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I'm confident that an engine upgrade will never happen. Other games have done it, but I can't imagine it here. Nanite foliage would almost certainly require editing foliage animation to avoid bugs and ruining performance - they'd need to examine how Fortnite handles this. We'll have to deal with abysmal vegetation pop-in forever, probably.
It already uses RT.
Does Nanite even support animation/deformation?
I remember for Valley of the Ancient they used it for the robot, but the only reason it worked was because there was no deformation. (everything parented to the bones)
in the games it is done properly and makes a significant visual impact, trust me, its worth it. Two best games so far I saw the proper Beauty of Raytracing: Battlefield V and Atomic Heart , can't think of others at the moment.
Apparently Fortnite bakes animations to textures for the Nanite foliage. It'd work with world position offset, but perform badly.
Those are pretty poor examples. BFV's RT is ancient, and isn't it only reflections? Atomic Heart has RT reflections and maybe shadows? Both obsolete too.
By far the highest quality and most complete examples of ray tracing are the NVIDIA path traced/full ray traced games, which use ReSTIR path tracing for every light source. The best global illumination, reflections, refraction, shadows, denoisers, ray reconstruction in some of them, and more. This can be found in RTX Remix, Alan Wake 2, Indiana Jones, Cyberpunk 2077.
After those, Quake II RTX and Minecraft RTX are the most ray traced games.
It uses software Lumen which is ray traced global illumination. Just not hardware accelerated, which is actually less efficient and slower.
I think overall an update to a newer branch would be good as well (though at least for Unity I know it can be a difficult task), because newer versions support nanite on foliage, which could be used to reduce the pop-in of trees
Ray pathing? Do you mean path tracing? It doesn't use that, it uses software ray traced global illumination, which is not very demanding.
If you're talking to me, I literally said path tracing, and this game does not use path tracing. I described precisely what this game uses.