S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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Mods for stalker 2.
Stalkers, which mods you would like to see after game release? Or even maybe create by yourself?
Escrito originalmente por [GSC]Super_PropheT:
I don't know. Struggling to share my thoughts because everything I say will be noted as something personally I want to improve in the game. So just subscribing to the thread :)
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Exibindo comentários 3145 de 60
Bayraktar 19/set./2024 às 18:46 
I would like to see an animated add-on to know how many bullets are left in the gun's magazine
Agent of Fortune 19/set./2024 às 18:57 
My guess is that there will be more lighting and weather mods than you can shake a stick at.
Vaudevillain 19/set./2024 às 20:29 
Personally, I'd love to something SMod-adjacent. I adore ♥♥♥♥♥♥♥ insane mods that completely bork the balance of a game in dumb ways for laughs. Like, can you imagine if you could Max Payne dive around the zone while kicking everything and everyone with such power that they immediately ragdoll and go flying, while wielding a Gaus Rifle that's fully automatic and has a rate of fire of about a thousand shots per second? Obviously that defeats the entire purpose of a game that's trying to be moody and atmospheric, but it's not something I'd intend to install on a first playthrough.
Última edição por Vaudevillain; 19/set./2024 às 20:35
Belmont 20/set./2024 às 8:58 
Escrito originalmente por piet11111:
Escrito originalmente por Kweeb:
Well considering it made an unreal engine instead of x ray engine like all the previous ones expect less mods

X-ray modding took a long time for people to learn how to do it and everything is built upon the work of others.
Having Unreal engine with all its tutorials online and GSC's promise to make sure modders get support and the access to game files they need is a much better start to work from then the original X-ray engine ever was.

I have less faith in Unreal engine mods compared to Xray engine mods, not going to lie.

Every single UE5 release so far has been awful at launch. There's a gigantic slew of them. They all have optimization issues. They all struggle. UE5 has been garbage, by and large, in a general sense. Some of that lays at the foot of the engine itself, some of it the PC market that it was introduced into (Considering the massive problem hitting 50% of PC builds with the 13/14th gen intel CPU issues), some of it lays at the feet of lazy devs letting the engine do the heavy lifting with over-reliance on DLSS/FSR instead of actually optimizing their stuff.

It will all depend on how Stalker 2 launches. If it launches with major stability issues, mods will make it worse. Also, I'm unaware of any UE5 game that currently has a large modding community. Do they even exist? Genuinely asking, since I am unaware.

It'll take time for the existing community, if it buys into Stalker 2, to move over to it and learn how to mod it. You may find a vast majority don't and stick with the original trilogy.

I have a very large feeling that modding for 2 will not be as large as everyone thinks it will be.
Sono 21/set./2024 às 11:43 
i wonder if importing new terrain or geometry would be possible, I liked the Dead City cut level from SoC and I don't think that's coming back in the game unless I didn't see it in the promo material
Agent of Fortune 21/set./2024 às 14:37 
I'll be interested in seeing how this plays with the UEVR mod.
Última edição por Agent of Fortune; 21/set./2024 às 14:37
piet11111 21/set./2024 às 15:00 
Escrito originalmente por Flammin Cheetos:
Escrito originalmente por piet11111:

X-ray modding took a long time for people to learn how to do it and everything is built upon the work of others.
Having Unreal engine with all its tutorials online and GSC's promise to make sure modders get support and the access to game files they need is a much better start to work from then the original X-ray engine ever was.
Yup...the question now will be what code and assets will and won't be off-limits for the modding tools. It might be easier to mod for in general but we don't know yet the depth of access to game mechanics that will be modifiable...like for instance....a-life a-life spawns and npc spawns etc...

Absolutly fair to ask that question and all that can be said is that we simply do not know yet what GSC will let us mod.
I am however optimistic since GSC has been shown what modding can bring to their games.
And i personally think that without the thriving modding community there is reasonable cause to think stalker 2 might not even have happened.
GSC is the one company i trust to have learned the importance of allowing modding and if they F*** that up by clamping down on what can be done i would question their sanity.
Belmont 21/set./2024 às 18:12 
Escrito originalmente por piet11111:
Escrito originalmente por Flammin Cheetos:
Yup...the question now will be what code and assets will and won't be off-limits for the modding tools. It might be easier to mod for in general but we don't know yet the depth of access to game mechanics that will be modifiable...like for instance....a-life a-life spawns and npc spawns etc...

Absolutly fair to ask that question and all that can be said is that we simply do not know yet what GSC will let us mod.
I am however optimistic since GSC has been shown what modding can bring to their games.
And i personally think that without the thriving modding community there is reasonable cause to think stalker 2 might not even have happened.
GSC is the one company i trust to have learned the importance of allowing modding and if they F*** that up by clamping down on what can be done i would question their sanity.

This isn't the same GSC as back then. While they inherited the gigantic modding community behind the original trilogy, the staff and company is vastly different. What was allowed with the originals, may not be allowed here.

We don't know until they clarify, or we see some sort of EULA/TOS with the game when it launches. Generally what modders are allowed to do and use can be found in that, at least if it's being made with modding in mind.

Unless Prophet wants to chime in with an actual breakdown of what they are going to allow, we will most likely have to wait for release.
Serpiko82 21/set./2024 às 21:34 
Escrito originalmente por Sono:
i wonder if importing new terrain or geometry would be possible, I liked the Dead City cut level from SoC and I don't think that's coming back in the game unless I didn't see it in the promo material
So far, the promo and trailers focused more on classic "nostalgia" locations (to show their new appearances) and gave only glimpses of new places, like the huge truck cemetery or Duga.

In one of his latest video analysis, AnomalousDugout made a calculation of the actual game map size, based on the relative positions of the locations we've seen in the trailers compared to the available maps of the Zone. It turns out, apparently it's ACTUALLY 64 km² as advertised. (Which is quite insane tbh.)

With such a gigantic map, even if a large part of it were empty wasteland (hopefully not), it's very possible that there will be new locations that haven't been shown yet.
Última edição por Serpiko82; 21/set./2024 às 23:27
CoNnOr5899 24/set./2024 às 9:41 
Escrito originalmente por Serpiko82:
Escrito originalmente por Sono:
i wonder if importing new terrain or geometry would be possible, I liked the Dead City cut level from SoC and I don't think that's coming back in the game unless I didn't see it in the promo material
So far, the promo and trailers focused more on classic "nostalgia" locations (to show their new appearances) and gave only glimpses of new places, like the huge truck cemetery or Duga.

In one of his latest video analysis, AnomalousDugout made a calculation of the actual game map size, based on the relative positions of the locations we've seen in the trailers compared to the available maps of the Zone. It turns out, apparently it's ACTUALLY 64 km² as advertised. (Which is quite insane tbh.)

With such a gigantic map, even if a large part of it were empty wasteland (hopefully not), it's very possible that there will be new locations that haven't been shown yet.
im sure that atleast 1/3rd of the map is wholly new
VXlad 27/set./2024 às 22:57 
ABC INFERNO
Creation of portals by the player inside the game, spawning of different factions from portals, spawning of monsters during the "Horror Hour", creation of anomalies from artifacts by the player inside the game.
Última edição por VXlad; 27/set./2024 às 23:02
MYSERY
Aleksey 28/set./2024 às 4:31 
Escrito originalmente por キ🇪🇹🇪🇷🇳🇦🇱:
Stalkers, which mods you would like to see after game release? Or even maybe create by yourself?
Autumn Aurora
Hey I'm Back! 28/set./2024 às 10:55 
Escrito originalmente por Cadaver747:
Russian Voice Pack mod for me please, preferably with the same actors from original STALKER trilogy and STALKER 2 official trailer.

There will be no Russian voice acting after the game is released. You should stop getting your hopes up.
Saulkar 5/out./2024 às 0:17 
Escrito originalmente por Follow The Buzzards:
MYSERY

I personally loves the Misery Mod with the Armed Zone and music pack addons. Poured hundreds of hours into those ones and hope to pour hundreds more in whatever derivative finds its way into Stalker 2, however many years it may take.
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Publicado em: 15/set./2024 às 8:19
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