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I know brother, I know.. I was already calling TAA utter crap the first time it appeared like 10 years ago. "Anti-aliasing" lost all it's meaning. I miss good old msaa 8x on source engine but engine are always evolving and now that everyone is starting to complain, I guess we will see a change in the other way. Back to more sharper rendering.
I indeed tried in native and I went to a forest just to laugh my ass off how bad it looked..
Thanks very much for this tip, worked a treat for me and very simple to do. Graphics are now noticeably less noisy with no appreciable drop in performance.
Glad it helped
See i'm not crazy! Any folks with an nVidia should do it asap!
It appeared after this change so i'm guessing it's related but anyone can confirm? It's maybe just me. For now I'm keeping the 3.8.1, the fix is easy to do.
This plus the mantling mod have saved the game for me. Have an award. :D
You can use FSR3 Framegen though, I have it enabled on my 3070
Unless you use DLAA I think DLSS4 in this state is a skip for STALKER 2. (Unless devs do something about it of course)
FSR is an AMD technology; it is not native to NVidia GPUs and is being simulated. It does not give the bump FrameGen or MultiFrameGen will. FSR would be more effective if you were using an AMD setup. I have FSR on because the game produces 4-5 more frames with it on. This is really the game optimization and not FSR technology.
DLAA is the highest anti-aliasing DLSS mode for GeForce GPUs without FrameGen or MultiFrameGen. I lowered my setting to Quality and have my sharpness up 100%. There is occasional ghosting but that goes away the longer the game is played.
https://www.nvidia.com/en-us/geforce/news/dlss4-multi-frame-generation-ai-innovations/