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What you see now is what you get.
in front your right, but beside you or behind you that still happens, because the stealth idicator pops up outta nowhere sometimes when not even moving
who knows what will be possible once the modders get their hands on proper modding tools, but for now the best option we have is to keep reminding the devs of how far off the mark they are on those features
I was starting to doubt my self because many fellow OG fans turned to white knights were saying that even the trilogy had non functional/similar A.life experience.
I just finished trilogy (for the XXth time) with some texture refresh and I just verified what I was remembering. S2 doesn't have A.life, is just an after patch glorified spawn bubble.
I won't ever go to the details of comparing it with an overhaul like Radiophobia 3 (recommended!) which I replay right now and I have much more fun.
It is still very limited, the NPCs can go from being really sneaky/clever to very dumb and blind (no idea why), and you can see how groups spawn/despawn at the more extreme ranges (about 80-100m? but your usual combat range is much less that 50m). The game does not really allow for a "full living world" with NPCs doing their own thing across a HUGE map (7.1km of 3 games v 65km in S2?), because it is a huge map and not a tiny part of it each time (loaded zones in OG SC trilogy, most the time the majority of the world is offline to you as opposed to what people "want" of A-life in SC2. A-life doing its own thing in a 65km map is going to be a HUGE task and probably cause a mountain of new issues (what is the end goal of Factions/NPCS? - too much and you end up with a world evolving in a negative way for example).
And due to the fact Stalker OG is 3 different games (with ups and downs of their own) plus the inclusion of players who went for Total Overhauls of the game (Anomaly/Gamma/Misery etc.), then there is NO way they can keep all this on board (I never really went for the total overhauls, each to their own, but Overhauls are Overhauls and to expect the new devs to make THEM games instead is a bit naive).
But many wanted different games and some have turned quite hostile because they fail to understand GSC made Stalker 2, not Gamma/Anomaly/Misery/Others plus cherry picking of which elements of all them people wanted (which will vary and so completely silly to expect this level of catering to hundreds of different player types).
They will never get A-life 2.0 right (yes it is definitely not right now) as there are too many DIFFERENT expectations of A-life that everyone perceives differently.
I got my monies worth out of this game so far anyway. Much more than my money wasted on Fallout 4 or the Metro series (not for me, I don't like the boring FO series or on-rails linear story games; each to their own).
Working as intended.
Now that the honeymoon phase is over the reviews will speak for themselves and no amount of downplaying on these forums will hide it.