Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Visually, whirlwind is quite nice to look at and so is petal.
Acid anomaly are the only ones with a chance for radiation absorb artifacts. I was lucky enough to get a weak rad absorb as my first non scripted result, and then soon after a max rad absorb. If the internet is right acid anomaly have the shortest list of possible artifacts, probably to increase the odds of getting a rad resist.
Gravity is the only one with a chance for physical protection (bulletproofing) buffs.
Gravity also has combo endurance+physical protection, and the biggest carry capacity buffs (I still have not found any this run anyways).
So acid and gravity are very "farm THIS one" for the biggest results. You need rad absorb artifacts (or overpriced lead pockets) to use buff artifact safe. Gravity is often mostly easier to navigate on your terms and has the best overall buff items or combo items.
Electric has the best endurance+ artifacts if you are lucky, but can also get light bleed protection. Getting hit by lightning is a mother ♥♥♥♥♥♥ though and sometimes lightning visuals can be fussy rendering (one of the worst for enemies to spawn in and start shooting while you are in the middle of one).
Fire is often the biggest mother ♥♥♥♥♥♥ for 'yeah you are gonna take damage if you want the artifact' with ambient or cross coverage seeking lava.
It has the best bleed resist artifacts on the list, and a chance for lesser carry capacity. I stopped diving into them until I had a better detector to cut down on the guess work chasing mobile artifacts.
Also, nothing in game tells you this Artifacts move while invisible
One of my recent grabs it was so absurd that when I stood still waiting to see if it came to me again, it spawned hurtling at 200 miles an hour flying past me, then despawned when it flew out of spawn trigger range. With me holding still the whole time. Stood still longer and it eventually came back.
When you have the default proximity detector, good ♥♥♥♥♥♥♥ luck realizing this is a problem. Even the 2nd one with a range meter can be obscuring this issue if it is essentially circling around you and you wonder "Why isn't it getting closer than 5m?"
oh on god have you tried to artifact hunt in the stone village? i dont know whats worse dealing with a flashbang anomaly while over encumbered or trying to artifact hunt in the Psi fields the produce countless fake illusory artifacts. it took me forever to realize the tesla anomaly is avoidable by unequipping all artifacts
Lots of stalker 2 does feel like a bad tabletop GM throwing a tantrum over their players dealing with their puzzles last campaign, yeah.
"You idiot, you should have been smart enough to take off your artifacts!"
"You are seriously calling me stupid for equipping a lightning resistance artifact in the lightning zone? Why even have them then?"
"Just for that, the ghosts you can kill with a silenced pistol before they have a chance to fight back are now minibosses."
yeah worst death i hever had was my vintar "merc' completely modded out got picked up by a burrer and he proceeded to express mail me straight to god in 0.5 flat
Don't worry, even though they were less ♥♥♥♥♥♥♥♥ in CoP I still have a far more embarrassing burer death back in the day.
Firing an RPG into a room I knew more than one was in, "hey is the rocket stopping-OH NO"
(not sure if I missed an inside walls poltergeist or something, but yeah)
holy crap i need a magic cube, max rad pro + physical pro is WAY better than max rad pro + max chem pro
so what does weird water actually do? the descriptions dont exactly tell you exact stats besides the weird ball
Weird water is just far too good, it outclasses other artifacts while also synergizing with them. Gives you +40 weight limit and practical immunity to radiation (meaning you can wear as many thunderberries and hypercubes as your armor allows, liquid rock wishes it was this good), for the low price of being tipsy.
holy sh1t. does it also count for the in the bingo and keeping youre hands steady achievement