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翻訳の問題を報告
I'm running the game fine at 3440x1440 @120-140fps all maxed out balls to the wall, but the ghosting is there, and if you turn of the scaling to stop it, that's enabled by default you get the noise...
Remember that?
Remember when you said that?
Well.. "Stop with the complaining about rendering noise and unplayability.. it'll be ready when it's ready, you're so toxic GAWHHHh~"
And almost EVERY dev doesn't give a sh1t about optimizing the game when they use UE as their engine
From my point of view and experience,
UE is half BAD and half good
the only good thing about UE is the graphics. that's it
https://youtu.be/iBItENfBVdw
I agree with most of your points. But S2 uses software based Lumen RT, relies on the CPU to do most - if not all the calculations, which looked and still looks worse than hardware based RT/PT from NVIDIA. Until they find a fast and reliable way to go SLI/Crossfire on the CPUs most games on UE 5 won't run a their full potential. There's no other engine as heavy on the CPU as UE 5 is. I wouldn't expect any manufacturer to try improve performance via hardware. AI worked, enough people bought into it, it will stay with us for the foreseeable future.
What did you expect? Minimum requirements are there for a reason. If run under those and buy the game (which i hope you didn't do) its on you not the devs or the digital platform. Yeah its still not optimized and broken in some ways but still a lot better than at launch. Currently playing the heck out of it via Game Pass. When they fix it completely i will surely buy it on Steam. Right now, by no means is it worth its buying price.