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Rapportera problem med översättningen
If I didnt like Bucket so much then Spitter- on paper its just another AK 47s, but its accuracy and weight makes it so viable that I dropped using Fora. With 40 round mag u can drop 2 Exos on close- mid range.
ERM- absolutely useless gun, no ammo for it, takes ages to killl anyone and by the time u get one pod wiped ure out of all ammo. Seems good on paper, bad in reality.
It goes on same boat with Vintar, its kinda good but lack on handling and economy side. If Exos start shooting back the stagger negates any positive sides those guns have.
Whip ofc- great 1 shot sniper in mid game pack of ammo is too much for it bc 1 bullet= 1 kill.
APSB- besides it being awesome pistol, its behind fun puzzle. Even on mid game drops exos with 1 HS burst. Great way to start stealthy approach by droppin 2-3 enemies on outer perimeter. Or to quickly draw out to finish last standing who ever.
Thats my quilty pleasure in Veteran run, expensive to repair but extremely fun.
Spas- found it in early game, right out of Lesser Zone, good and fast shotty to mag dum into BS face.
Till RAM- just looks cool as hell, has a bit more range than Saiga. Also found in a great puzzle(if u could call hiding it in plain sight a puzzle;)).
AR side, AR14 is useless, but SOFCOM is awesome early game gun and then u can switch it out for ♥♥♥♥♥♥♥♥♥♥♥, though its very expensive to repair.
https://game8.co/games/STALKER-2-Heart-of-Chornobyl/archives/484338
It's very unlikely you will 100% the game on this difficulty.
So my goal was to outline a series of workhorse weapons that make the difficulty easier.
While outlining the weapons you won't have enough ammo or coupons for to invest your resources into.
I'l give an example, getting your 1st gauss rifle requires you to run away on Veteran.
The resources to kill 2 pseudo giants on high difficulty would be so prohibitive as to be impossible wasteful.
Like maybe 500 heavy MG rounds and several rockets for 2?
Instead you grab the loot and run, all of Veteran difficulty is like that, almost survival horror light.
I used the Sledgehammer well before I got the Saiga. While the Saiga wins overall because it can be magazine fed (an important thing when you're facing three bloodsuckers at the same time), you can literally dump all 8 shells of the Sledgehammer in under a second while keeping the barrel pointed at the target (an amazing feat considering the Saiga has horrible recoil). In addition to that, you can upgrade the Sledgehammer where the spread is super tight and the damage dropoff is further. In other words, in skilled hands the Sledgehammer is surgical and easily one of my favorites in the game. If it wasn't for the slow manual reloading, I'd toss the Saiga aside.
On that note, all shotguns do the same damage at point blank. Some have less damage dropoff at distances. I wouldn't be surprised if there's a pellet count that gives you partial damage for those shots that aren't quite center mass.
Actually their damage varies between 140 and 180.
Yeah, I'd just ignore these comments. This one in particular is insane.
The buckshot spread is indeed RNG and you can decrease it by installing those spread decrease mods but the damage numbers are for different shotguns assuming all pellets hit. Those with faster rate of fire deal less damage.
In the data files you can find the damage values. The lowest is the Rhino converted to buckshot, at 115. Most including Saiga and the underbarrel one are 140. Ram is 150, Texan 180.
M701 is 160, Gauss 500 for instance.
That would be nice but it's only 180.
https://docs.google.com/spreadsheets/d/1L6jBHJtw8AZrJZmOiFekiS2YVudHS3rQVGQN-oOaNMk/edit?gid=2000689774#gid=2000689774
but I've used both extensively and the Gauss does a lot more damage than the m701