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Maybe it's the most cofmortable option.
The difference in time compared to previous games is noticeable, but we don't have enough information to discuss anything in details
Yes, the time passage in the video does strike as odd. It's much too fast, but as Napoleon said it's all speculation until we actually have the game and can see it for ourselves. We have no idea if time pacing was accelerated in the deep dive to showcase weather transitions better in the video time allotment, or if that is indeed what the natural time pacing is.
Chalk it up to another item that I wish was explained and expanded upon in the deep dive.
I expect it to be slower in the final game but we cant be certain unless GSC weighs in on this.
OK, excuse the bad joke with reference to his excellency Bonaparte. On topic, I somewhat share the OP's worries about the timescale now that I think about it. Mainly with regard to needing to sleep.
Long forays into the wilderness of the Zone (without any friendly bases around), like to X18 or the Brain Scorcher, were my favorite parts of SoC. And I like the addition of the character's need to sleep in STALKER 2 overall. However, if nightfall starts after like 40 minutes of real time, the game needs to support this by either having a LOT of beds (or makeshift sleeping locations) scattered across the Zone or a portable sleeping bag.
Then again, as others have pointed out, it isn't like this timescale is set in stone just yet. It could be totally different in the release version.
We are not talking about making a change to timescale that would affect the physics engine, your analogy to skyrim and 60 fps is not the same thing at all. See for yourself, there are plenty of pages on topic: https://en.uesp.net/wiki/Skyrim:Time
Time scale simply is a ratio of real time to in game time. In skyrim game time passes faster than real time by a factor of 20 (i.e., 1 minute real time = 20 minutes game time), it has nothing to do with frame rate or physics engine.
On the contrary, time passing too slowly may cause a shortage of X due to it spawning too rarely.
Well, without going into technical details and without sharing any NDA info or confirming something, I can say that Monolith appreciates some of your thoughts in some way.
If I'm not mistaken, those who will play demo on Gamescom 2024 or Pax West will have a chance to take a look at a time change. But I'm not sure, need to double-check.
Ya this doesn't seem ideal
I think a good timing for in-game days would be 1 real-world-hour of daylight and 30 real-world-minutes of night. That ratio is very close to real life, at least during the summer.
Seriously though, I don't know if the timescale is final, but I really hope either it will be like in old games, or there will be a choice between at least 2 presets (faster and slower).