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So? Have you played any Stalker mods before?
tell me how you're gonna import ue5 assets into x-ray
How do you think stuff like weapons/items/textures/sounds/models get in to those games?
"But but but ..." you will say. You will say that people love those old mods.
True. But those mods running on the old engine really are extremely limited compared to modern engines.
I expect that people will take the SEEMLESS OPEN WORLD (no loading screens!) of STALKER 2, and do mods on that. And will not look back any longer at the older engine that required the world to be cut up into chunks, with what we judge today as terrible visual quality.
Sorry, but you're completely wrong. There are people that know the x ray engine inside and out that are not just going to quit making mods for the older games or mod packs utilising open x ray just because there is 2.
We will likely see a lot more new folk making mods for 2 though. But that is only if we have good enough mod tools. Unreal engine 5 isn't very mod friendly without tools so I wouldn't be expecting anything substantial for quite a while.
The source engine was a bit of a different beast all together than the UE engine, which is why the steam video maker thing is so widely used for "All" purposes and can host pretty much every asset from any game. UE doesn't have that same level of openness.
You'd be WIDELY surprised what people attempt to do in the name of mods to save time/effort.
I've never made a mod for xray or the better 64bit version but I've used many mods that use assets from other games. The only real barrier would be getting the stuff out of 2 to work with. Mod tools will make this easier but there are always ripper tools.
If the modders in question are actually active modders and not just operating as maintainers, they will pivot quickly and take the OPPORTUNITY to work with the new platform.