S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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the problem with regular game updates: broken mods
This gets frustrating after awhile... yes, we definitely need updates to the game, but every time they generate an update, they break a few mods, and some of those mods never get updated afterwards, because the authors aren't playing the game any more, so aren't following their mods... so on every game update, a few more mods are lost for ever...

The one that is really unfortunate in this case, is the Community Localization Project, which has apparently been abandoned, and that breaks any other mods that were dependent upon it, which is several of them... so sad...

then there was Extended Equipment mod, which provided a very nice sleeping bag that is now broken, with author not seen for a couple of months... and the "skip intro videos" mods, both of which are now broken... and a couple of others that weren't critical, but I was enjoying...

Cyberpunk 2077 was very cool, because most mods used a library mod called CET (Cyber Engine Tweaks)... after every game update, we just had to wait for an update to CET (which is *very* actively supported), and all the mods derived from it, Just Worked again... I miss that world...
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Showing 1-14 of 14 comments
Mods being mods dont use the stuff untill updated dont complain atm do it after.
TACNAYN! May 19 @ 5:27pm 
They just put out a patch to fix some broken mods, so don't say they don't try.

At the end of the day updates and the vanilla game should be prioritised. Anything else is a bonus.
make your own mod then then you cant complain
then go back to cyberpunk? "i miss that world" the devs are fixing the game on their terms here not modders terms. you seem to not realize they used to work in an active warzone at one point until they moved their studio. they are finishing their game.... this is a real stfu moment. so entitled.
why not blame the mod authors?
honestly, is this the first time you've used mods or something?
Costarring May 19 @ 10:06pm 
Yes m8. Mods are MOAR important then the game...

:shit:
derelict May 20 @ 7:57am 
Okay, chill out everyone... I wasn't even *beginning* to complain about the game getting updated; obviously that is most important...

I was simply making wistful observations about how mods tend to get left behind over time, likely for the reasons that I stated...

and *yes*, obviously, *some* of the mods *do* get updated, but others do not... I'm not *blaming* the mod authors; every one of them worked on something because they wanted to, and stopped when they didn't want to any more... it's life, but its still sad...

and stomping on me because I don't write mods myself?? where did that come from? Few if any mods are written specifically for people who write mods; they are created for users... I can't even *begin* to know how to write mods, but I still use them, and still miss them when they drift into obsolescence...
Alt0153 May 20 @ 8:40am 
use vortex mod manager to manage your game and mods, tell steam to update on launch and then never launch through steam, update wont download and you can keep playing with your mods :P
m carver May 20 @ 9:24am 
Until we see mod support, this is going to be an issue. Every game (even those with mod support) suffer the same problem. Hopefully with proper mod support, the modders will be more active in updating their mods.
RaNgeR May 20 @ 9:25am 
I don't know if this is a bait thread but I'll give you the benefit of the doubt:

You're mixing the blame too much between game devs and mod devs, while confusing incremental updates for a newly released game which lacks SDK.

You're pointing at an issue that has more to do with modders rather than with devs. If it wasn't clear enough, not only they haven't released the SDK yet, but modders decided to jump on the opportunity and use other means. Of course those means worth nothing after the devs released another official patch.

So, this is blatantly just an excuse to release steam over a non-issue. It would've been an issue if the devs did something similar like BUGthesda did with Skyrim and Fallout 4.
priti May 20 @ 9:44am 
Actually, it would not have been an issue if DeVs would NOT release a game that desperately needs fixing over and over again (and for a time to come) - already how many fixes in a "ready" game? Couple of thousands - so yeah, modders do what they do but what did DeVs do? DeV released yet another unfinished game - that's the root of all problem.
Originally posted by m carver:
Until we see mod support, this is going to be an issue. Every game (even those with mod support) suffer the same problem. Hopefully with proper mod support, the modders will be more active in updating their mods.

Aye, that is exactly true (the part about every game having the same issue)... if anything is slightly different, it's that a relatively large number of modders have already gone away, though the game is so recent; that's what has surprised me the most, but it's true in most games, and most visible when games are getting frequent updates...

The one exception, which I mentioned previously, was CP 2077; someone came up with Cyber Engine Tweaks (cet), which was a mod-creation engine (or api is probably more accurate); most modders created their mods for cet, and when new game updates came out, all we had to do is wait for a cet update (which usually comes out in a day or two), and everything Just Works... it was a pretty amazing creation that I haven't seen in other games.
Originally posted by derelict:
Okay, chill out everyone... I wasn't even *beginning* to complain about the game getting updated; obviously that is most important...

I was simply making wistful observations about how mods tend to get left behind over time, likely for the reasons that I stated...

and *yes*, obviously, *some* of the mods *do* get updated, but others do not... I'm not *blaming* the mod authors; every one of them worked on something because they wanted to, and stopped when they didn't want to any more... it's life, but its still sad...

and stomping on me because I don't write mods myself?? where did that come from? Few if any mods are written specifically for people who write mods; they are created for users... I can't even *begin* to know how to write mods, but I still use them, and still miss them when they drift into obsolescence...
it happens of course.

Don't forget though, the modding scene is usually a reflection of the current state of the game. At launch, there was hype, mods rolled out fast.

Last couple months, not much really, but then boom, new roadmap, big update etc. I'll bet we'll see modding pick back up again, either people updating old stuff, or gradually adopting abandoned projects.

And as someone who loves to use mods, and even mods other games, sometimes it's good to just step back and either wait it out, and enjoy the vanilla experience for what it is until after a major road map is finished. Best time for mods after all, is the late stage period, just think of all cool stuff keeps coming out from older games like Skyrim, and well...STALKER. Tho ya, it is frustrating af.

Especially when you're the guy that suddenly has to figure out what broke the mod ;)
One thing I have learned over the years is that using mods on a game that lacks official modding tools and is still actively being patched is just an exercise in futile frustration.
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