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No the games aren't that much similar.
From what i remember the dev's of tarkov tried to catch the feeling of the stalker games and blend in a PVPVE sense to the game, but if you play the classic stalker games you would be remembered that you are just a guy in a zone, and everything and everyone is doing their own thing. You could watch mutant dogs hunting mutated pigs (or stalkers) killing them and dragging them of to their dens.
GSC at its peak when it comes to illusions! XD
No matter what image, video or GIF it is, I see so much recycled material. LOL
The Illusion of A-Life! I cant stop laughing!
It makes sense, since its the same location but the map layout will be different.
The NPP is not the farthest point up north anymore.
Yes people tend to overestimate what the system is actually doing. It is more of a illusion than a proper simulation. Atleast in the older games. Lets see if S2 is going to change things.
I think the devs did mention here and there that they take some inspirations from mods but its not going to be a hardcore experience like Gamma.
Thank you!
But in the end I hope people will be disappointed!
GSC was once again too bad to develop a new STALKER with vehicles! lmfao
They are just so awful. They should have simply used the weapon sounds from the older games. Which were from FireStarter!
The map layout in the OG games does not even support the use of vehicles. Initially I think vehicles were supposed to be used in specific locatons made for them. Like a old school Call of Duty action sequence with vehicles.
And then there were the problems of the X-Ray engine and its physics system that GSC never managed to resolve.
The reason why S2 wont have vehicles is because it does not need them, otherwise they could have included them easily this time around. The UE5 engine is easier to use and should even come with a system that supports vehicles.
If my memory is correct.
lol why would you want that?
Regardless if you are russian or not, which I dont know, it is in everyones interest that S2 ends up to be a good game.
The map layout in the OG games does not even support the use of vehicles. Initially I think vehicles were supposed to be used in specific locatons made for them. Like a old school Call of Duty action sequence with vehicles.
And then there were the problems of the X-Ray engine and its physics system that GSC never managed to resolve.
The reason why S2 wont have vehicles is because it does not need them, otherwise they could have included them easily this time around. The UE5 engine is easier to use and should even come with a system that supports vehicles.
If my memory is correct.
2nd, because they deserve it.
It shows that they gave a damn about the criteria. Instead of improving the game concept, they just sell everything again. People are only happy about the game because of the crappy UE5 engine. The people just seem to forget, like with everything else in the world. And that's why I hope it disappoints. But 3 years later everyone would have forgotten it anyway.
First the game is nor even out yet and it is too early to make such claims.
Second GSC seems to make improvements on the game concept.
This time around we will have one big map instead of a semi open world system with levels.
Cinematics and voice acting seem to be on another level too.
The number of factions will be bigger this time around and they are supposedly more important for the outcome of the story. What faction you align with should carry more weight now.
Lets see what else the game will bring to the table.