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I believe that once you do game without open world you can focus more on the story telling and narrative, since you don't need to focus so much on world polishing.
But then you have Red Dead Redemption 2, so i might be wrong :D
The originals weren't open world in the same sense of open world games today.
Every sub region had loading screens between them. Certain sub regions were locked behind story progression. The narrative was the driving experience of SoC/CS/CoP. At certain key points of the narrative, things would "open up". I feel like people are forgetting just how linear driven the narratives of the original trilogy were. The games completely revolved around them. Sure at any point in that narrative you could trek around the sub regions of the Zone available to you, go all the way back to Rookie Village etc, but progression was entirely focused around it. It was all a road forward, it wasn't a weird circular loop trekking all over the place like how the modern day open world games are.
The only thing similar about that style of open world game that the original trilogy was, and the modern day, are the side distractions/jobs/content and the choice of when/how to encounter such.
every game must be open world otherwise its bad guys
Well it somehow was open world even with the different maps loading in, because the situation in those maps were dynamic, and the player could decide for himself what to do.
But as far as i know Stalker 2 will be 1 huge map 65 square km big.