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The achievements are fractured off along with the play through choices...
they're designed to prevent casuals from playing the game.
I'm 160 hours in... I do not want to restart the entire game from the beginning. Maybe 3-5 years from now when I finally decide to do a Warden playthrough, but I don't have the time to log so many hours into another playthrough.
I don't know if it was a technical error on their part but this is absolutely not the place to have an upgrade hard locked.
160 hours on 1 playthrough? Glad to see I am not the only one that doesn't rush it like most players do, take my time and enjoy it :)
It's a really good game. The only real issues I have had (I don't mind bugs) were when
Zalissya bugged in part 2 and I lost Hamster + the other merchant due to the doors locking and being unable to complete any of Warlocks side quests and when I discovered that this particular upgrade was hard locked behind an extremely specific quest choice.
I don't really care about achievements but I want to be able to max upgrade all of my loot. I made the olimpiya cafe choice about 50-60 hours ago before I decided to explore the whole map and enjoy the game in its entirety.
The Saiga is OP as it is, what are you even complaining about? lol
Yeah, maybe it should have been something else, like just stick to achievements. I get what you're saying. I don't think they have made any mistakes though.
I think it's a disconnect in understanding between cultures. I'm European, I don't see this as a mistake. I see this as if you want the goodies, play the game again but choose a different path.
Designed as part of ways to make player play differently and increase longevity of game play.
I can understand if it's some special weapon, like is the case with a number of quests, or access to a specific camp. However, weapon upgrades are in the same category as artefacts; they are collectibles.
I main a Saiga D-12 along with the Ratkiller so being unable to upgrade it, or worse being locked behind a quest at the point of no return, is a bad move.
I've enjoyed the game up to this point. It's a PC game so of course it has bugs, and in some cases game-breaking (hair texture stutter on 4000 series Nvidia cards or Zalissya door lock), but nothing gameplay wise has really bugged me until this very specific issue.
I think out of some 77 upgrade flash drives only 2 are locked behind story missions. That leads me to believe it was either a mistake on the Dev's part or someone made the wrong choice in placement of these upgrade components.
It wouldn't make sense for a blueprint to occur before the point of no return. 100% of blueprints should be accessible from the main open world so you can discover it organically and potentially upgrade your weapon at that point while free to explore the world.
As it stands I can only hope they remedy this by placing the blueprint somewhere more accessible to players than the hardlocked, end game, point of no return main quest.
That means the most recent save before this point was some 70 hours ago...
your best option is to wait 4-5 years and replay it again, maybe they fixed the main story bugs, balance things out and add quality of life by then
right now the game is... barely playable, i had to pull the UETools to fix multiple bugs, i wouldnt replay it in the actual state, not for an achievement at least