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Incorrect. It is actually far less durable than a stock AK leading to more repair bills, and has a harsh damage penalty to boot. Useful very early game as your first scoped rifle, but quickly obsolete. As soon as you have the scope attachment a stock AK is a direct upgrade.
This is basically the running joke of these threads. It's indeed Shah's gun and Valik's AK.
Some base weapons overperform, for example the base silenced, sighted, 64 bullet zubr is probably the best weapon in the game semi auto.
Walk into X23 with infinitely spawning Ward allies as spark and they will be trapped in there with you not the other way around.
But yes some uniques are just infinitely better then base versions on Veteran.
Cluster F is in the running for the best sniper in the game at 50 rounds and two tapping heads and ability to mow down pseudogiants.
Actually the opposite is true. It will take you longer and consume more % of durability then with any other decent gun you have access to at that point. It doesn't take a lot of brainpower to understand that unloading 4-5 drum mags into a single enemy isn't a smart thing to do because you had to repair the gun after a single encounter.
Edit:
On the bright side I start to understand why you're so obsessed with the economy of Stalker 2.
Sure it's fun at the point of the game that you get it, but it's an inferior sniping platform compared to any real sniper rifle. Lower penetration, mediocre range, very low accuracy and abysmal durability.
I'd rather carry a stock Vintar, which is available at roughly the same point (twice the durability, half the base cost, better upgrades), or just keep using Lynx. Any Tier2+ AR with a 4x scope is a better than CF.
And i did beat this game one time with Cluster and one with Lynx/Whip never had to buy ammo for Cluser because its all over the place.
And Vintar feels like airsoft gun in Stalker2 ;p
That would be a great argument, if we where limited to one weapon, but we are not. Having a real sniper rile, that can one tap every human enemy, plus something for close range like a shotgun, or assault rifle will get better results. Simply because instead of having a compromise for every range, you can have a better option for each.
Lynx / Whip
And with them, you can also do body shots in ohk
If we could also get the silencer in game, that would put them above anything else, as they are semi auto
But whatever floats your boats just dont hate on my boi Cluster :D
And by the time u get whip, u can probably get ur hands on Super already.
So I skip Lynx and Whip and go for Cluster and then for Super.
It doesnt even matter if Lynx/Whip have better dmg stats, bc u also need to hit the shots.
If Cluster take 2-3 HS to kill but u can spam from long magazine without wide spread while under fire from 5 exos. Then the cluster is more efficient than for example Whip which is 1-2 HS gun but lowet magazine and recoil is also higher, so in the end u can effectively kill whole squad with Clusterf but have to reload 2x with other snipers.
Also by the time you can find Whip you have already upgraded Clusterf yo max and upgrading Whip is just easte of money if u could put that money already on Super and get superior gun..
Lynx, cluster F, whip, merc
Partner and cavalier for room clearing
People who say these weapons are bad are confusing to me, when their stats are in the stratosphere.
I'm not saying that uniques are inherently better that you need to use gambit over a udp, it's the same gun with a caliber switch.
Or that you need to use skiffs gun over a Apsb, the opposite is true late game.
But I will tell you that there are uniques that are just better...sorry.
And yes I will use the comparison of a maxed out combatant vs a maxed out vlad AK.
Generally speaking the headshot accuracy and range grossly outweighs the tiny uptick in dmg.