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You gave a great perspective for me regarding the Swamps and Duga. I felt it was 'out of the way' from 'civilisation', but that's exactly what the Zone is supposed to be!
I too enjoy the oppressive and challenging environment and they nailed it.
For a game to be providing Ray tracing, bloom, ambient occlusion as standard is amazing. Didn't need any mods to improve the fidelity.
I love it when I'm finding myself in a thunder storm, but then get jumped by some Mercs - the lightning amongst the fire-fight just scratches my oppression itch. One minute you're dodging bullets, the next your dodging an anomaly, then Mutants come from another direction and you find yourself running like a scared little boy. HAHA! Love it!
I have also been enjoying a smooth performance experience, on max settings and it's just so beautiful. I only wish the render and spawn distance could be better.
Just gotta cross my fingers. Great post, Stalker.
-make it online and ridiculously big
i think the biggest problem is how you progress the story. hard to do better than the story they got right now.
now imagine on map the size of the u.s.s.r.
I think that's an excellent summing up. I'm glad they haven't revolutionised it completely to be honest - you can only add or remove so many design features before a game ceases to have the same soul.
The stamina issue for instance, which a lot of people seem to dislike - I think it's core to Stalker. Can I make it back in this state, barely able to move? Do I risk it or jettison some of my profit from this run? Maybe I can find a friendly patrol for protection some of the way. Ah ♥♥♥♥ a psi-dog. Can I wrangle my inventory in time to drop a few rifles and run for that rock? Just. Damn there's an anomaly on it. Why didn't I bring my last Hercules? Eaten. Reload. NOW - do I jettison rifles now, do I hope it won't be there this time? Do I go around? Do I try and make it to a different base?
If you remove the stamina pressure, all that decision making is gone, and you run past threats spamming health pens if necessary. It no longer feels like Stalker.
None of this is to criticise people who have come to the game for entirely different reasons, and want different things - it's just that only Stalker has ever offered me this kind of experience, and I'm glad they haven't messed with it too much.
Most of my experience before pressing on to Garbage didn't make me less worried. The overabundance of food and medical supplies really felt off.
And even by the time I made it to the Duty base in Concrete Factory, I was still troubled. I've never in the OG games felt like the game was about me.
And the part that's taken me the longest to actually get over is the sense that Skif is the Main Character in this game, which I never got the feeling from the first three games.
Pretty sure it was reading Mervyn Peake's Gormenghast novels that alerted me to what I've always loved about the STALKER games - The Zone is the main character. Whether the memory challenged Strelok, or Scar, or the the military man undercover sure the story is yours, but that is only a footnote in The Zone's tale. There's an anthology of tales from The Zone, and yours is pretty much as insignificant as the rest.
Only after the showdown at the Duga Woodpecker have I realized this is the BIG change from the previous installments. In S2, there are now 2 main characters. Like the evolution of the Zone, so too has the game evolved subtly. Can see that mirrored in the 3 anomalies that are purely aesthetic, too.
And honestly I don't mind it nearly as much as I did. Sharing center stage with The Zone is weirdly humbling.
Now if only the technical issues can be fixed so the devs can focus of some of the rebalancing and other annoying issues, I'll totally get lost in this wonderfully unique experience. And yes, I'm the first to admit there are still WAY too many bugs.
I also think the storytelling is abysmal, and this game would be significantly better if it actually put some effort into establishing characters, events, places, and its backstory/background lore. Not to mention an editing pass to make sure all of its story beats actually follow an internal logic and make sense (because they sure don't!). : \
If I didn't like Stalker 2, I wouldn't be so frustrated by its failings. You can see a really special game from where it's currently at, but for right now there's a whole lake of technical and design issues between it and there.