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Windows successfully diagnosed a low virtual memory condition. The following programs are consuming most of the virtual memory: Stalker2-Win64-Shipping.exe (12232) is consuming 37286793216 bytes, AMDRSServ.exe (12020) is consuming 590163968 bytes, and steamwebhelper.exe (10140) is consuming 533213184 bytes.
So stalker 2 consumed 37 286 793 216 B = 34.726 032 GB
and
Application pop-up: Windows - Not enough virtual memory : Your system is low on virtual memory. To ensure that Windows runs properly, increase the size of your virtual memory paging file. For more information, see Help.
I had a Memory Leak also yesterday, (first time sinds 1.2.1) on my secondary system (AMD R7 3700X/RX6700XT/16GB) Underground Waste Processing Station, after i killed the Controller and i walked into the small sideroom with some grenades to loot, tried to take them and it froze... looked at my Task Manager and it said 98% memory in use, i could only see it wen i Alt + Tab pressed, but couldnt switch to the ather windows or exit the game, after a minute or 2 it crashed back to desktop.
Weird thing is i did not experiance any frame drops etc. before it happened.
I am on my primary system now (AMD R9 7900X/RX7900XTX/32GB) and gonna load it from the cloud so it should load a save piont right after killing the Controller.
Gonna use Xbox Overlay (for Windows) and pin the bit where it shows system use to keep an eye on the memory use wen i go into the little sideroom again.
>>>>>
EDIT: On my other system it happened also...
Waste Processing Station seems to have a Memory Leak, verry slowly it fills up my RAM, everything froze once it hit 99% RAM.
It was wen i exited the Underground/Buiding.
Wen i got away from the Waste Processing Station my memory use went down again and everything was normal from there on.
I see what happens wen i get to the Mirror Antena aray.
The only difference is how much time it takes to fill the entire ram in your system
I found out that one of the big culprits is your personal stash, when it's filled with a lot of items it will cause the game to crash
Very populated areas, another culprint for memory leaks. The more NPCs the faster the game will crash. I managed to trigger that bug using console tools, game can't handle more than 20 NPCs spawning at the same time.
I turned off frame gen and it went away *poof*
Edit:
Wen i reloaded, i had an overlay enabled showing memory use, and its reaally local, memory use only climbed up slowy, but as soon as i got further away from the house in the Brain Scorcer it wen back to normal.
Yesterday. It happened twice, after I looked at an enemy face after I killed it (I wanted to take a photo with my phone of the screen). Nothing special was going on around me. Has not happened before recently (I have now more than 100 hours in the game)
"Hey, I got memory leak in location X while talking to Y".
Devs open the game, goes there talk to same person and nothing happens. Report invalid.
Yes, you report what happened to you, and hopefully logs or what you see in the event viewer as you already reported. They aren't stupid, they know such things can be random, but if enough players post such mem leaks, then they spend more time trying to solve. Right?
Just posting on steam is not going to get their attention, but hopefully more players will post their leaks here as well. Now post on their discord and link to this steam thread with all the other players saying "yeah, me too..."
yop, same problem, after patch 1.3 crashes some times... before patch, clear game without crashes :( btw, i got 64giga ram