S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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Ø 17 NOV 2024 a las 14:47
UE5 - Ghosting, blur and noise
Does this game have it? Another 150GB UE5 game, Talos Principle 2 comes to mind, as it was practically unplayable because of this rendering noise all over the screen.
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Mostrando 31-41 de 41 comentarios
GHosT 7 FEB a las 8:35 
The smearing is very noticable in Stalker 2.

Best movement clearity for me ist with FSR and 100% resolution scale.
My PC is somewhat decent for 1440p (Ryzen 5700X3D + RX 7900 XT) but I´m very much not a fan of UE5. It´s bloated and has a bunch of issues.

More or less the same crap with every UE5 game.
sere 7 FEB a las 10:37 
Lots of ghosting and artifacts when using UE5's temporal features. Disabling the temporal features results in excessive visual noise because of the crude dithering.

There is no single option you can enable/disable in the menu for a clean, unmolested image.
Última edición por sere; 7 FEB a las 10:38
Drop 1 MAR a las 20:21 
Publicado originalmente por Foxrun:
Stop all the downloading, help a computer
DAFUQ?
Nite69 1 MAR a las 20:38 
Publicado originalmente por space:
Publicado originalmente por Ø:
Talos Principle 2 comes to mind, as it was practically unplayable because of this rendering noise all over the screen.
i played talos principle 2 just fine and game looked great

if it's "unplayable" for you then it's either pc issue or pebcak

I did as well talos 2 is great
wboson 2 MAR a las 0:54 
FSR and TSR look ugly, TSR 100% is very good imo.
Do you guys know that TAA and FSR are not UE 5 feature?
NetshadeX 2 MAR a las 3:18 
Publicado originalmente por space:
unreal engine is the best engine out there, it's just that certain devs don't take the time to learn it properly

The Snowdrop engine would like a word with you
space 2 MAR a las 3:20 
Publicado originalmente por NetshadeX:
The Snowdrop engine would like a word with you
snowdrop is proprietary, even if it was better than unreal, it's not licensed out to other studios

i can go download ue and make a game on it right now and i don't have to get epic's permission or pay for it, accessibility is a big reason why devs use unreal, same for unity
Última edición por space; 2 MAR a las 3:22
NetshadeX 2 MAR a las 5:48 
Publicado originalmente por space:
snowdrop is proprietary, even if it was better than unreal, it's not licensed out to other studios

100% and that's sad knowing what it can do for open world games at reasonable hardware demands. The level of detail, debris and interactive scenery in The Division 2 for instance is impressive to this day. And it runs at max settings at a native 4K/ 60+ fps without any form of upscaling on a 3080. Granted that was an older version of the engine and the game uses mostly baked lighting but still. I'm absolutely in love with that engine. I didn't spend much time playing Avatar but it won graphics of the year over at Digital Foundry for what it delivered.
Shanker 2 MAR a las 9:46 
Publicado originalmente por slimy slimy, grimy grimy:
Unreal Engine has become a plague on modern gaming. We can only hope but I'm not one to ride on hope usually

While Unreal Engine nowadays graphically is an absolutely vile piece of ♥♥♥♥ and an affront to humanity itself, it shoulders only 35%-40% of the blame for the modern graphical and performance landscape of gaming.

You see, if the developers would have been professionals, they would've modified the engine itself to align the rendering pipeline to their project (like many other AAA projects did before). Therefore, the lion's share of the blame is on GSC, or whatever is left of it.

Nobody forces developers to use the atrocious TAA and God-awful nanite, while churning out tree LODs so terrible that they can turn you into stone by just witnessing them, akin to Medusa Gorgona. The developers didn't HAVE TO choose Unreal Engine or to settle for its disgusting defaults, but they opted in.

Why? That's anyone's guess; because it's cheaper? Because it takes less development time to shove TAA down your throat and offload the computational cost onto the consumer? Who knows.

In fact, it doesn't matter why. What matters is the end result, and theirs is awful, and this is simply a fact. Don't blame the engine, blame the people who use a calculator to switch off the TV.
Última edición por Shanker; 2 MAR a las 9:47
Publicado originalmente por Foxrun:
Stop all the downloading, help a computer

I don't know much about computers other than, other than the one we got at my house my mom put a coupla games on there and I play
Publicado originalmente por djcool04_GG3:
Publicado originalmente por Skorne:
The main culprit is temporal anti-aliasing that almost all games use these days, it's built in to DLSS and probably FSR too. That's why modern games look more blurry in motion (even with motion blur off) than the older multisampled anti-aliasing games. MSAA is not really compatible with modern rendering methods.

Other than rendering at a higher resolution and down sampling (kills FPS), nobody has come up with a better AA that I've seen yet, and the only alternative are post-process AA like SMAA etc which is just trying to detect sharp edges and blur them and not doing a great job.

Then there's dynamic lighting, no modern GPU, not even the 4090 can do real time path tracing at full resolution on a game with photorealistic looking assets so they use a low res approximation and blur the result to get a somewhat realistic global illumination, but it's not perfect by any means.

TLDR: UE5 and other high gfx engines are using lots of trickery and performance saving tricks to try and generate more and more impressive visuals on hardware that can barely cope (which is why we have upscaling and frame gen) and the end result might look decent but it's never gonna be a clean image.

I agree with most of your points. But S2 uses software based Lumen RT, relies on the CPU to do most - if not all the calculations, which looked and still looks worse than hardware based RT/PT from NVIDIA. Until they find a fast and reliable way to go SLI/Crossfire on the CPUs most games on UE 5 won't run a their full potential. There's no other engine as heavy on the CPU as UE 5 is. I wouldn't expect any manufacturer to try improve performance via hardware. AI worked, enough people bought into it, it will stay with us for the foreseeable future.
Buying a better CPU to help with RTX ON performance wasn't on my 2025 bingo card!
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Publicado el: 17 NOV 2024 a las 14:47
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