S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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A way to get DLSS 4 without flickering trees and vegetation?
Hi,

Does anyone know a way to get DLSS 4 without flickering trees and vegetation?
DLSS 4 looks a lot better than DLSS 3, but adds this flickering effect which is rather distracting.

Hopefully GSC can implement proper DLSS 4 support, as the game looks a bit grainy with the detailed vegetation, even using 'DLSS 3 DLAA.

Thanks.
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Showing 1-15 of 43 comments
Youito Apr 3 @ 3:27pm 
The same
Balder Apr 3 @ 3:45pm 
I also tried the 3.8.1 (latest DLSS 3 version), and got weird stuttering with the tree and vegetation animations (during strong winds).

Basically, just stay with the original game DLSS version.

Too bad though, DLSS 4 looks much better, esp. for the vegetation and trees.
Last edited by Balder; Apr 3 @ 3:46pm
I found forcing it through the Nvidea app helped. DLSS 3 flickers for me while forcing 4 does not.

Last edited by Sgt. Flaw; Apr 3 @ 3:48pm
Balder Apr 3 @ 3:50pm 
Originally posted by Sgt. Flaw:
I found forcing it through the Nvidea app helped. DLSS 3 flickers for me while forcing 4 does not.

I tried the Nvidia app again, and it worked better this time. Maybe because I also chose "force DLAA" - or it's a new version. The last time I tried, it didn't work for me.
Thanks!

DLSS 4 looks so much nicer when trees and vegetation, more depth and 3D-like effect.
Last edited by Balder; Apr 3 @ 4:20pm
Originally posted by Balder:
Originally posted by Sgt. Flaw:
I found forcing it through the Nvidea app helped. DLSS 3 flickers for me while forcing 4 does not.

I tried the Nvidia app again, and it worked better this time. Maybe because I also chose "force DLAA" - or it's a new version. The last time I tried, it didn't work for me.
Thanks!

DLSS 4 looks so much nicer when trees and vegetation, more depth and 3D-like effect.
Yea..I noticed the flickering go away 100% for me..even in game its quite bad...it's very mild but tolerable with it forced

Grass looks crisper as well
Last edited by Sgt. Flaw; Apr 3 @ 5:08pm
Manuel Apr 3 @ 6:27pm 
Originally posted by Balder:
Hi,

Does anyone know a way to get DLSS 4 without flickering trees and vegetation?
DLSS 4 looks a lot better than DLSS 3, but adds this flickering effect which is rather distracting.

Hopefully GSC can implement proper DLSS 4 support, as the game looks a bit grainy with the detailed vegetation, even using 'DLSS 3 DLAA.

Thanks.
dlaa...quality is bit blur, performance the worse
Loner Apr 3 @ 7:06pm 
Originally posted by Balder:
Hi,

Does anyone know a way to get DLSS 4 without flickering trees and vegetation?
DLSS 4 looks a lot better than DLSS 3, but adds this flickering effect which is rather distracting.

Hopefully GSC can implement proper DLSS 4 support, as the game looks a bit grainy with the detailed vegetation, even using 'DLSS 3 DLAA.

Thanks.

Do you have global illumination on Epic ?
Ghost Apr 3 @ 7:17pm 
i remember a time when we didnt need blurry games in order to run them. even at native resolutions and max settings... come on.
Balder Apr 4 @ 3:42am 
Yeah... I'm very sceptical of the reliance on UE5 now. and how it uses the CPU to draw nanites etc. (causing CPU bottlenecking), and the inherit blurriness.

STALKER 2 has the worst framerate of any AAA game I've played in the major hubs like Rostok, caused by CPU bottlenecking, and that is without A-Life 2.0 implemented. I'm using Shay's living zone mod, but it shouldn't make any major difference afaik.

On the flip side, GSC created an amazing Zone in STALKER 2, a huge map with so many great locations. That would probably be impossible with the X-ray engine, and GSC's limited resources.

With DLAA and DLSS 4 the visuals are good, but that demands a big GPU. And there are still some flicker tendencies with DLSS 4, so GSC could still improve compatibility.

It's a shame that CDPR abandoned the Red Engine, and the Crytech engine is overlooked. There are lots of "photo-realistic" UE5 games now, that kinda blend into each other.

Btw. if STALKER 2 could implement proper hardware accelerated ray traced GI and shading, I think the visuals would get a major uplift (vs. the current "flat" lumen lighting).

Maybe at some point we could get an "enhanced version" of STALKER 2 (like Metro Exodus), ported to UE 5.5 (or later) that fixes some of these issues.
Last edited by Balder; Apr 4 @ 3:57am
Fnar Apr 4 @ 4:50am 
I'm pretty sure I'm not getting it using DLSS 4 with either DLAA or DLSS Quality selected.

Can you share a clip to show it?
Balder Apr 4 @ 12:55pm 
I'd rather not fool around with uploading clips etc. It works for 100% certain here. DLSS 4 look a lot more crisp, and more 3D and in focus - esp with branches and other fine details in vegetation and trees..
Last edited by Balder; Apr 4 @ 12:55pm
Changing the Global Illumination to High should fix the flickering.
Balder Apr 4 @ 2:49pm 
Originally posted by Wolraven:
Changing the Global Illumination to High should fix the flickering.
I run every graphics setting at max (using a 5090).

The flickering trees and bushes is an issue with DLSS 4, it doesn't happen with DLSS 3. Certain lighting conditions make it worse, but the otherwise visual upgrade makes it worth it.

On a related note, there are quite a lot of rooms in STALKER 2 with aggressive flickering shadows, really hope GSC can fix this. It breaks the immersion.
Last edited by Balder; Apr 5 @ 1:44am
Originally posted by Wolraven:
Changing the Global Illumination to High should fix the flickering.
You're right it completely eliminates it...I force DLSS 4 and have very minimal flickering with quality settings tho

It really is just a result of distant shadowing and looks intended or a natural result of lumen
Last edited by Sgt. Flaw; Apr 4 @ 5:04pm
Originally posted by Balder:
I'd rather not fool around with uploading clips etc. It works for 100% certain here. DLSS 4 look a lot more crisp, and more 3D and in focus - esp with branches and other fine details in vegetation and trees..
I agree...DLSS 3 in this game kinda looks like crap with FSR being worse...
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Date Posted: Apr 3 @ 3:04pm
Posts: 43