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> "game bad because it lets me do a thing"
edit; check here
https://www.ign.com/wikis/stalker-2/Artifacts_List_and_Locations#Artifact_List
Those skill issue tread are getting out of hand.
Do artifact farming runs and stock up on those artifacts.
Get a mission to find artifact X which you already have 2 in the stash.
Take one and cash it in.
This was a COP mainstay and is probably a way to get $ in STALKER 2.
Its not broken, playiers are only saying that because they want to rush the story
You get money for completing story missions.
You can sell artifacts you don't need
You can loot enemy gear (yellow condition stuff)
some misisons have to be completed correctly, you get bonus coupons doing this
Rostok has an arena, make money at it
not all side tasks are artifact related you get money for those
explor cache locations you get activated across the map, sell the gear from those
> understands nothing
> makes an offensive comment with ZERO sense
> and yes, that is a bad quest design. If you design a mission that has a worse reward than not doing the mission, it is a bad game design.
Yes, tripling the odds of getting an artifact that will meet the criteria. What's so surprisng?
Yeah, just like comments proving that reading with understanding is a dying skill.
Economy isn't *that* broken. I have plenty enough money, good equipment, etc.
So, anyway. The reward is in fact lower (found one artifact for the trader) than the price for selling said artifact, so from the game mechanics perspective, they don't make any sense. I suppose the rewards stayed as they were, and were missed in the economy overhaul that happened.
Also noticed it is possible to back out of a quest as well, so that's also an option.
- Disregard missions about killing mutants, those are just money sinks.
- Instead, missions about killing groups of human enemies pay well, because you can also loot the victims and sell their stuff.
well several were saying they were struggling with the repair costs later in game, its easy at first but not later in game, You get your coupons built up early you won't have to worry about it later. so if you think about that way its balanced
don't you know how pawn shops work? think of traders like that, You won't ever get the full vallue of the item ever cause they want to make money on it too
Now? ♥♥♥♥♥♥♥ laughable. Even when I would have spares of what they want, it would not be worth the cooldown on barman quests to bother with. I'd rather save them in case i want the effects or sell them direct to a vendor if I need the sudden cash.
Every damn fanbase, I get sick of people lying about gameplay quality to make themselves sound more "oldschool". We had nice things too kids.