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unable to understand the site . can you please explain man
The developers are aware of the problems, the technical bugs have already been fixed, and the game is available. They've been doing some big patch for 3 weeks now (I'm getting tired of waiting for it, but I check their reports every day). They released the game when it was most profitable to recoup the money invested in development (no one thinks games are going to be given away for free, right? ), and they themselves said that they expected the game to fail because of its technical state, so nobody thought about million-dollar purchases, which means that nobody deceived you, you deceived your own expectations, you bought the game knowing about its state from reviews (and if you didn't watch the reviews, it's your own fault for not wanting to understand anything and acting impulsively in life), and at the same time the PROGRAMMERS are newcomers. They're not a big, inexperienced company, they have only a few very old, weak by today's times games, they're the first to make an open world game on Unreal Engine 5, and you want what from them? Stars from the sky? Are you adequate?
For that matter, if they gave you a game just to screw you over - no one would be releasing patches right now, taking their millions of dollars in profits, or even saying thank you.
It's just people, not Jesus Christ. Inexperienced people in the European market. Who are dealing with that kind of money for the first time in their lives. And yes, the situation is like cyberpunk when people who don't really know much about modern game development try to make something breakthrough. If you don't have an understanding of human...
None of the text you wrote make any sense nor it is relevant to the issue. GSC is relatively experienced company. I can not say whether any, some or most of people who worked on original trilogy are still in the company but that is not relevant anyway. You do not build a modern game with amateurs you randomly pick on Facebook or Instagram, you hire or retain experienced developers for the job. Again, this is not relevant to me as a player who paid for a game and expect a product to work and contain features that were advertised.
If GSC was too ambitious in their undertaking and cut too much to chew, again this is their problem. Their developer processes should have guided them to resolve these issues or down-scale their production to size they can manage with given resources and time. Ultimately, it was GSC or their publisher who decided to release unfinished, unpolished and buggy game. Stalker 2 is not early access game, it was not sold as such.
I'm fed up by people defending GSC or the game telling me I should not be complaining about state of the game or that I should have more empathy with the developers. My empathy ends where their buggy product starts while we are more than 3 weeks from release and waiting for more patches to improve the game or add features that should have been in the game from the start.
Yes I think this will the first real patch, based on the feedback of players. The previous ones were stuff that was already planned and partially finished but could not be added into the game before release, so I expect a huge patch with many bug fixes and a lot of improvements.
my plan was to at least complete a playthrough and then reinstall the game in a year or two to see A-life improvements and maybe the first DLC...
now I got the feeling it will be a mess for a long time and I might not even finish the game once in the near future.
hope I am wrong but you get the picture..
The only negative thing about this NEXT-BIG-PATCH is that it is big. Big patch need big time to test everything. Smaller patches could be released more often, maybe once a week. But let them cook. Maybe NEXT-BIG-PATCH will show us that we were wrong. Maybe it will improve the game in unimaginable way.
Also let's do not forget that game is huge and complicated. If GSC could develop it to this state I am sure they can fix those few thingas that are broken.
Sorry, but as much empathy, support and patience as I have for GSC, no development studio or publisher is your friend and you should never look at them as more than a transactional partner. You paid money for a product, it either matches the description on the box or it doesn't. If it doesn't, you reach out to their support and see if it can be resolved. That's the end of a customer's relationship with the developer.
If there are people who "don't want to go deeper", then you are completely way down deep somewhere and have completely lost the plot.
I'm not sure if you've worded it correctly, but mismanagement of funds and the project is a feature now, wtf??
This new culture of "they really care, just wait and see", as if literally every studio is some indie basement project with budget of a lemonade stand, has to stop, it's idiotic and driving the industry into an endless unsustainable cycle - the money has already been taken from the customer, our part of the deal has been fulfilled. When is the publisher's part of the deal going to be fulfilled?