S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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Can you help me?
Will this be a true open world experience like the original Stalker games, or will it be more linear (trash) like Metro series?
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Showing 1-9 of 9 comments
piet11111 Nov 14, 2024 @ 5:27am 
Its going to be far more open world then even the original stalker games where the zone was cut up into different maps now its one massive map thats even bigger then skyrim.
StormhawkV Nov 14, 2024 @ 5:27am 
The original Stalker games were never open world, there were loading screens between every area. Stalker 2 doesn't have loading screens at least between surface areas but you will also not be able to explore the entirety of the zone right away.
Stalker2010 Nov 14, 2024 @ 5:49am 
Linear is trash apparently, sad day for all those masterpieces.
Mayor_McCheese Nov 14, 2024 @ 5:54am 
Thank you for your replies men, now lets game! (On the 21st)
ThisIsFrostiK Nov 14, 2024 @ 5:56am 
Originally posted by Stalker2010:
Linear is trash apparently, sad day for all those masterpieces.

I believe that once you do game without open world you can focus more on the story telling and narrative, since you don't need to focus so much on world polishing.
But then you have Red Dead Redemption 2, so i might be wrong :D
Belmont Nov 14, 2024 @ 6:00am 
Originally posted by Mayor_McCheese:
Will this be a true open world experience like the original Stalker games, or will it be more linear (trash) like Metro series?

The originals weren't open world in the same sense of open world games today.

Every sub region had loading screens between them. Certain sub regions were locked behind story progression. The narrative was the driving experience of SoC/CS/CoP. At certain key points of the narrative, things would "open up". I feel like people are forgetting just how linear driven the narratives of the original trilogy were. The games completely revolved around them. Sure at any point in that narrative you could trek around the sub regions of the Zone available to you, go all the way back to Rookie Village etc, but progression was entirely focused around it. It was all a road forward, it wasn't a weird circular loop trekking all over the place like how the modern day open world games are.

The only thing similar about that style of open world game that the original trilogy was, and the modern day, are the side distractions/jobs/content and the choice of when/how to encounter such.
klimothy splinge Nov 14, 2024 @ 7:17am 
linear = trash lol

every game must be open world otherwise its bad guys
Das_Noobi Nov 14, 2024 @ 7:25am 
Ok you have obviously no idea, metro(1+2) is a masterpiece.
Frosty Nov 14, 2024 @ 7:28am 
Originally posted by Virake:
Originally posted by Mayor_McCheese:
Will this be a true open world experience like the original Stalker games, or will it be more linear (trash) like Metro series?
original games weren't true open world, they had separate areas and loading screens.

Well it somehow was open world even with the different maps loading in, because the situation in those maps were dynamic, and the player could decide for himself what to do.

But as far as i know Stalker 2 will be 1 huge map 65 square km big.
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Date Posted: Nov 14, 2024 @ 5:24am
Posts: 9