S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

データを表示:
Ø 2024年11月17日 14時47分
UE5 - Ghosting, blur and noise
Does this game have it? Another 150GB UE5 game, Talos Principle 2 comes to mind, as it was practically unplayable because of this rendering noise all over the screen.
< >
16-30 / 41 のコメントを表示
o-O™ 2024年11月17日 15時39分 
Stormbleidd の投稿を引用:
o-O™ の投稿を引用:
Yeah RDR2 stunning graphics, huge open world, great performance on almost any hardware was released in less than a decade.

You think Cyberpunk Path traced looks like a ps4 game next to Avatar. Smoking some stuff you are.

I swear your either the OP on a different account, or related/friend.

As for RDR2, very good looking game, but that was 5 years ago, not a decade. Plus, it is very demanding still. Try raising MSAA and come back and tell me your performance is great. Even without MSAA, i was only getting 80 fps in Saint Denis at ultra with a 4070ti.

My old 1080TI used to scream unless i turned stuff down.
Yeah I think sometimes cyberpunk graphics looks like sims 4 in the city, the citizens have a very poor animations, the way they walk and run in the city and when they collide look ridiculous, also the city lacks detail and already looks dated, the neon lights and pretty lighting compensate the lack of detail in the buildings, the only thing impressive in cyberpunk are the characters that looks very good, they have some impressive modeling and design, and yeah I think Avatar FoP Unobtanium maxed out @4k is the best looking game right now and it does have zero stuttering.
Will be a miracle if this game isn't plagued with performance poor reviews on day 1
can't wait to see complainers whining their 8-year-old budget card can't run this at 4k 144fps on max settings
Elenoe 2024年11月17日 16時58分 
that mostly depends on what options devs include in the game, or how much they f-up the customization for whatever reason. I guess there are no news on that front yet, right?
最近の変更はElenoeが行いました; 2024年11月17日 16時59分
Denbot 2024年11月20日 14時42分 
tolls need to stop trying to have a pop at people online, the UE5 games do have rendering noise and ghosting, its an artifact of the nanite and lumin tech them employ for rendering and lighting.

I'm running the game fine at 3440x1440 @120-140fps all maxed out balls to the wall, but the ghosting is there, and if you turn of the scaling to stop it, that's enabled by default you get the noise...
Djura 2024年11月20日 14時43分 
Frosty の投稿を引用:
o-O™ の投稿を引用:
Yeah RDR2 stunning graphics, huge open world, great performance on almost any hardware was released in less than a decade.

Have they fixed the hair problems in the game? The jagged lines of the trees? the low poly rocks? The poor texture streaming?
nope
I turned on TSR and that fixed all the noise for me for foliage, im shocked.
Ø の投稿を引用:
Does this game have it? Another 150GB UE5 game, Talos Principle 2 comes to mind, as it was practically unplayable because of this rendering noise all over the screen.

Ø の投稿を引用:
It's coming when it's ready. You people are so toxic.

Remember that?
Remember when you said that?

Well.. "Stop with the complaining about rendering noise and unplayability.. it'll be ready when it's ready, you're so toxic GAWHHHh~"
space の投稿を引用:
slimy slimy, grimy grimy の投稿を引用:
Unreal Engine has become a plague on modern gaming. We can only hope but I'm not one to ride on hope usually
unreal engine is the best engine out there, it's just that certain devs don't take the time to learn it properly
UE is not that bad, but it's still bad
And almost EVERY dev doesn't give a sh1t about optimizing the game when they use UE as their engine

From my point of view and experience,
UE is half BAD and half good
the only good thing about UE is the graphics. that's it
Ø の投稿を引用:
Does this game have it? Another 150GB UE5 game, Talos Principle 2 comes to mind, as it was practically unplayable because of this rendering noise all over the screen.
I just made a video about this and like clockwork the people suffering from denial and cognitive dissonance will do their DAMNED BEST to gaslight you & tell you "works fine on my computer must be your potato you poors, dont believe your lying eyes"...same thing happening to you?
https://youtu.be/iBItENfBVdw
最近の変更はJamieが行いました; 2月7日 3時16分
space の投稿を引用:
slimy slimy, grimy grimy の投稿を引用:
Unreal Engine has become a plague on modern gaming. We can only hope but I'm not one to ride on hope usually
unreal engine is the best engine out there, it's just that certain devs don't take the time to learn it properly
you are in denial.
TSR100%@1440 runs and looks good, close details are real life like, distance I think theyve gone for artistic old school looks(realises that while watching gameplay from CoP yeaterday).
Skorne の投稿を引用:
The main culprit is temporal anti-aliasing that almost all games use these days, it's built in to DLSS and probably FSR too. That's why modern games look more blurry in motion (even with motion blur off) than the older multisampled anti-aliasing games. MSAA is not really compatible with modern rendering methods.

Other than rendering at a higher resolution and down sampling (kills FPS), nobody has come up with a better AA that I've seen yet, and the only alternative are post-process AA like SMAA etc which is just trying to detect sharp edges and blur them and not doing a great job.

Then there's dynamic lighting, no modern GPU, not even the 4090 can do real time path tracing at full resolution on a game with photorealistic looking assets so they use a low res approximation and blur the result to get a somewhat realistic global illumination, but it's not perfect by any means.

TLDR: UE5 and other high gfx engines are using lots of trickery and performance saving tricks to try and generate more and more impressive visuals on hardware that can barely cope (which is why we have upscaling and frame gen) and the end result might look decent but it's never gonna be a clean image.

I agree with most of your points. But S2 uses software based Lumen RT, relies on the CPU to do most - if not all the calculations, which looked and still looks worse than hardware based RT/PT from NVIDIA. Until they find a fast and reliable way to go SLI/Crossfire on the CPUs most games on UE 5 won't run a their full potential. There's no other engine as heavy on the CPU as UE 5 is. I wouldn't expect any manufacturer to try improve performance via hardware. AI worked, enough people bought into it, it will stay with us for the foreseeable future.
0x41414141 の投稿を引用:
yes, yes it does and it looks awful. just out of curiosity I tried the game under their suggested 'mininum requirements' and it is unplayable... Steam really shouldn't even allow a studio to market that.. thing... as a viable product usable by the consumer. It's like a car dealership selling you a one-wheeled car saying "yep, this badboy can take you from A to B"... sure it can, buddy... sure it can...

What did you expect? Minimum requirements are there for a reason. If run under those and buy the game (which i hope you didn't do) its on you not the devs or the digital platform. Yeah its still not optimized and broken in some ways but still a lot better than at launch. Currently playing the heck out of it via Game Pass. When they fix it completely i will surely buy it on Steam. Right now, by no means is it worth its buying price.
You still need specified minium hardware. If you have something less its on you. SPecified settings are for specified hardware. It doesn't mean it will run well on every single setup out there.
< >
16-30 / 41 のコメントを表示
ページ毎: 1530 50

投稿日: 2024年11月17日 14時47分
投稿数: 41