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SPOILER ALERT on the Spark path - no attack when talking with C-consciousness
The talk with the Rep is meant to be interrupted....
No solution at the moment, only the usual recommendation to keep doing reloads until it works. I had a previous Richter bug appear at the Slagheap and it related to a bugged (optional quest, follow Richter) from the tutorial....no way out except restarting the game, that time.
Here's hoping....
What command line did you use in UEtools?
On the Spark path, I had a problem with Defend Zalissya - the Ward stopped attacking (the 2nd wave just stood around to the north, as did the stalkers at base). I hunted the Ward down but got no tick in the story progression, even though I got the achievement and everyone thanked me. Really do not want to have to replay from this point.....
This game just sucks my hours away...
On the Spark path, I had a problem with Defend Zalissya - the Ward stopped attacking (the 2nd wave just stood around to the north, as did the stalkers at base). I hunted the Ward down but got no tick in the story progression, even though I got the achievement and everyone thanked me. Really do not want to have to replay from this point.....
This game just sucks my hours away..
Th command is: XStartQuest E09_MQ01
This will start the next mission "Dark Times". The problem I then had was after completing this quest, I was left with no way to progress to the next quest. I'm guessing that you could use UETools to again trigger the next quest, but i couldn't be bothered. Maybe someone has a better solution. If not, I'll wait for another patch.
I've done that this morning... E10_MQ01 for starting Dark Times,
I'll see how it continues after that....
Otherwise, I'm going to restart (for the third time) only, on the Ward path.
EDIT: i had the same problem with "the vision of the truth" where the c-c would only say later, later, later it turns out the scientist was suposted to talk with us but the game is full of anomalies and one is siting in his brain so he is "busy" with standing around (at least in my game he would stand next to the stairs and do nothing) thats where the modding started.