occasion anything in the bundle is worth playing.
2)Steam workshop support is not needed for mods. Its only 1 of the many methods of installing mods. But if that is your go-to method, your argument only becomes "you have to learn a new mod installation method"