S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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Best Uniques In Stalker 2
Unique weapons in story based RPG's have a long history.

Fallout New Vegas more or less had its own unique collecting mini game, that incentives you to seek out these items whether they are on npcs, in shops, or on the ground.

Stalker 2 actually has some of this DNA, something largely absent from the originals.

Without further wait, here are the uniques that I consider must haves.

1. Lynx - dmg breakpoints on Veteran are the difference between 1 tap to the head oe two tap - no reason to use the non unique sniper

2. Cluster F - two taps to the head with a 50 round magazine and built in suppressor. Doesn't matter if you're killing monolith or pseudogiants.

3. Sledgehammer - This unique spas fully upgraded is such a monumental upgrade over a maxed pump action it's crazy.

4. Merc - is it a sniper or a 20 round ar, very economical to max out on upgrades, and no longer suffering from range issues.

5. Glutton - it's a 500 round MG that can be fitted with a sight and can help you take a second mortage out on your house. It's the best use for all those MG bullets.

6. Gangster- if you desperately want a bullet hose at point blank range in your pistol slot for mutants this is it. Can be fitted with a sight.

7. Decider - a great upgrade for your standard AK ammo AR, outperforms the standard model and has a unique skin

8. Grom S 15 - useful caliber swap so you aren't wasting sniper and revolver ammo on a normal assult rifle

9. Gambit - useful caliber swap so you can keep lightning triggering your glock all day long with smg ammo

These uniques are transcendent, despite being midgame weapons they are usable all game long on pure stat value and are overperformers.

Low tier gods:

1. Skiffs gun - yes people have mentioned that skiffs gun is good, it's not great mind you and there are tons of upgrades available but you always have it and it doesn't break

2. Vlads AK - cheaper to maintain then a standard AK and more accurate. When the entire point is to click bandit heads at midrange this is a massive equipment upgrade for early game

3. Stah's Gun- does a bit more dmg then your standard Viper with more rounds. What's not to love for early game?

Late game Gods:

Whip - unique endgame sniper that will cost a ton to max out, but if you are basically post game anyway and swimming in coupons who cares.

Texan - king of shotguns, but it's so late game it almost doesn't matter.

Red Dot Snipers:

Partner & Cavalier - I can't reccomend beyond mutant fighting. But in that instance their niche could be appreciated for high dmg kills on ankle biters for veteran.
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Showing 1-15 of 25 comments
skiffs gun also cant be torn from your hand by burers.
Originally posted by Nifty:
8. Grom S 15 - useful caliber swap so you aren't wasting sniper and revolver ammo on a normal assult rifle
But sadly has the same ballistics (bullet and damage drop) as the 9x39 original, making it inferior to Decider unless you want it for CQB and/or the grenade launcher.

Originally posted by Nifty:
2. Vlads AK - cheaper to maintain then a standard AK and more accurate. When the entire point is to click bandit heads at midrange this is a massive equipment upgrade for early game
Incorrect. It is actually far less durable than a stock AK leading to more repair bills, and has a harsh damage penalty to boot. Useful very early game as your first scoped rifle, but quickly obsolete. As soon as you have the scope attachment a stock AK is a direct upgrade.
StormhawkV May 10 @ 10:18am 
All uniques are more expensive to repair than the standard model. They need something substantial to be worth using them, like noticeably more damage (Decider) or using a different ammo type (Rat Killer).
KuRtt May 10 @ 10:47am 
Im pretty sure its not stahs gun and vlads ak also whip is overrated
StormhawkV May 10 @ 11:37am 
Originally posted by KuRtt:
Im pretty sure its not stahs gun and vlads ak also whip is overrated

This is basically the running joke of these threads. It's indeed Shah's gun and Valik's AK.
Nifty May 11 @ 2:04pm 
Originally posted by StormhawkV:
All uniques are more expensive to repair than the standard model. They need something substantial to be worth using them, like noticeably more damage (Decider) or using a different ammo type (Rat Killer).

Some base weapons overperform, for example the base silenced, sighted, 64 bullet zubr is probably the best weapon in the game semi auto.

Walk into X23 with infinitely spawning Ward allies as spark and they will be trapped in there with you not the other way around.

But yes some uniques are just infinitely better then base versions on Veteran.

Cluster F is in the running for the best sniper in the game at 50 rounds and two tapping heads and ability to mow down pseudogiants.
Originally posted by Nifty:
Cluster F is in the running for the best sniper in the game at 50 rounds and two tapping heads and ability to mow down pseudogiants.

Actually the opposite is true. It will take you longer and consume more % of durability then with any other decent gun you have access to at that point. It doesn't take a lot of brainpower to understand that unloading 4-5 drum mags into a single enemy isn't a smart thing to do because you had to repair the gun after a single encounter.

Edit:
On the bright side I start to understand why you're so obsessed with the economy of Stalker 2.
Last edited by StormhawkV; May 11 @ 3:00pm
♥♥♥♥♥♥♥♥♥♥♥ is a noobtrap.

Sure it's fun at the point of the game that you get it, but it's an inferior sniping platform compared to any real sniper rifle. Lower penetration, mediocre range, very low accuracy and abysmal durability.

I'd rather carry a stock Vintar, which is available at roughly the same point (twice the durability, half the base cost, better upgrades), or just keep using Lynx. Any Tier2+ AR with a 4x scope is a better than CF.
KuRtt May 11 @ 4:19pm 
Whoa whoa whoa calm down Cluster is a great weapon its super accurate deals alot of damage you can clear rooms full of people with hip fire john wick style im pretty sure it has x6 scope goodrate of fire, low recoil 51 bullets with extended magazine its probably the best sniper rifle if you can afford to repair it but yeah using it on mutants is dumb idea because of its low durability but its my favorite weapon by far.

And i did beat this game one time with Cluster and one with Lynx/Whip never had to buy ammo for Cluser because its all over the place.

And Vintar feels like airsoft gun in Stalker2 ;p
Last edited by KuRtt; May 11 @ 4:22pm
Originally posted by KuRtt:
Whoa whoa whoa calm down Cluser is a great weapon its super accurate deals alot of damage you can clear rooms full of people with hip fire

That would be a great argument, if we where limited to one weapon, but we are not. Having a real sniper rile, that can one tap every human enemy, plus something for close range like a shotgun, or assault rifle will get better results. Simply because instead of having a compromise for every range, you can have a better option for each.
KuRtt May 11 @ 4:52pm 
Originally posted by Opodeldox:
Originally posted by KuRtt:
Whoa whoa whoa calm down Cluser is a great weapon its super accurate deals alot of damage you can clear rooms full of people with hip fire

That would be a great argument, if we where limited to one weapon, but we are not. Having a real sniper rile, that can one tap every human enemy, plus something for close range like a shotgun, or assault rifle will get better results. Simply because instead of having a compromise for every range, you can have a better option for each.
How could you miss entire point of my post?
I prefer snipers that can kill in one hit to the head
Lynx / Whip
And with them, you can also do body shots in ohk
If we could also get the silencer in game, that would put them above anything else, as they are semi auto
Last edited by lukandroll; May 11 @ 7:12pm
KuRtt May 12 @ 12:24am 
Originally posted by lukandroll:
I prefer snipers that can kill in one hit to the head
Lynx / Whip
And with them, you can also do body shots in ohk
If we could also get the silencer in game, that would put them above anything else, as they are semi auto
I prefer snipers that dont take 10% of magazine to kill one enemy or even 20% if you miss your first shot and its rare/expensive ammo on top of that.

But whatever floats your boats just dont hate on my boi Cluster :D
HiggsLP May 12 @ 3:05am 
Yup Clusterf is very good sniper.
And by the time u get whip, u can probably get ur hands on Super already.
So I skip Lynx and Whip and go for Cluster and then for Super.
It doesnt even matter if Lynx/Whip have better dmg stats, bc u also need to hit the shots.
If Cluster take 2-3 HS to kill but u can spam from long magazine without wide spread while under fire from 5 exos. Then the cluster is more efficient than for example Whip which is 1-2 HS gun but lowet magazine and recoil is also higher, so in the end u can effectively kill whole squad with Clusterf but have to reload 2x with other snipers.
Also by the time you can find Whip you have already upgraded Clusterf yo max and upgrading Whip is just easte of money if u could put that money already on Super and get superior gun..
Nifty May 12 @ 3:56am 
Yeah, like presumably everyone knows the unique snipers are good if they have...played the game on Veteran.

Lynx, cluster F, whip, merc

Partner and cavalier for room clearing

People who say these weapons are bad are confusing to me, when their stats are in the stratosphere.

I'm not saying that uniques are inherently better that you need to use gambit over a udp, it's the same gun with a caliber switch.

Or that you need to use skiffs gun over a Apsb, the opposite is true late game.

But I will tell you that there are uniques that are just better...sorry.

And yes I will use the comparison of a maxed out combatant vs a maxed out vlad AK.

Generally speaking the headshot accuracy and range grossly outweighs the tiny uptick in dmg.
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