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The same way ClearSky recycled a lot of ShadowofChernobyl's maps (reworking certain parts) while introducing a few new ones.
The same way Stalker2 recycled a lot of the old trilogy maps and points of interest.
If anything they still have lots of ground to cover to the north of the CNPP (which mods like Lost Alpha already showed some of the original GSC plans for it).
What are you concerned about exactly?
I don't know how many people have played this but the game "Pacific drive" might be a good example on how a car mechanic could work for the game with some tweaks of course
also give us an ability to fix our own **** skifs is supposed to be a soldier I can't see how he cannot maintain and clean his own damn weapon
Wouldn't that end up to be more like Metro?
In example: what we learn in game(s) about the Zone and the past implies that, theoretically, other anomalous areas could appear in other parts of the World. We could then have another Zone in a whole different settings, be it Japan, Brazil, Canada, the Arctic, or whatever else. It would be lore-compatible, BUT we'd lose the signature abandoned, post-soviet atmosphere.
Wouldn't that essentially make it a non-stalker game? Chernobyl is the identity of Stalker.
If they did it would be solid money. It was one of the top 5 strongest earthquakes in recorded history and largest combined disaster (earthquake, tsunami, nuclear meltdown) of this century. The only problem is the real one is pretty clean by now. There's even a museum and tour. There's some pretty gnarly pictures from right after it happened but they would have to make the rest of it up.