S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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You Guys Need to Release Modding Tools...
You guys just need to release modding tools guys. At least the game can be saved on PC. I get that you can't release a big patch fixing everything on PC because then the console dudes are gonna ♥♥♥♥♥ that they paid the same money for something that isn't the same, and rightfully so. But you guys can't get this A-Life going with the hardware limitations of the consoles.

You guys can't get A-Life implemented. You can dance around words all day but face it, what you guys have for AI is NOT A-Life. Not even close. Like for a game being released in 2024 this is embarassing.

Not only the A-Life stuff, you guys STILL have NPC's that won't render past what 125m without mods? That is outright PATHETIC for a game in 2025. I see people complaining they want Binoculars. WHY? What good will binoculars do you? Scopes are already useless because you aren't shooting anything past 125m!!!!

You guys need to release those tools ASAP so the community can fix everything to be honest. You guys made the mistake of releasing on consoles and now your hands are tied and your throttled by old ass console hardware. Knowing you'd release on Xbox you should have NEVER even thought about Unreal Engine 5. Everyone knows that engine is an unoptimized as it gets. Every game using that engine has performance issues for months and many times YEARS after release.

GSC dropped the ball on this. Big time. A little bit of future planning and this wouldn't have been an issue. Ask around, every OG Stalker player doesn't care about UE5. I hate this engine tbh. Maybe EPIC can make something decent with it on the new Gears of War since it's their engine, but man I can't think of a decent performing game using that engine. Enlighten me if you can. But man... We waited YEARS for the good Stalker 2 and I'm bummed tf out. It's been out what 6 months and there still is no reason to pick up any sight other than a red dot because NPCs pop out of existence.

And FYI, I know some of you glazers think you'll earn a cookie by defending them. But this is crazy. You think we WANT Stalker 2 to be a disappointed? No. This game should have never been a Stalker title without A-Life. Right now they have good animations and very good large open map with a lot of areas to explore. But other than that... Not much going on for it.
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Showing 1-5 of 5 comments
its in the roadmap.
Originally posted by TomasaurusREKT:
You guys just need to release modding tools guys. At least the game can be saved on PC. I get that you can't release a big patch fixing everything on PC because then the console dudes are gonna ♥♥♥♥♥ that they paid the same money for something that isn't the same, and rightfully so. But you guys can't get this A-Life going with the hardware limitations of the consoles.

You guys can't get A-Life implemented. You can dance around words all day but face it, what you guys have for AI is NOT A-Life. Not even close. Like for a game being released in 2024 this is embarassing.

Not only the A-Life stuff, you guys STILL have NPC's that won't render past what 125m without mods? That is outright PATHETIC for a game in 2025. I see people complaining they want Binoculars. WHY? What good will binoculars do you? Scopes are already useless because you aren't shooting anything past 125m!!!!

You guys need to release those tools ASAP so the community can fix everything to be honest. You guys made the mistake of releasing on consoles and now your hands are tied and your throttled by old ass console hardware. Knowing you'd release on Xbox you should have NEVER even thought about Unreal Engine 5. Everyone knows that engine is an unoptimized as it gets. Every game using that engine has performance issues for months and many times YEARS after release.

GSC dropped the ball on this. Big time. A little bit of future planning and this wouldn't have been an issue. Ask around, every OG Stalker player doesn't care about UE5. I hate this engine tbh. Maybe EPIC can make something decent with it on the new Gears of War since it's their engine, but man I can't think of a decent performing game using that engine. Enlighten me if you can. But man... We waited YEARS for the good Stalker 2 and I'm bummed tf out. It's been out what 6 months and there still is no reason to pick up any sight other than a red dot because NPCs pop out of existence.

And FYI, I know some of you glazers think you'll earn a cookie by defending them. But this is crazy. You think we WANT Stalker 2 to be a disappointed? No. This game should have never been a Stalker title without A-Life. Right now they have good animations and very good large open map with a lot of areas to explore. But other than that... Not much going on for it.
Well it has been said before but it is all true what you said. They should of scrambled to get the sdk out. The beta sdk is coming out soon for testers so we will eventually get it and if GSC can do anything right at this point allowing us to really tweak the offline alife parameters and spawns and remove clutter from the game world that would be a BIG first step. In 7 months of updates it hasn't improved that much and this is after countless and i mean countless delays...long delays months and year long delays etc ok im done :)
The mod SDK is currently in closed beta.
The question is: what can be actually done by DeVs with the current obligations, budget, manpower and skills present in mind. I am upset about lack of A-life and many others - and many fall under the illusion of A-life working now not really understanding the concept.

But putting A-life aside, there are many glaring problems: as simple as horrible flashlight implementation and lack of the flashlight as the under-barrel attachment. Just yesterday I made a post with a video comparison of old and new from YT aka "STALKER vs STALKER 2"- look at the difference in the quality of light in general and the flashlight in particular.

And, Rostok, ships in Zaton, fields of rusted vehicles etc ... there is a lot of rusted and rotten trash that should really be removed by DeVs especially since some of it has physics in it - it add nothing to game play and just kills FPS. Also, how come present stalkers do not clean and improve their outpost - plenty of unnecessary trash and clutter can be removed both inside and outside.

Not to mention that getting rid of unnecessary floating point operations related to the weapons and armor Effects and Upgrades will be beneficial. and will help with still problematic memory links.

My point is: this game right now is just not ready for deep modding because it will break it even further. The code needs DeVs to clean it up, simplify it and to "bake in" simpler models and light maps.
I am good where I am, but thanks. :) It's a known fact that good programmers and project managers tend to not join game development - the industry at large developed rather bad work-culture and abandoned quality control. There are better things to do irl. :)
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Date Posted: Jun 2, 2025 @ 9:36pm
Posts: 5