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When I first started PC gaming the average HDD size was 40 GB.... and those cost like 150USD back then. We didn't complain as things got bigger cause USUALLY that meant they got nicer. Same as these games, as they look nicer, have better mechanics and become more seamless, this expansion is to be expected.
The way the requirements are done is that they have a set of test systems, and they run the game benchmarks on the various test systems. They then simplify the results into the requirements chart that gets published.
The thing about the test systems that are used is that they exist in a specific set of configurations. There are like "low-end gaming" configurations, and "mid-range gaming", and "high-end gaming", etc. And in each category, the test systems are configured with components that are considered "typical" for that category.
So the test systems used in the "mid-range gaming" category and above all had 32GB of memory, to go with the CPU's and GPU's in that category.
They almost certainly didn't even test the mid-range GPU's with a system with only 16GB, because that would involve tearing down the hardware and replacing components. They don't do that, it is too slow and has too much risk of damaging components that they swap around.
Because the test systems with the mid-range GPU's and better all were configured with 32GB of memory, that becomes a "requirement" listed in the chart. It MUST become a requirement, since they didn't test with less memory - how could they list less memory, if they didn't test less memory?
https://www.tomsguide.com/features/how-much-ram-do-i-need-heres-how-to-know
System RAM has little to do with monitor and game render resolution, that is vRAM on the GPU.
I think the 32 reccomendation is a safety, it might end up using 10-14GB. but at that rate if you have 16GB, The rest of your system may use up whats left, and you are out of memory
RAM DIMMs (sticks) are almost always installed in pairs. and most motherboards have at absolute maximum 8 slots. (I built my PC in 2019, have 32GB, 4x8 configuration)
you dont often see people with 24GB, or some figure between 16 and 32. It exists but Im thinking 16 and 32 configurations are far more common than 24. 28 etc. weird combonations like 4x6 3x8 etc.
We'll see. Unless the game has an unpatched memory leak, which I doubt sincethat's not a common problem with high end or even mid range UE5 Games. it's probably just a safety precautionb/. Remember it's a reccomendation and not a minimum requirement
the only games I've ever played that even remotely used that much memory, were either insane simulations, or games with memory leaks that ran for a long time.
Ok fair point, I do actually do 3d design/architecture/printing so yes I always go for a higher amount of ram lol.
However - I would say it has a benefit that a lot of people might not realise, for example if you're running a game and you want to leave it running and do something else and just tab back in - more system ram makes the entire system just handle far more load, and I think we're far passed 16gb being a normal.
Considering that W10/11 takes more RAM "off the top" having more than 16GB is not unreasonable. Also, most decent RAM does not cost that much these days.
Yes, there are apps that need 32 or better yet 64 GB (using UE5 to make games, video editing\encoding, 3D modeling\rendering, CAD, etc) but just playing games currently are not one of them. In the future, likely, but that is still some years away.
So don't buy into the PC hardware marketing hype, or steam forum wizdom...