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Best movement clearity for me ist with FSR and 100% resolution scale.
My PC is somewhat decent for 1440p (Ryzen 5700X3D + RX 7900 XT) but I´m very much not a fan of UE5. It´s bloated and has a bunch of issues.
More or less the same crap with every UE5 game.
There is no single option you can enable/disable in the menu for a clean, unmolested image.
I did as well talos 2 is great
Do you guys know that TAA and FSR are not UE 5 feature?
The Snowdrop engine would like a word with you
i can go download ue and make a game on it right now and i don't have to get epic's permission or pay for it, accessibility is a big reason why devs use unreal, same for unity
100% and that's sad knowing what it can do for open world games at reasonable hardware demands. The level of detail, debris and interactive scenery in The Division 2 for instance is impressive to this day. And it runs at max settings at a native 4K/ 60+ fps without any form of upscaling on a 3080. Granted that was an older version of the engine and the game uses mostly baked lighting but still. I'm absolutely in love with that engine. I didn't spend much time playing Avatar but it won graphics of the year over at Digital Foundry for what it delivered.
While Unreal Engine nowadays graphically is an absolutely vile piece of ♥♥♥♥ and an affront to humanity itself, it shoulders only 35%-40% of the blame for the modern graphical and performance landscape of gaming.
You see, if the developers would have been professionals, they would've modified the engine itself to align the rendering pipeline to their project (like many other AAA projects did before). Therefore, the lion's share of the blame is on GSC, or whatever is left of it.
Nobody forces developers to use the atrocious TAA and God-awful nanite, while churning out tree LODs so terrible that they can turn you into stone by just witnessing them, akin to Medusa Gorgona. The developers didn't HAVE TO choose Unreal Engine or to settle for its disgusting defaults, but they opted in.
Why? That's anyone's guess; because it's cheaper? Because it takes less development time to shove TAA down your throat and offload the computational cost onto the consumer? Who knows.
In fact, it doesn't matter why. What matters is the end result, and theirs is awful, and this is simply a fact. Don't blame the engine, blame the people who use a calculator to switch off the TV.
I don't know much about computers other than, other than the one we got at my house my mom put a coupla games on there and I play