S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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Tactrix Dec 11, 2024 @ 7:21pm
AR vs SR
Ok so I'm using an AK variant with a scope, and I just picked up a sniper rifle, now while the SR is more powerful it has NO EXTRA DISTANCE to it's scoping, this is really bad and completely defeats the purpose of having an SR. The main draw of those weapons is that they achieve great distance, without that what's the point of having one? :ragebs:
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Showing 1-15 of 26 comments
Greyfire Dec 11, 2024 @ 7:27pm 
I believe the max distance scope you can get right now is 8x. Otherwise - if you know how to use a sniper rifle effectively, you should use it over the AR. If you do not know how to use a sniper rifle effectively - AR is easier to manage as a novice.
Tactrix Dec 11, 2024 @ 7:40pm 
Originally posted by Greyfire:
I believe the max distance scope you can get right now is 8x. Otherwise - if you know how to use a sniper rifle effectively, you should use it over the AR. If you do not know how to use a sniper rifle effectively - AR is easier to manage as a novice.
I can use either effectively, but that's not the point, the point is the whole difference between an AR and an SR is the distance, that's the whole thing. If you can shoot both the same relative distance there's no reason to use one over the other. In fact in almost any other game there are only 3 discernible differences. The amount of shots you have with an SR is substantially less, usually 1 or 2 max per clip, the distance is about 1/4th to 1/8th of the AR and the damage is about 2-3x that of an AR. So you end up with an AR that has +ammo -distance -damage, vs SR with -ammo +distance +damage.
Last edited by Tactrix; Dec 11, 2024 @ 7:43pm
Greyfire Dec 11, 2024 @ 8:00pm 
Originally posted by Tactrix:
Originally posted by Greyfire:
I believe the max distance scope you can get right now is 8x. Otherwise - if you know how to use a sniper rifle effectively, you should use it over the AR. If you do not know how to use a sniper rifle effectively - AR is easier to manage as a novice.
I can use either effectively, but that's not the point, the point is the whole difference between an AR and an SR is the distance, that's the whole thing. If you can shoot both the same relative distance there's no reason to use one over the other. In fact in almost any other game there are only 3 discernible differences. The amount of shots you have with an SR is substantially less, usually 1 or 2 max per clip, the distance is about 1/4th to 1/8th of the AR and the damage is about 2-3x that of an AR. So you end up with an AR that has +ammo -distance -damage, vs SR with -ammo +distance +damage.

Like I said - if you do not know how to use a sniper rifle effectively, then an AR is easier for a novice to manage....
EliteZaur Dec 11, 2024 @ 8:03pm 
I think the difference would be the range stat, no? ie Bullet damage dropoff range. Yes, I think the 8x scope is as zoomed as one can get but enemy ai doesn't respond well to player aggression from long distance anyway; as the game currently is.
Greyfire Dec 11, 2024 @ 8:21pm 
In Stalker - the sniper rifle is an ambush weapon. You want to use it more like a scout than like a traditional sniper. Therefore, if you have an AR with a 4x scope and a sniper rifle with a 4x scope, and you're effective with the sniper - in my opinion, you should take the sniper.

By effective, I mean, do you understand the rules of engagement in this game to effectively ambush a group of hostiles? You don't do this from high ground on the otherside of the map. You want to scan your backgrounds, mark your priorities, eliminate them, then move in close to clean up.

Ammo is more an issue of finances for now but, that can be modded. There is a mag extension for every gun - pushing excellent snipers like the SVU and EMR to 20 rounds per mag.

If you're not good at ambush, then assault is your best bet. You should still scan your backgrounds, line up your priorities and then move in close with precise bursts to the head. If the engagement becomes disorganized, it's much easier to adjust with the AR - you find cover and defend it.

But don't take my word for it.
Darth Cannabis Dec 11, 2024 @ 8:23pm 
Originally posted by EliteZaur:
I think the difference would be the range stat, no? ie Bullet damage dropoff range. Yes, I think the 8x scope is as zoomed as one can get but enemy ai doesn't respond well to player aggression from long distance anyway; as the game currently is.

I can vouch for that, although it is nice when it works out. Had a job to clear out some bandits, and I had just recently picked up a certain sniper rifle with an 8x scope. Couldn't put a silencer on it, so loud it was. Even thou the weapon is loud as heck, at the range I took out the bandits at, 3 were taken out before they noticed where I was shooting for, and the only reason the 4th noticed was because I slightly pulled my shot to the left.

I imagine that 4th bandit had the ♥♥♥♥ scared right out of him before turning, taking one shot (came no where close to me) and taking a round between the eyes.
dr46onfusion Dec 11, 2024 @ 8:24pm 
Your armor penetration stats matters more, and apparently they got the whole stats wrong with the ammo types.

9x18 AP rounds have a +130% armor piercing gain in stats when used, compared to the normal +50% that every other ammo has.

So the AKM-74U performs worse than a AKM-74S, stat wise. But is cost efficient in doing headshots against humans early to mid game.

but late game when your rank goes up, they all start wearing exosuits and such, thus armor penetration matters a ton! Those cheap weapons don't work as well anymore.

Bullet drop off range is also in the game and very terrible greater than 25-50 meters fighting, you can notice then when shooting a scoped rifle far into the distance from a high elevation, it suddenly drops off past 25m range.

They also have the odd stat increase on range when you attach silencer and scopes on a rifle, which extends that bullet range.

A decent shotgun can kill any humanoid enemies early on with buckshots as long as you nail some of the projectiles into their face, within 10-20 meters too.
Last edited by dr46onfusion; Dec 11, 2024 @ 8:28pm
Mack Dec 11, 2024 @ 8:26pm 
"AR vs SR"
Pointless question. Swap to the GP37 (G36) as soon as you find one.
Kensei Dec 11, 2024 @ 8:34pm 
The weapon balancing in this game is atrocious, I've noticed the same thing. SMGs that have more range than ARs, what? ARs with more range than sniper rifles, what? Instead of adding flatness like the previous games, which was for bullet drop-off, they lump everything under range, and countless upgrades are now lumped under "accuracy" instead of separate stats for recoil, aiming. They really "dumbed" this game down for a new generation, lol.
Last edited by Kensei; Dec 11, 2024 @ 8:37pm
Tactrix Dec 11, 2024 @ 8:36pm 
Originally posted by Kensei:
The weapon balancing in this game is atrocious, I've noticed the same thing. SMGs that have more range than ARs, what? ARs with more range than sniper rifles, what? Instead of adding flatness like the previous games, they lump everything under range, and countless upgrades are now lumped under "accuracy" instead of separate stats for recoil, aiming. They really "dumbed" this game down for a new generation, lol.
Yea there's some serious balance issues that need to be addressed. Otherwise we'll end up winning the entire game by stabbing people to death from 50 feet away. :HelplessDeath:
Tactrix Dec 11, 2024 @ 8:37pm 
Originally posted by Kai:
Your armor penetration stats matters more, and apparently they got the whole stats wrong with the ammo types.

9x18 AP rounds have a +130% armor piercing gain in stats when used, compared to the normal +50% that every other ammo has.

So the AKM-74U performs worse than a AKM-74S, stat wise. But is cost efficient in doing headshots against humans early to mid game.

but late game when your rank goes up, they all start wearing exosuits and such, thus armor penetration matters a ton! Those cheap weapons don't work as well anymore.

Bullet drop off range is also in the game and very terrible greater than 25-50 meters fighting, you can notice then when shooting a scoped rifle far into the distance from a high elevation, it suddenly drops off past 25m range.

They also have the odd stat increase on range when you attach silencer and scopes on a rifle, which extends that bullet range.

A decent shotgun can kill any humanoid enemies early on with buckshots as long as you nail some of the projectiles into their face, within 10-20 meters too.
Sounds like they need at least 1 gun expert to come in and fix all this stuff.
Tactrix Dec 11, 2024 @ 8:37pm 
Originally posted by Mack:
"AR vs SR"
Pointless question. Swap to the GP37 (G36) as soon as you find one.
Not a question, which is why there isn't a ? at the end, it's a statement. The question is why would their balance be done so poorly that there exist no logical reason to have SRs in this game at all in their current form?
Last edited by Tactrix; Dec 11, 2024 @ 8:39pm
Greyfire Dec 11, 2024 @ 8:41pm 
Originally posted by Kensei:
The weapon balancing in this game is atrocious, I've noticed the same thing. SMGs that have more range than ARs, what? ARs with more range than sniper rifles, what? Instead of adding flatness like the previous games, they lump everything under range, and countless upgrades are now lumped under "accuracy" instead of separate stats for recoil, aiming. They really "dumbed" this game down for a new generation, lol.

What? 🤦‍♂️🤦‍♂️🤦‍♂️
minisith Dec 12, 2024 @ 2:39am 
Originally posted by Tactrix:
Originally posted by Kai:
Your armor penetration stats matters more, and apparently they got the whole stats wrong with the ammo types.

9x18 AP rounds have a +130% armor piercing gain in stats when used, compared to the normal +50% that every other ammo has.

So the AKM-74U performs worse than a AKM-74S, stat wise. But is cost efficient in doing headshots against humans early to mid game.

but late game when your rank goes up, they all start wearing exosuits and such, thus armor penetration matters a ton! Those cheap weapons don't work as well anymore.

Bullet drop off range is also in the game and very terrible greater than 25-50 meters fighting, you can notice then when shooting a scoped rifle far into the distance from a high elevation, it suddenly drops off past 25m range.

They also have the odd stat increase on range when you attach silencer and scopes on a rifle, which extends that bullet range.

A decent shotgun can kill any humanoid enemies early on with buckshots as long as you nail some of the projectiles into their face, within 10-20 meters too.
Sounds like they need at least 1 gun expert to come in and fix all this stuff.

That seems to be almost every game that needs a gun expert.
Tactrix Dec 12, 2024 @ 6:44am 
Originally posted by minisith:
Originally posted by Tactrix:
Sounds like they need at least 1 gun expert to come in and fix all this stuff.

That seems to be almost every game that needs a gun expert.
Yes, they can all use one.
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Date Posted: Dec 11, 2024 @ 7:21pm
Posts: 26