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Stamina drugs that actually increase stamina quicker over time would be an awesome edition as chugging non stops kinda sucks. I also think they need a base or two out west to lighten your load...even if it's just a couple of stashes and beds.
Sarcasm aside, I think energy drinks should be limited to 5 per day or 6 per day and otherwise they should cause damage as well when you drink them.
On the other hand - BRING BACK TRAVELING /W PATROLS AS SOON AS POSSIBLE.
So refreshing stamina with a consumable is bad but refreshing health with one isn't? Why would they be limited and cause damage? Makes no sense.
Though the camel hydration system could add 50% of stamina recovery instead of 5%...
And maybe decrease stamina depletion on lower difficulties?
On Veteran u shpuld know locations and artifacts to move around most efficient way.
"Please complete the game, show me the endings, give me all the achieves" for that subset of players?
(Not really directed at the OP, they have an idea, fair enough. I would say not personally required, but I understand people like different things so they can just mod that bit if they really want to)
Greatly reduce the stamina cost for running, and make energy drinks provide a long-lasting buff to regen rate and hunger accumulation.
And maybe make hunger actually matter somehow while you're at it. Though, that would probably require making food about 99% scarcer and more expensive, and that would probably require reworking the whole loot system because right now food is everywhere and about a third of everything you find.
I think Stalker 2 really needs a top-to-bottom rethink of its whole economy/loot/consumable system, but basically none of it works well right now.
There will always be elements in a game that some people just don't enjoy. There are many ways to counter the stamina issue that are part of the mechanics of the game. It's just that some folks are too lazy (or have a short attention span -- too much TikTok?) to use them within the system. For them, they can use mods or console commands.
I remember springs actually being useful in past games, this is just sad.
One spring, thats a extra 3 lbs to carry, two springs, you got 9 now buddy, dont blow it all in one go. Actually useless.
Basic loadout and your inventory is half gone.
Exo suit, thats another 9 lbs. Like these values make very little sense to me.
Suits heavier than 3-4 kg are not worth it for me. Also its funny how there are elitists defending this feature and talk about certain rare artifacts as if you are supposed to know on your first run where and how to find them. And even with artifacts its still not enough imo.