S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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Buildings in Pripyat drawing slowly on screen
Hi,

Does anyone else have this issue?

When walking around in Pripyat, mostly in the larger open areas - like in front of the Palace of Culture (your home base) - if you turn the camera/screen quickly to each side, you can see the buildings in the distance get drawn (takes about a second or two).

This is the only place in the game this happens to me. All in game settings are at max. I do have an aging 10600K CPU (overclocked), but I don't think that's the problem (as this only happens in Pripyat).

Maybe it's the VRAM management issue? The VRAM never goes past about about 11800gb, even though I have a 5090 (slightly mismatched with the CPU I know, I will upgrade my PC soon).

Does anyone else have this issue? Is there a way to fix this?

Thanks! :)
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Showing 1-12 of 12 comments
I only see that shortly after loading a savegame. Seems to be a UE5 speciality having not all textures loaded after the loading screen vanishes. I am playing a lot of Oblivion Remastered at the moment and it shows the same behaviour.

9800X3D with 32 GiB of memory and a 9070 non-xt here.
Balder May 22 @ 1:56pm 
Originally posted by devil_505:
I only see that shortly after loading a savegame. Seems to be a UE5 speciality having not all textures loaded after the loading screen vanishes. I am playing a lot of Oblivion Remastered at the moment and it shows the same behaviour.

9800X3D with 32 GiB of memory and a 9070 non-xt here.

Thanks, that's useful to know. Here it happens all the time (in Pripyat). Maybe one need a really powerful CPU and lots of bandwidth to offset the UE5 performance issues (like not loading all the textures properly or something).
Last edited by Balder; May 22 @ 1:58pm
Thought about getting a PCIE5 nvme and see if it makes the problem smaller. It is more annoying in Oblivion Remastered, because you start in Minecraft mode and in three to four steps the good textures pop up on your screen.
Balder May 22 @ 2:21pm 
Originally posted by devil_505:
Thought about getting a PCIE5 nvme and see if it makes the problem smaller. It is more annoying in Oblivion Remastered, because you start in Minecraft mode and in three to four steps the good textures pop up on your screen.

Well, I have about 15gb of 4K texture mods in Cyberpunk 2077, including a lot of LOD mods, and it uses about 23-24gb of VRAM. There are no such issues there.
There are supposedly huge performance gains once you get to UE 5.3 or 5.4, so 5.1 is just not a very good version of UE afaik.

An "enhanced edition" of STALKER 2, with an upgraded UE version would be nice, but probably not very realistic.


Still love the visuals - esp. with DLSS 4 and DLAA. There's a huge variety of objects and textures. For such a huge map, there isn't a lot of copy-and-past, like you see in other AAA-games.
Last edited by Balder; May 22 @ 2:23pm
Cyberpunk 2077 uses REDengine, not UE. CD Projekt switched to the UE recently and will use it for new titles.

I always enjoy games that are not made with Unreal Engine, because they have an distinctive look that sets them apart from the mass of titles that use UE this days and that often have a similar look.
Balder May 22 @ 3:19pm 
Originally posted by devil_505:
Cyberpunk 2077 uses REDengine, not UE. CD Projekt switched to the UE recently and will use it for new titles.

I always enjoy games that are not made with Unreal Engine, because they have an distinctive look that sets them apart from the mass of titles that use UE this days and that often have a similar look.

Yes, I know that :) That's why I mentioned UE 5.1 vs UE 5.4, which supposedly has significant gains in performance and CPU optimisation (vs. other engines like CryEngine, RedEngine, ID Tech etc.).

I agree UE5 games have that same-y look to them, for whatever reason. Red Engine and W3 and CP2077 come to mind, being examples of just amazing visual design IMO.
Last edited by Balder; May 23 @ 3:09am
󠀡󠀡 May 22 @ 4:38pm 
Pripyat seems to be the most demanding area of the game, I would blame UE5 for now, and the devs that still didn't update to the newer version everyone says that will make the game have such ptoblems fixed.
HiggsLP May 22 @ 9:37pm 
Only when I sat on top of the biggest buildning.
Else I cant recall this issue. Though I wasnt roleplaying CSGO neither...
Is 10th gen using PCI 3 OR 4?
5090 had massive bandwith but with PCI 3x16...
Balder May 23 @ 1:57am 
Originally posted by HiggsLP:
Only when I sat on top of the biggest buildning.
Else I cant recall this issue. Though I wasnt roleplaying CSGO neither...
Is 10th gen using PCI 3 OR 4?
5090 had massive bandwith but with PCI 3x16...

Yeah, it's PCIe 3.0, using an Asus Z490 motherboard. I've looked at benchmarks with PCIe 3 vs 5 using the 5090, and the difference in framerate is typically 1-2% (or less) in games, with a few rare outliers at 4-5%.

Hmm, maybe it's the inefficiency of UE 5.1, that chokes on older motherboards and CPUs. I'm playing plenty of other very demanding AAA-games (including UE4 games like Jedi Survivor maxed out), even using mods for extended LODs and higher res textures - and I've never seen this issue before.
Last edited by Balder; May 23 @ 3:11am
Balder May 23 @ 2:02am 
Originally posted by 󠀡󠀡:
Pripyat seems to be the most demanding area of the game, I would blame UE5 for now, and the devs that still didn't update to the newer version everyone says that will make the game have such ptoblems fixed.

Makes sense. My guess is the engine and/or poor programming.

It's strange the VRAM doesn't go above 11.7-8gb, from being in the wild to inside Pripyat. It's like the game isn't loading in the textures properly (hitting some artificial limit?), when there's still 20gb VRAM available..
Last edited by Balder; May 23 @ 3:14am
HiggsLP May 23 @ 3:28am 
Look at ue5 games, 9070xt beats even 5070ti. But is wayyy behind bc of older gddr6.
Yes the game has pop ins, but it shouldnt load close distance noticable. Only notice it when I climb up somewhere.

I think ue5 has some kind of vram auto management, and beats me y my 7900xt isnt using more vram neither. 9gb used 11gb free...
Balder May 23 @ 9:18am 
Originally posted by HiggsLP:
Look at ue5 games, 9070xt beats even 5070ti. But is wayyy behind bc of older gddr6.
Yes the game has pop ins, but it shouldnt load close distance noticable. Only notice it when I climb up somewhere.

I think ue5 has some kind of vram auto management, and beats me y my 7900xt isnt using more vram neither. 9gb used 11gb free...

True. I also notice the LOD distance models of buildings are fairly poor and low detail in Pripyat. I think GSC struggled with making the town. If the game is improved/optimised in the future, I would love to see a mod improving the LODS of buildings and structures visually.

Pripyat is a bit rough visually now IMO.

Don't get me wrong though, the game overall looks fantastic.
Last edited by Balder; May 23 @ 9:46am
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