S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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ZCatG Dec 30, 2024 @ 4:40pm
should you choose protection against wear and tear (20%) or protection against external wear and tear (12%)
question is what it says on the tin, the gun in question is the sa-u gabion (CQC asval)
Originally posted by Sultan Yegah:
go with 20% wear-tear and just remove your weapons when you get near anomalies (Glass Shard/Fire/Acid mostly)
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Showing 1-7 of 7 comments
ZCatG Dec 30, 2024 @ 4:45pm 
I SHOULD HAVE PUT THIS IN THE POST: personally i think the 20% is better

while external wear and tear is more common, it is also more avoidable, keeping things in your backback is enough to avoid most of it, and the few shots it takes in a fight would be less than what you save from the 20% right?
Nite69 Dec 30, 2024 @ 4:48pm 
put on wear & tear, you will be sorry if you don't cause repairs later in game are alot more expensive
ZCatG Dec 30, 2024 @ 4:50pm 
Originally posted by Nite69:
put on wear & tear, you will be sorry if you don't cause repairs later in game are alot more expensive
yeah, i know i need one of them, but i am asking for which, the gun has 2 and i can only pick one.

the 20% is only for shooting

while the 12% is for getting hit and anomalies and anything else that does damage
Last edited by ZCatG; Dec 30, 2024 @ 4:51pm
OldWhovian Dec 30, 2024 @ 4:53pm 
Originally posted by ZCatG:
Originally posted by Nite69:
put on wear & tear, you will be sorry if you don't cause repairs later in game are alot more expensive
yeah, i know i need one of them, but i am asking for which, the gun has 2 and i can only pick one.

the 20% is only for shooting

while the 12% is for getting hit and anomalies and anything else that does damage
imho shooting; because the alt. ammo types eat up more durability and getting that reduction has more impact on them.
The author of this thread has indicated that this post answers the original topic.
Sultan Yegah Dec 30, 2024 @ 4:55pm 
go with 20% wear-tear and just remove your weapons when you get near anomalies (Glass Shard/Fire/Acid mostly)
ZCatG Dec 30, 2024 @ 5:23pm 
Originally posted by OldWhovian:
Originally posted by ZCatG:
yeah, i know i need one of them, but i am asking for which, the gun has 2 and i can only pick one.

the 20% is only for shooting

while the 12% is for getting hit and anomalies and anything else that does damage
imho shooting; because the alt. ammo types eat up more durability and getting that reduction has more impact on them.

true, however i stick to normal ammo as i prefer just having a consistent x shots for this. y shots for that. makes combat roll smoother imo, but i did choose shooting due to just being able to stash the weapons.
ZCatG Dec 30, 2024 @ 5:26pm 
Originally posted by Sultan Yegah:
go with 20% wear-tear and just remove your weapons when you get near anomalies (Glass Shard/Fire/Acid mostly)
yeah true, i personally just keep my expensive assault rifle in my backpack till i need to do intensive combat that needs it, and then keep either a sniper rifle (which i am on my way to get right now) or a shotgun along with handgun as my basic weapons for mutants or if i quickly need to shoot something. but i think this is the awnser yeah, though i would just keep it unequipped in general till needed.
Last edited by ZCatG; Dec 30, 2024 @ 5:27pm
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Date Posted: Dec 30, 2024 @ 4:40pm
Posts: 7