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9800X3D with 32 GiB of memory and a 9070 non-xt here.
Thanks, that's useful to know. Here it happens all the time (in Pripyat). Maybe one need a really powerful CPU and lots of bandwidth to offset the UE5 performance issues (like not loading all the textures properly or something).
Well, I have about 15gb of 4K texture mods in Cyberpunk 2077, including a lot of LOD mods, and it uses about 23-24gb of VRAM. There are no such issues there.
There are supposedly huge performance gains once you get to UE 5.3 or 5.4, so 5.1 is just not a very good version of UE afaik.
An "enhanced edition" of STALKER 2, with an upgraded UE version would be nice, but probably not very realistic.
Still love the visuals - esp. with DLSS 4 and DLAA. There's a huge variety of objects and textures. For such a huge map, there isn't a lot of copy-and-past, like you see in other AAA-games.
I always enjoy games that are not made with Unreal Engine, because they have an distinctive look that sets them apart from the mass of titles that use UE this days and that often have a similar look.
Yes, I know that :) That's why I mentioned UE 5.1 vs UE 5.4, which supposedly has significant gains in performance and CPU optimisation (vs. other engines like CryEngine, RedEngine, ID Tech etc.).
I agree UE5 games have that same-y look to them, for whatever reason. Red Engine and W3 and CP2077 come to mind, being examples of just amazing visual design IMO.
Else I cant recall this issue. Though I wasnt roleplaying CSGO neither...
Is 10th gen using PCI 3 OR 4?
5090 had massive bandwith but with PCI 3x16...
Yeah, it's PCIe 3.0, using an Asus Z490 motherboard. I've looked at benchmarks with PCIe 3 vs 5 using the 5090, and the difference in framerate is typically 1-2% (or less) in games, with a few rare outliers at 4-5%.
Hmm, maybe it's the inefficiency of UE 5.1, that chokes on older motherboards and CPUs. I'm playing plenty of other very demanding AAA-games (including UE4 games like Jedi Survivor maxed out), even using mods for extended LODs and higher res textures - and I've never seen this issue before.
Makes sense. My guess is the engine and/or poor programming.
It's strange the VRAM doesn't go above 11.7-8gb, from being in the wild to inside Pripyat. It's like the game isn't loading in the textures properly (hitting some artificial limit?), when there's still 20gb VRAM available..
Yes the game has pop ins, but it shouldnt load close distance noticable. Only notice it when I climb up somewhere.
I think ue5 has some kind of vram auto management, and beats me y my 7900xt isnt using more vram neither. 9gb used 11gb free...
True. I also notice the LOD distance models of buildings are fairly poor and low detail in Pripyat. I think GSC struggled with making the town. If the game is improved/optimised in the future, I would love to see a mod improving the LODS of buildings and structures visually.
Pripyat is a bit rough visually now IMO.
Don't get me wrong though, the game overall looks fantastic.