Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Although I've yet to try them, many mods manage to improve (not necessarily fix) the game much better. If you're willing to give them a try
Really? I find that hard to belive...so its almost still like it was when it released? The spawning is still a bubble etc?
The current main issues:
Flashlight is useless
No NVGs
No universal system for weapon attachments
Lackluster UI
AI spawning on top of you
Performance (obviously)
Sound issues (proximity, loop, etc.)
This is simply not OG STALKERs.
For better flashlight, use the flashlight shadow mod. With an A-life mod, the game seems a lot like the old STALKER games to me. GSC just has to implement this stuff, maybe they want to improve CPU optimization first?
This game is totally playable. but GSC should include NVGs and binoculars.
I suspect people starting playing on 1.0-1.2, and patching the game during mid-campaign might have introduced issues (considering the complexity of the game). Starting from the beginning with 1.3 has been surprisingly good.
To me this is GREAT game, I'm having so much fun. But I'm also using about 15 mods to improve various issues. This might influence my opinion of the game. This is a good mod list:
https://www.youtube.com/watch?v=o8IYD4OovBw&t=3s&ab_channel=CheekiBreeki
My concern is if they fixed all the "Soft locks" that prevent one from completing the game for the different story-routes. They have fixed a few soft-locks in patch 1.3, but appears there were still more to fix found for patch 1.3.1.
The developers have no idea what else remains to fix for the soft-locks.
The game is fully playable, just no idea to tell if a hidden bug will lock your game or corrupt your saves. But the game-halting risk is likely lower than from the first release.
there are plenty of roaming gangs - sometimes reacting to you, or fighting against each other. The spawning distance is still too low, and needs to be improved.
This game will CPU-bottleneck your graphics card big time though.
Think the game breaking bug here are fixed now after 1.3.1
But A-Life... yes it is there, one of the resons you encountered dead Story line NPC's at times, but its no where near the scale it was in CoP. (seems to me its radius is limited to like 500 meters around the player, but (de)spawning happens around 150 meters.
Wen you shoot a NPC/Mutant in the old games you could clearly see they where wounded, here there is no change in there behavior untill there dead (NPC's do fall down sometimes, and can get rivived by you or NPC's, but that it)
No Binoculars with Friend/Foe ID
No Night Vision, but both are in the game, you encounter NPC's with it, see them laying around, especaily at high points marked with an Eye Grafity you see binoculars but cant pick them up, and there is atleast one weapon with a NV sight and IR module, but non are functional.
Mutants are no fun, because all you do is waste ammo to kill them (and might receive health damadge, and damadge to gear) but there is no reward, but wen your in Rostok market there is a spot for a Vendor dealing in Mutant Thropies by the looks of it, but there is no one there... Only times its rewarding to kill Mutants is wen a Side Mission quest sends you on a Hunt, but even the ones you might encounter during a Story Line mission wont give you any reward, exept being able to progress the mission.
A.I. sometimes behaves like Idiots, and sometimes it seems they have Thermal Vision to spot you, it was much worse before but stil...
There are still minor bugs in the game but there no where near as bad as before.
Got a nice performance improvment on both my systems (R7 3700X / RX6700XT / 16G and R9 7900X / RX7900XTX / 32GB) from Patch 1.3.
I like the game from all the Stalker games the most even though it has isues, love being able to roam around freely, and like the storyline and side missions much more than in the older ones.
Did 2 playtroughs, wish you could return to the zone after completing the storyline or that it had a New Game+
I saved right before the Point of No Return, and after finishing the story i reloade that and continued to roam the zone and complete side missions i didnt do and explore locations i have not been.
I prefer the lush and green summer setting, and there's a certain grainy-ness to the autumn visuals - maybe from the lack of true hardware supported ray traced shading and GI (using the UE software-based RT). Otherwise the game has that STALKER look and feel to me.