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But, think about it, what has Luke experienced in his years of following game dev and reviewing releases? He sees the very same warning signs of a game in troubled dev like all the others recently. That said, he is also about as impartial and objective a reviewer as I have ever seen.
And no, I do not work for Luke Stevens LOL...
And yet he didn't even know what anomalies were, and proceeded to go on a tirade rant about them for a good chunk of his "Stalker 2" talk video.
Literally complained about a core mechanic of the franchise. He clearly has never touched a Stalker game, ever.
A comment from the 1 min vid linked here at least makes an attempt to understand why he said what he said:
Frankly don't know where from this 1 min clip. Probably from here: https://www.youtube.com/watch?v=sMhM7msI69A
I was initially referencing this video: https://www.youtube.com/watch?v=MagowTKO1dM
Somebody may love the atmosphere while others don't.
One person may know how the anomalies and artifacts work, and the other may see them for the first time.
Hundreds of small things like these can define the overall experience of the reviewer. I was the one who introduced media and influencers to the build, and it was great to see experienced stalker just doing their ordinary “stalker” stuff in the Zone while others were struggling with the first mutant and anomaly.
It's better to have a general look on all the reviews that came from the demo to get some overall score.
And having bad reviews sometimes also great, if the person is telling what exactly he didn't like and why. That helps to analyze the feedback in details and makes it easier to understand and fix something if needed in the future.
There are a lot of hard-core STALKER fans waiting a long time. For them, it is best if S2 has the time in dev it needs to be completed, rather than making\announcing release date(s) and then crunching for a deadline, just to meet $$$ investment needs, but yes, there are real world $$$ needs.
Sincere Best Wishes to your team as you start to see 'the light at the end of the tunnel'.
Very appropriate saying for STALKER no? :D
As most things in life, there are always two sides to a story.
RE: Screen tearing. Was the demo running on a system adequately optimized and cooled? If it was overheating (possible at a game con? You bet..) then thermal throttling may cause many performance issues experienced.
RE: Luke's anomalies complaints: Yeah, OK, I see Luke does not have STALKER experience and is a noob to The Zone. Let's cut him some slack, or, just loot him when we find his mummified body... :D
I think another aspect that people don't really get with Luke unless they watch him a lot, is that he is very very jaded by most modern AAA releases like Starfield and stuff from Ubisoft, Redfall was another one that really hit him hard. He's become a lot more critical and even passable games when compared against those trainwrecks get a hard take from him a lot. He's *good* at what he does, but like any human he's flawed and does make faux pas sometimes. Struggling with the anomalies for instance, after not being familiar with them at all for having no prior context.
RE: Luke's anomalies complaints: Yeah, I see now Luke does not have STALKER experience and is a noob to The Zone. Let's cut him some slack, or, just loot him when we find his mummified electrified body... :D
That said, it is a valuable opinion because there will be sooooo many new players to The Zone when this releases, and they will say much the same if there is not a good tutorial section that Luke did not have access to in the demo.
If you watch the whole video linked and can't see the attempt to provide a more objective opinion, and yet you just hear "blah, blah, blah..." negativity, then you as a fanboi lack critical thinking skills. Listen a second time (not so much about his anomaly whinge, LOL...) and open your mind.
But I am going to believe it if he says the technical aspect is not quite as refined yet. UE5 seemingly has a negative track record with stability, and the OG STALKER games were notorious for jank.
It's just odd that there are reports by multiple media outlets that loved the demo and didn't talk about any bugs or technical issues, but on the other hands other people claiming it was super buggy.
It's funny to me, though: "The demo was rough" - yeah, skipper, of course it's gonna be rough when you have no idea about core gameplay aspects that have been in place since game and day one. One of the reasons all the YTers out there love the OG games is because the game doesn't hold your hand.
It stays work in progress, especially for graphics/optimization, until release at least, and I guess that's one of the reason demos are not made public.
But back to you, "But I don't know the channel" and yet perfectly willing to make broad negative conclusions based on what? Watching a minute's worth of video? But that seems to be a common problem in the world today with even more serious issues, so why bother trying on steam forum, will never know...
In another thread, you claimed I was taking things too seriously - now allow me to accuse you of the same.
If you read carefully, you would know I did not draw conclusions (I even wrote that I - quote - "can't really judge"), I made broad assumptions. I shared my opinion, and sufficiently stated that it is not backed by enough experience.
But you seem offended that I, as you perceive it, slandered your favourite YTer. I did not intend to do so. I merely shared my thoughts, and it would have been better if you met me at this level instead of dishing out accusations.
It seems we two also have a different take on the definition of what an influencer is, which is completely fine as there is no real universal definition I know of, so let's clear it up:
To me, an influencer is somebody who influences the public opinion.
Most of the time through social media, especially YT, but it can really be any media personality.
The core difference is that you think part of the definition requires them to be paid by corporations, to which I disagree. And if an influencer - according to my definition - is even blacklisted by some companies because he's so good at influencing te public opinion, then he's indeed a picture-perfect influencer. That's how I came to that conclusion, friend.
To get back to the topic at hand: I think the demo went over well enough that everyone's got a right to be hyped. I am just worried about the technical aspect, as stated: The Unreal Engine 5 seems to be quite janky. I haven't ever played an UE5 title, since I am one of these typical AAA game enjoyers, not a fan of indie stuff, so I can't really back this statement with my own experience, but we'll see. Gameplay-wise, it's OG STALKER through and through, I am not really worried by that.
You could afford to be "janky" in 2007-2009, because games were less complex back then (complex enough I guess), and the audience didn't have the same expectations in terms of polish and graphics.
We'll see. I'll keep my preorder, and I have faith that GSC will pull through. As long as GSC doesn't bend the knee for ESG and "modern audiences", I will continue support them, even if the game is somewhat unpolished. I think we all can appreciate what GSC and Ukraine have been through the last couple of years, with changing personnel, locations etc.
As long as GSC doesn't hop on the woke-train, they'll have a committed core audience. And there will be updates/patches after the release, I'm sure, as well as a big modding community. Though we know, the Russian modding community is the largest in STALKER world, so GSC would be wise to keep politics out of the game, which I think they will.
STALKER 2 is a very specific type of game, that won't appeal to everyone - and that's why I'm such a huge fan. If you want some generic dull experience, get the latest Ubisoft or Sony game instead.
I wish GSC nothing but the best, and I'm very much looking forward to STALKER 2.