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I have less faith in Unreal engine mods compared to Xray engine mods, not going to lie.
Every single UE5 release so far has been awful at launch. There's a gigantic slew of them. They all have optimization issues. They all struggle. UE5 has been garbage, by and large, in a general sense. Some of that lays at the foot of the engine itself, some of it the PC market that it was introduced into (Considering the massive problem hitting 50% of PC builds with the 13/14th gen intel CPU issues), some of it lays at the feet of lazy devs letting the engine do the heavy lifting with over-reliance on DLSS/FSR instead of actually optimizing their stuff.
It will all depend on how Stalker 2 launches. If it launches with major stability issues, mods will make it worse. Also, I'm unaware of any UE5 game that currently has a large modding community. Do they even exist? Genuinely asking, since I am unaware.
It'll take time for the existing community, if it buys into Stalker 2, to move over to it and learn how to mod it. You may find a vast majority don't and stick with the original trilogy.
I have a very large feeling that modding for 2 will not be as large as everyone thinks it will be.
Absolutly fair to ask that question and all that can be said is that we simply do not know yet what GSC will let us mod.
I am however optimistic since GSC has been shown what modding can bring to their games.
And i personally think that without the thriving modding community there is reasonable cause to think stalker 2 might not even have happened.
GSC is the one company i trust to have learned the importance of allowing modding and if they F*** that up by clamping down on what can be done i would question their sanity.
This isn't the same GSC as back then. While they inherited the gigantic modding community behind the original trilogy, the staff and company is vastly different. What was allowed with the originals, may not be allowed here.
We don't know until they clarify, or we see some sort of EULA/TOS with the game when it launches. Generally what modders are allowed to do and use can be found in that, at least if it's being made with modding in mind.
Unless Prophet wants to chime in with an actual breakdown of what they are going to allow, we will most likely have to wait for release.
In one of his latest video analysis, AnomalousDugout made a calculation of the actual game map size, based on the relative positions of the locations we've seen in the trailers compared to the available maps of the Zone. It turns out, apparently it's ACTUALLY 64 km² as advertised. (Which is quite insane tbh.)
With such a gigantic map, even if a large part of it were empty wasteland (hopefully not), it's very possible that there will be new locations that haven't been shown yet.
Creation of portals by the player inside the game, spawning of different factions from portals, spawning of monsters during the "Horror Hour", creation of anomalies from artifacts by the player inside the game.
There will be no Russian voice acting after the game is released. You should stop getting your hopes up.
I personally loves the Misery Mod with the Armed Zone and music pack addons. Poured hundreds of hours into those ones and hope to pour hundreds more in whatever derivative finds its way into Stalker 2, however many years it may take.